You could easily reply "Let people decide that path if that want too" but heres the thing: A lot of people don't realize the fun involved from making mistakes.
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I.e. instead of acknowledging that people have fun in ways different than you and that this is a legitimate reality, you are suggesting that people who decide that they want to be able to reload saves simply
don't realize that they are wrong.This is just a bad argument. If the player is more than like 5 years old, they know damn well whether they want to reload saves or not, and yes, they also know whether they're going to have more or less fun doing so.
You do not know better than them about their preferences on such a simple concept that spans across nearly all video games ever and that they're had a lifetime of experience with. Simple as that. It is pretty obnoxiously patronizing to suggest otherwise.
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The "It helps you learn" part of your earlier post is a whole different argument that I wasn't responding to. That one's not obnoxious, and would be a good point, but I happen to think it is just incorrect. Because why would permadeath help you learn any faster?
If anything, it would SLOW your learning. Because if you can reload saves, then you still learn that you did something wrong when your fortress dies, but then you can reload and
try other things until you figure out what works! It is in fact highly efficient for learning.
Whereas if you have permadeath, you have to start back from scratch, and you don't get another chance to try out what to do in the original situation until hours later...