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Author Topic: OpenTTD: Signal Finagling simulator, Server Edition  (Read 26774 times)

SOLDIER First

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #90 on: January 27, 2015, 01:52:16 pm »

Someone please tell me my company (Deal With It Transport) isn't failing horribly.
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Zanzetkuken The Great

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #91 on: January 27, 2015, 01:54:30 pm »

Someone please tell me my company (Deal With It Transport) isn't failing horribly.

Last I saw it has money.  Anything more, I don't know.

By the way, in the future, make sure to lock your company, just to be safe.
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SOLDIER First

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #92 on: January 27, 2015, 02:02:48 pm »

Thank you.
And whoops. :P
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Zanzetkuken The Great

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #93 on: January 28, 2015, 10:51:07 am »

If this is ever restarted, we need to slow down how fast a year goes by.  And maybe weaken boats.
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Aklyon

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #94 on: January 28, 2015, 11:04:10 am »

Not sure how you slow down years, but I suppose less water would weaken boats if we needed to do that.

As for restarting, its not especially super into the future currently, tis only 2003. But whenever theres agreement on that, its doable.
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Zanzetkuken The Great

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #95 on: January 28, 2015, 01:27:58 pm »

As for restarting, its not especially super into the future currently, tis only 2003. But whenever theres agreement on that, its doable.

I only said 'if'.  Not advocating for one.
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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #96 on: January 28, 2015, 09:06:41 pm »

if we are shrinking water masses which is fine by me can we also have less taller hills so that it makes it easier to do trains?
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Aklyon

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #97 on: January 28, 2015, 09:22:14 pm »

I only upped it to Flat from very flat to see what the new heightmap levels would effect. Anyone else in favor of shorter hill?
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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #98 on: January 28, 2015, 09:36:26 pm »

I am. Hills are a pain.

Although I do like having lots of water, I'm happy if you decide to make a non-watery map.
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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #99 on: January 29, 2015, 10:27:52 am »

if we are shrinking water masses which is fine by me can we also have less taller hills so that it makes it easier to do trains?

Or you could leave water alone, use the boat money to fund train building in hills, and leave hills alone.
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Zanzetkuken The Great

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #100 on: January 29, 2015, 03:25:20 pm »

if we are shrinking water masses which is fine by me can we also have less taller hills so that it makes it easier to do trains?

Or you could leave water alone, use the boat money to fund train building in hills, and leave hills alone.

Boats are way too effective.  I have 40 trains running between over a dozen cities, and am making about 1 million, before calculation of maintenance costs.   Someone running a similar number of boats makes several million.

I only upped it to Flat from very flat to see what the new heightmap levels would effect. Anyone else in favor of shorter hill?

If we could get a scenario with mostly flat land covering approximately two-thirds of the map, split by mountains between them covering the final third, with some lakes around the flat lands.

Edit: Apparently using 'Very Rough' and 'Alpine' makes some long valleys that stuff can be run through cheaply.
« Last Edit: January 29, 2015, 03:33:53 pm by Zanzetkuken The Great »
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Aseaheru

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #101 on: January 29, 2015, 06:10:59 pm »

Hello people. Im finally on this thread, with two questions.

First question, can we get somesorta extension mod for boats? After the 1980s we sorta run out of ships. Same story (to an extent) for normal trains.
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Zanzetkuken The Great

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #102 on: January 29, 2015, 06:18:07 pm »

Same story (to an extent) for normal trains.

1980's?  More are still introduced past that point.
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Aseaheru

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #103 on: January 29, 2015, 06:35:45 pm »

I know, but nearly all after that point are MU's or electric.

Also, Anyone know what the game is talking about when it talks about electrics being powered either by 3ed rail or cantanaries? Does normal railway trackage count as three-rail electric?
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Aklyon

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #104 on: January 29, 2015, 07:12:19 pm »

Electric rail trains use the rail from the same menu as the electric rail train depot, the same way monorail/maglev/vacuum tube trains do. I believe theres a replace button or something for electric rail to place it over normal rail.

Also afaik, we have all the boat mods. FISH, FISH2 (Squid Ate Fish!), and Sailboats.

Also2, current year is 2040. If we continue into the 2080s we'll get hover vehicles, but I believe vactube starts much before that. After hover vehicles, nothing new shows up.
« Last Edit: January 29, 2015, 07:14:39 pm by Aklyon »
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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