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Author Topic: The Museum II; adventure succession world (game is finished)  (Read 116683 times)

endlessblaze

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Re: The Museum II; new adventure succession world
« Reply #225 on: January 12, 2015, 09:11:46 am »

What's the error log say?
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Clabbage

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Re: The Museum II; new adventure succession world
« Reply #226 on: January 12, 2015, 09:24:58 am »

Uhh, let me see...

*** Error(s) finalizing the entity MOUNTAIN
Unrecognized entity tool token: ITEM_TOOL_STEPLADDER
Pikeman: site walker could not return to home zone               This line was repeated about a hundred or so times
Empty announcement 130
Empty announcement 130
Empty announcement 130
Empty announcement 130
Empty announcement 130
Empty announcement 130


I assume the pikeman is referencing one of the followers that I dismissed around The Museum. Both my crashes occurred on mountain-y areas around the Museum too so I assume that has something to do with it.
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TheFlame52

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Re: The Museum II; new adventure succession world
« Reply #227 on: January 12, 2015, 09:26:56 am »

I think you're using an old version of DF.

Clabbage

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Re: The Museum II; new adventure succession world
« Reply #228 on: January 12, 2015, 09:28:17 am »

I'm using 40.23, not the most recent version but still more recent than this save file if I'm correct.
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SOGGYPOTATOCHIPS

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Re: The Museum II; new adventure succession world
« Reply #229 on: January 15, 2015, 10:16:09 pm »

Posting to watch
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Bralbaard

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Re: The Museum II; new adventure succession world
« Reply #230 on: January 16, 2015, 01:46:22 pm »

I doubt it's your computer, or the DF version you're running.

The save game has been rather unstable ever since the start. I definitely know it was unstable during my turn, I had quite a few crashes. I hoped the crashes would diminish as new DF bug fixes were released but it appears it's probably a problem with the save game itself. It worries me that none of the players that have played since november have finished their games, most dissapeared without trace. I hope thats not because of crashes.

Have you had any luck finishing your turn clabbage? 
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Timeless Bob

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Re: The Museum II; new adventure succession world
« Reply #231 on: January 16, 2015, 02:20:13 pm »

My turn for one, wasn't completed because my hard drive physically crashed and I've had to replace it.  (I'm finally back!)  I was investigating the stepladder bug myself - it was the one that was causing crashes upon site loads in my NH museum game back around 40.16: in the tools file, the entrees for "TOOL_STEPLADDER" were different in the save file than they were in the main game files.  One had three or four lines more of code.  I suspect it's why "unknown tool: stepladder" was popping up in the error log repeatedly, although why not being able to recognize the stepladder as a stepladder should crash the entire program, I'm unsure.
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Clabbage

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Re: The Museum II; new adventure succession world
« Reply #232 on: January 16, 2015, 11:17:05 pm »

I'm on my desktop and I just finished downloading all the files and whatnot but the download for the save file failed overnight and it's going to take too long to re-download on my bad, Australian internet to bother trying... Besides, if it really is the game's fault for the crashes and not my slow laptop, then I'd probably get similar results anyway. I'll just end my turn here and let the next guy go. Hopefully you guys have better luck with the save than the past few people have.
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endlessblaze

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Re: The Museum II; new adventure succession world
« Reply #233 on: January 19, 2015, 10:29:01 am »

there is some major problems getting started this time...
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Phenoix12

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Re: The Museum II; new adventure succession world
« Reply #234 on: January 20, 2015, 04:26:05 pm »

Does this mean we might have to start over again?
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MrLupenTails

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Re: The Museum II; new adventure succession world
« Reply #235 on: January 21, 2015, 06:29:26 pm »

I would love to be signed up for this. Looks like a lot of fun. Please PM me when it is my turn.
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Eric Blank

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Re: The Museum II; new adventure succession world
« Reply #236 on: January 25, 2015, 01:44:03 pm »

I have been informed that it is my turn. I will begin shortly.
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Bralbaard

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Re: The Museum II; new adventure succession world
« Reply #237 on: January 25, 2015, 01:45:35 pm »

You've been added to the list. It's Eric Blank's turn now. He left a lasting impression on our previous world, with the great mummy plague and other trouble. This could be interesting.

We'll have to keep an eye on the game's stability. If it really is unplayable, tell me. If we need to restart, I'd rather do so after the next DF version, but it would be better if we could just continue.
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Eric Blank

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Re: The Museum II; new adventure succession world
« Reply #238 on: January 25, 2015, 10:58:19 pm »

It was horrible! D:


So yeah, that didn't end well. Can't remember the name of that village, but I'm sure you'll recognize it the instant after you step out of travel mode and try to move on the local map. Zombies everywhere! By the way, the vampire blood didn't help.

I'll be starting a fortress now, I suppose.

Only crashes I had came from legends mode, trying to export a biome + site map. I looked at the site and populations file; 250k+ goblins, and only 50k other races added together. The world is like 50% evil biomes. It all adds up to something I find kind of depressing.
« Last Edit: January 25, 2015, 11:01:56 pm by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Bralbaard

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Re: The Museum II; new adventure succession world
« Reply #239 on: January 26, 2015, 03:16:59 pm »

In the new version I have adopted a strategy to never just drop out of travel mode in the middle of a town, ever.
There are far too many goblin and undead infested towns around.

Anyhow, it was a fun adventure while it lasted, good luck on the fortress.
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