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Poll

What should our surroundings be?

Joyous Wilds
- 14 (25.9%)
Untamed Wilds
- 15 (27.8%)
Terrifying
- 17 (31.5%)
Sinister
- 3 (5.6%)
Haunted
- 3 (5.6%)
(some other boring thing)
- 2 (3.7%)

Total Members Voted: 54


Pages: 1 ... 5 6 [7] 8

Author Topic: Lethithelire Abeco Athama: An Elven Fortress  (Read 10204 times)

Sheo

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Re: Lethithelire Abeco Athama: An Elven Fortress
« Reply #90 on: September 19, 2014, 02:12:36 pm »

By the order, Grim's next. Also, good job man c: Things are looking real good by now.

Did you keep the game in 40.11 or did you update it?
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panstach

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Re: Lethithelire Abeco Athama: An Elven Fortress
« Reply #91 on: September 19, 2014, 02:15:11 pm »

oh yeah, updated to 40.12

edit: and forgot to write but Sheo is in fact a part of the squad with a hammer
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Sheo

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Re: Lethithelire Abeco Athama: An Elven Fortress
« Reply #92 on: September 19, 2014, 02:32:03 pm »

oh yeah, updated to 40.12

edit: and forgot to write but Sheo is in fact a part of the squad with a hammer

Ok, thanks for the update mate.

On that news, the arrow mistake was because of the material. Feather wood is ridiculously light, so you should forbid it from manufacturing stockpiles, at least for weps.
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panstach

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Re: Lethithelire Abeco Athama: An Elven Fortress
« Reply #93 on: September 19, 2014, 04:12:25 pm »

http://dffd.wimbli.com/file.php?id=9741
the save is here, remember to slaughter some bigger animals in the pasture
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Romegypt

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Re: Lethithelire Abeco Athama: An Elven Fortress
« Reply #94 on: September 19, 2014, 05:46:59 pm »

it looks like a compound almost. Really cool. Might be a while before I can have my turn though, but I'm SUPER excited!
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Chevaleresse

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  • A knight, returned from a journey weary and long
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Re: Lethithelire Abeco Athama: An Elven Fortress
« Reply #95 on: September 19, 2014, 10:33:27 pm »

AS far as taming goes, I'm going to say that the next person should give elves a taming growth rate that's 10x the norm.
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GM of Trespassers V2.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

panstach

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Re: Lethithelire Abeco Athama: An Elven Fortress
« Reply #96 on: September 20, 2014, 02:11:06 am »

Maybe, if everyone else agrees let's add [TRAINABLE] and [PET] to the currently caged animals and the beginning of each year?
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Chevaleresse

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Re: Lethithelire Abeco Athama: An Elven Fortress
« Reply #97 on: September 20, 2014, 11:39:06 am »

Actually, could you hand the save over to me really quick? Or you could implement the fix yourself: I forgot to add :WOOD to the end of the infusing reactions, so none of them yield anything.


EDIT: Actually, just replace the raws with the newest version of Elf Mode.
« Last Edit: September 20, 2014, 11:48:59 am by KingMurdoc »
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GM of Trespassers V2.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

Grim Portent

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Re: Lethithelire Abeco Athama: An Elven Fortress
« Reply #98 on: September 20, 2014, 05:07:06 pm »

I'll start my turn in a day or two, I'm a bit busy at the moment.  :(
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Chevaleresse

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Re: Lethithelire Abeco Athama: An Elven Fortress
« Reply #99 on: September 21, 2014, 09:03:38 pm »

Bump.
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GM of Trespassers V2.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

bigjaredmonkey

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Re: Lethithelire Abeco Athama: An Elven Fortress
« Reply #100 on: September 21, 2014, 09:16:33 pm »

elf me as a boring job that is required to keep it from falling apart.
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This is a birch door. All craftsdwarfship is of the highest quality. This object menaces with spikes of chicken leather. This object menaces with spikes of chicken leather. On the item is an image of ravens in birch.
Noob fortress, a succession game for noobs.
http://www.bay12forums.com/smf/index.php?topic=157847.0

Grim Portent

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Re: Lethithelire Abeco Athama: An Elven Fortress
« Reply #101 on: September 22, 2014, 04:02:54 pm »

It seems I'm not going to have much time until Wednesday at the earliest, family issues and university taking up a lot of my time, so you may want to skip my turn if you'd rather not wait.

Sorry about this.  :(
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Grim Portent

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Re: Lethithelire Abeco Athama: An Elven Fortress
« Reply #102 on: September 24, 2014, 04:13:59 pm »

Well I've downloaded the save.

Will try to have an update tomorrow.

EDIT: BY ALL THAT IS HOLY WHY DO WE HAVE SO MANY RABBITS!?
« Last Edit: September 24, 2014, 04:32:23 pm by Grim Portent »
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Sheo

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Re: Lethithelire Abeco Athama: An Elven Fortress
« Reply #103 on: September 24, 2014, 10:31:33 pm »

Well I've downloaded the save.

Will try to have an update tomorrow.

EDIT: BY ALL THAT IS HOLY WHY DO WE HAVE SO MANY RABBITS!?

Good critter hunters but avoid weird adopting shenanigans in case of a rabbitsplosion, unlike cats.
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panstach

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Re: Lethithelire Abeco Athama: An Elven Fortress
« Reply #104 on: September 25, 2014, 07:22:29 am »

Actually, I was using tamed peregrine falcons as vermin hunters so we don't really need those rabbits. Feel free to slaughter all animals - we don't need them - just remember to plant something @ the farms
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