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Author Topic: OpenTTD: Signal Finagling simulator, Server Edition  (Read 26762 times)

Orange Wizard

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #46 on: September 12, 2014, 03:04:10 pm »

werty is 3pro5me.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

werty892

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #47 on: September 12, 2014, 04:04:13 pm »

Waterworld is happening right now.

werty892

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #48 on: September 12, 2014, 04:15:30 pm »

Welp
We waterworld too hard

SOLDIER First

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #49 on: September 12, 2014, 04:23:45 pm »

??
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Black lives matter.

werty892

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #50 on: September 12, 2014, 04:29:21 pm »

Get on and see for yourself.

Aklyon

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #51 on: September 12, 2014, 04:38:34 pm »

So for no particular reason, how would one view a 109MB image?

Because I certainly did not crash my client and choke the server for a minute or two trying to get a picture of our waterworld.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Liction

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #52 on: September 12, 2014, 05:26:12 pm »

Werty is a dick to boats  :P

Spoiler (click to show/hide)

I had to build four of these to get my boats across
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Aklyon

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #53 on: September 12, 2014, 05:31:30 pm »

Meanwhile, Monopoly Co. is here to take the brown robots' black gold reserves from the desert.
edit: and perhaps going a bit too far to do so.

edit: Take 2.
« Last Edit: September 12, 2014, 05:46:49 pm by Aklyon »
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

miauw62

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #54 on: September 13, 2014, 07:17:19 am »

So for no particular reason, how would one view a 109MB image?

Because I certainly did not crash my client and choke the server for a minute or two trying to get a picture of our waterworld.
I actually BSOD'd my computer once while trying to take a picture of a full map in OpenTTD.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Vortex Rikers

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #55 on: September 14, 2014, 12:10:07 am »

This game has some unfortunate pathfinding issues.

After building 3 huge mostly separate train networks, I decided to run a 4th one. However I needed to get stuff from east to west, so, instead of building another set of rails, I simply connected all the networks together.

It worked, the train I wanted went from east to west no problem, using the rails built for network 1 2 and 3.

Very, very, VERY unfortunately, the completely unrelated trains from networks 1 2 and 3 found the new 4th network extremely irresistible and for no reason whatsoever decided to reroute themselves heading directly into the 4th network.

This resulted in trains clogging up stations where they should never, ever be, trains doing circles around the entire map, and a lot of high blood pressure.


I'm abandoning the desert map, next time I'll experiment with waypoints 'cause this pathfinding is dumb.
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BigD145

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #56 on: September 14, 2014, 12:28:51 am »

You need waypoints.
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Orange Wizard

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #57 on: September 14, 2014, 02:40:47 am »

I set up a whole bunch of planes+airports, and ended up with higher income than everyone else. Now the server's crashed or something and I can't get on.

Edit: Never mind, it's working now.
« Last Edit: September 14, 2014, 03:00:53 am by InsanityIncarnate »
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

BigD145

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #58 on: September 14, 2014, 09:15:56 am »

Planes are easy mode without airport maintenance. Even then they are still easy mode and boring.
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Isdar

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Re: OpenTTD: Signal Finagling simulator, Server Edition
« Reply #59 on: September 14, 2014, 11:22:15 am »

Got my interest in OTTD again, so i'll join.
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