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Poll

Who would be interested in a forum game which has the same mechanics as this, but is set in Mengalir's past (before the golden age of walled off monsters and etcera.) And has a wider choice for races and has a class system?

You just want to get out out of the mess you made with airships, but I am interested.
- 2 (66.7%)
You just want to get out out of the mess you made with airships, and I am not interested.
- 1 (33.3%)
I am interested.
- 0 (0%)
I am not interested.
- 0 (0%)
I am willing to have airship combat skipped for the most part, and only handle situations such as boarding.
- 0 (0%)

Total Members Voted: 2


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Author Topic: The sky cities of Mengalir (6/8) Two slots open.  (Read 19698 times)

Patrick Hunt

  • Bay Watcher
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Re: The sky cities of Mengalir (8/8)
« Reply #120 on: December 23, 2014, 07:01:55 pm »

(( Ok, I called them marines for simplicity. ))
Logged
Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

blazing glory

  • Guest
Re: The sky cities of Mengalir (8/8)
« Reply #121 on: December 23, 2014, 07:33:41 pm »

Rigged up inventory.
Logged

blazing glory

  • Guest
Re: The sky cities of Mengalir (8/8)
« Reply #122 on: December 26, 2014, 05:17:57 am »

Really wish I had something to make constructing these maps easier, the airships are really bad looking.

Spoiler: Airship positioning (click to show/hide)

Already regretting this.

Spoiler: Marauder's Hammer (click to show/hide)

Spoiler: The Banshee (click to show/hide)

Position myself with the ships marines.

(( I'm assuming the ship has people to defend against boarders? ))
You stick close to the hunters however it appears that the enemy ship has no intention of boarding.

Run to my battle station!
You realise you haven't been assigned a battle station yet, so you start heading to the northern cannon.

Thorgrim will find solid cover on the deck and load his crossbow
You take cover behind one of the mast's and load your crossbow.

Leave my damaged weapon on the floor and take two of the best long swords in the armoury, then join the pirate captain above deck.
(LUCK 12) You take the two least shoddy long swords you can find and climb up on deck, pirates are manning the cannons, while Scovel appears to be aiming a ballista.
Obtained two 0+ long swords.

Luck isn't a actual stat, it's just something I'll use when no other stat applies.
Logged

EagleV

  • Bay Watcher
  • Oblivisci tempta quod didicisti
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Re: The sky cities of Mengalir (8/8)
« Reply #123 on: December 26, 2014, 07:19:19 am »

((You mean something like AsciiDraw? There was another one as well, but I don't know its name.))
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

blazing glory

  • Guest
Re: The sky cities of Mengalir (8/8)
« Reply #124 on: December 26, 2014, 07:54:16 am »

((You mean something like AsciiDraw? There was another one as well, but I don't know its name.))

Downloaded once, downloaded twice, downloaded thrice, doesn't run.
Logged

Cptn Kaladin Anrizlokum

  • Guest
Re: The sky cities of Mengalir (8/8)
« Reply #125 on: December 26, 2014, 11:20:59 am »

Man the cannon, but wait to fire until Captain's orders.
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EagleV

  • Bay Watcher
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Re: The sky cities of Mengalir (8/8)
« Reply #126 on: December 26, 2014, 01:57:14 pm »

((Oh, well, sorry about that than.))

Aim for a pirate cannoneer and hold.
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Patrick Hunt

  • Bay Watcher
    • View Profile
Re: The sky cities of Mengalir (8/8)
« Reply #127 on: December 26, 2014, 05:13:40 pm »

Find a covered position on the top deck.
Logged
Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

blazing glory

  • Guest
Re: The sky cities of Mengalir (8/8)
« Reply #128 on: December 26, 2014, 08:19:12 pm »

"Shouldn't we put some distance between us and the city before going back to pirating?"

"We aren't pirating, we are escaping, unfortunately that barge will be shooting at us the whole way."
Logged

blazing glory

  • Guest
Re: The sky cities of Mengalir (8/8)
« Reply #129 on: January 16, 2015, 01:28:41 am »

Poll.
Logged

blazing glory

  • Guest
Re: The sky cities of Mengalir (8/8)
« Reply #130 on: January 16, 2015, 11:28:30 pm »

C'mon guys, I need more then two votes to do anything.
Logged

blazing glory

  • Guest
Re: The sky cities of Mengalir (7/8)
« Reply #131 on: January 23, 2015, 05:00:06 am »

...

Forget this, I'm going option 5 even if no one voted for it.

Hammer:Heading to block Banshee and engage in boarding, 4- for speed (Or lack of thereof.),2+ for harpoons.

Banshee:Escape avoid engaging and escape battlezone, 1+ for speed.

(1-2)vs(8+1) A flaming ballista bolt squarely strikes the Hammer's engine and it explodes, causing massive causalities among crew, (7) None of the hero's (players and notable NPCs.) were hurt though, The Banshee easily escapes.

The Marauder's Hammer begins plummeting.

(9) The fire spreads but the crew manages to get it under control with some causalities.

"Get the secondary engine working!"

Some of the crew head below deck, the propeller masts slowly begin spinning again, and the Hammer gradually slows to a stop, and starts heading for the city at a snails pace.

"Find the wounded and do your best to keep them alive until we reach the city."

"It looks like we'll have to cut this hunting expedition short."

The Captain joins the crew in looking for wounded.

[Sinvara]

"Huh, I can't say I wasn't a little worried there for a minute, make yourself comfortable, we'll reach my base soon.

I'm going to see this to the end even if I have to drag it's rotting corpse.

Liliana (Wwolin) is now sleeping off a hangover of massive proportions, opening up a slot.
Logged

blazing glory

  • Guest
Re: The sky cities of Mengalir (7/8) New slot open.
« Reply #132 on: January 23, 2015, 05:20:44 am »

...

I completely forgot I was using a D20 instead of a D12.

Using my GM powers, I cast ignore mistake! A natural 20!
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EagleV

  • Bay Watcher
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Re: The sky cities of Mengalir (7/8) New slot open.
« Reply #133 on: January 23, 2015, 05:23:49 am »

Thorgrim curses and goes to help with the engines.
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

BlitzDungeoneer

  • Bay Watcher
  • heh
    • View Profile
Re: The sky cities of Mengalir (7/8) New slot open.
« Reply #134 on: January 23, 2015, 09:15:12 am »

I'm afraid I'll have to drop out.
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