Oops, I didn't notice this subforum earlier... I guess I might as well restart here, then.
Anyways, my primary aim here is refining the game mechanics
without altering its tone or focus. This means tweaking, balancing, and even pruning elements far more than adding them. It is my intent to stay true to original feel of the game as much as possible, and only make changes where I feel something is "missing" from vanilla DF.
The mod's raw is posted on GitHub:
https://github.com/Nnelg/DF-Fine-PolishFeatures: (limited for now; have to start somewhere)
- Rebalances the value of metal alloys.
- Expands glazing with more accurate lead/tin glaze and several mineral pigments.
Anything else I think of I'll toss in as well. Currently I'm thinking of going into rebalancing stone occurrences and organizing creatures by biome. I'm also considering adding some variety to deep metals, but aren't as sure of that one.