If I'm hosting (currently am not, testing maps):
Server address is
100.7.93.87 (tell me when the ip changes)
Password is
dwarvenThe other current OTTD thread is
over here if you're looking for that.
Current OTTD version: 1.6.1
NewGRFs (if you don't have them, let the ingame downloader fix that):
FIRS 2.1.2 (Extreme economy for maximum cargos)
av8 Aviators Aircraft Set 2.21 (modified airport costs on, the other three parameters off)
Hover Vehicles 1.0 (universal truck on)
eGRVRTS 2.0-r188 (All vehicles on, cargo-dependant graphics for tankers)
Vacuum Vehicule Wagon
Vacuum Tube Train Set
PIPE v6.4-r69
Squid Ate FISH 2.0.2 (improved canal/aqueduct/lock costs on)
Sailing Ships 0.62
FISH 0.9.2
UKRS2 1.05
OpenGFX+ Trains 0.3.0 (provide rail vehicles off, monorail/maglev vehicles on)
OpenGFX+ Airports 0.4.2
OpenGFX+ Road vehicles 0.4.1
Industrial Stations Renewal 1.0.2 (disable custom ship depot on)
Progressive Rail Set v2
HEQS 1.5.2
Road Hog beta-6
Elder Scrolls Town names (because y not
)
Settings of note:
90 degree turns for trains and boats off
Realistic train acceleration
Realistic road vehicle acceleration
Plane speed factor: 1/2
No vehicle expiration
No airport expiration
Inflation off
Running Costs: Low
Construction costs: Medium
Prospecting for primary industries on
Road layout for new tows: Better roads
Town founding allowed, custom layout.
Normal town growth
Permissive town councils
Cargo distribution modes: asymmetric for passengers/mail/ARMORED, manual for all others.
Autorenew on
Allow town controlled noise level for airports
Infrastructure maintenance off
Enable railroad car speed limits off
Max clients 10, max Spectators 10, max companies 15. Max vehicles 500 except for road, which is 1000.