Imillor, God of Absent Light
Creation: 35
Soul: 50
Magic: 55
Destruction: 5
Presence: 5
The thingy still says recruiting, so hey guys!
Is it too early to start developing our God's personalities? If not i think we should update the respective Character sheets, it'll make forming pantheons much easier.
Further, nothing seems to have been named yet, are we leaving it up to our subjects? (ie df's name generator)
As a god of Absent light i intend for my character to revolve around primarily subterranean races, but as i have an equal love of both dorf and warlock i intend to simply a god of the deep places, without a strict moral compass.
A comet worth 30 creation coalesces from excess stellar mass, it is comprised of ice filled with innumerable pockets of intensely acidic organic compounds. Perturbed from the orbit it formed in by an asteroid the comet is swiftly drawn to its doom by the gravity of the rocky planet the comet crashes into the airless rock orbiting. Without an atmosphere to burn up in the comet shatters, distributing itself violently across the skin of the world, the volatile organics are vaporized by the impact but quickly settle across all of the world.
Their corrosive effects erode vast and complicated networks of tunnels deep throughout the world, but also go a long way to creating the beginnings of life here. Extremophile Microbes are born with 5 Creation, 50 Magic and 50/(several billion) worth Soul, leading to a world flourishing with endless variety of microbial life, hardened and protected by the magic that suffused the newly created world. Tired from his exertions the nearly intangible Imillor joins his siblings around the central star.
"I think that if we let that soup sit for an age or two it might develop into something more interesting, why don't we see about decorating the rest of this void in the meantime? Some extra objects out her could have some interesting effects on things down there i think."
I'm new to all of this, so please, if i'm getting carried away don't hesitate to say so!
I know getting the microbes started is a little early, but the way i figure it if we let a good chunk evolve on its own we can make assumptions about the world. not about sentients, or the more important bestial's, but we can still say with surety that there are birds, fish, all the "standard" life so to speak. By spending however many ages waiting for life to evolve we can get busy creating other stuff, like a demon/angelic planes, which will add interesting dynamics, etc etc.
Also, the thing about any extra celestial bodies, i'm thinking effects like the moon on the tide etc, and also various magic enhancements, ie phases of the moon, alignment of the planets, maybe even outright schools of magic based on the planets. Ie when "mars" is in the sky war mages get bonuses of whatever description. etc etc.
as another suggestion, we each list the assets in play as we "edit" them.
though i have no idea which planes are in or out yet?