Game's Most Current Mechanics:>State a combat action when in battle.
>If all battles are full (3 players), then you will start up another battle.
>Initiative is rolled at the start of each round of combat. Each character has a separate roll on a 1d100.
>Spells deal either 5+1d10 with a 1 turn recharge for multitarget, or 10+2d10 with a 1 turn recharge for single target. Unless a target can be inferred from the post, spells default to all units.
>Physical attacks deal 5+1d10. Unless a target can be inferred for a physical attack, the attack lands upon a random target determined by a 1d3.
>Enemies alway attack a target based on a 1d3.
Older Mechanics (Not currently applicable)>Each player gets their own terminal to command an area of [REDACTED].
>Bold commands that you desire to be input into the console.
>One command is to be put into the console each turn.
>You can open additional consoles to use various programs.
>Each of these programs are able to accept 1 command each turn.
>To get more information about your area that you command, you have to discover it by navigating with the console. Some information cannot be gained, and has to be garnered from exploring the area with a clone/robot/etc. From your command area, you can only get information about the area you command.
>1 update every 3 hours, if I have access to a computer and are awake.
>Players only have command of their area unless they can get a clone or robot into another area, or manage to hack in.
Original OP (OUTDATED!):
>help
>Input bolded commands to be executed by prompt.
>_