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Author Topic: Insurgency OOC-Thread  (Read 8468 times)

Ghazkull

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Insurgency OOC-Thread
« on: September 01, 2014, 05:00:07 pm »

Hello again. After watching Tyrant recently and remembering that one game about the Syrian Civil War i got a idea rolling around my head: Insurgency.

The Game Principle is simple:
We start out in a orderly and civilized(mostly civilized) if perhaps not democratic country of your choosing ( a fictional one to avoid offending anyone). One pLayer gets the Glorious Asscard of being the General/Dictator/President/Other Title of Your Choosing, who will be in charge of the Governments forces. His singular goal is to keep the Country together.

The other (six for now, depending on the size of the country and the factions you guys want to play, i will decrease or increase the amount) players take the Roles of the various Insurgent Parties. Your goal is to overthrow the government. You achieve your goal by completely controlling the capital and being the largest military power aswell as controlling the largest part of the country.

You will move around Units on the Countries map, which will be drawn up by me as soon as we put down the options of what kind of country you want to play in.

Units and Warfare

Taking control of an area is quite easy: you move a unit inside and the area is yours. it gets interesting once two units of opposing sides are in the same area: combat automatically ensues.

Units all have several stats which determine their health, morale and also how much collateral damage they do apart from their usual fighting skills.

Attack determines the damage a unit does when it moves in an already occupied area.
Defense determines the damage a unit inflicts when it is defending an area.
Health determines how much damage a unit can suffer. Usually damage is dealt according to a simple measuring up of Attack vs. Defense.
Morale decides how long a unit will stay and take punishment in battle. It decreases by 1 for every battle turn. it also decreases with the amount of Health Damage that is taken.
Damage/Armor: Determines whether the unit is a soft target, a hard target, a flying target and whether it deals soft,hard or flying damage. a soft damage unit cannot damage a hard or flying unit and a flying damage unit can damage soft,hard and flying targets.
CDF: Collateral Damage Factor. It determines the impact of that unit on your surroundings

a battle continues until one side retreats, all units are dead or have fled.
Movement is another stat but its handled quite quickly: infantry moves 1 area per turn, vehicles 2 areas per turn and air units have no movement cap.


Collateral Damage and Excessive Force and CHECK YOUR FIRE!

So you feel pretty clever for bringing tanks and Cobra Helicopters against the Protesters of the Enemy? Well thats what the Collateral Damage counter is there for. Every turn you attack and do damage you do a percentage damage shown on your Collateral Damage Stat to the surrounding Area, lowering population, Industrial Capacity and Economical Worth and potentially even destroying strategic assets in the area.
Even worse if you excessive force aka bringing in tanks and cobra helicopters against protesters you will get the Excessive Force Modifier DOUBLING your Collateral Damage counter.
Finally there is Check your Fire order. To prevent Collateral Damage you can lower your Attack or Defense value (depending on which you are using) by 1 to decrease your Collateral Damage also by 1. You can do that infinitely. This shows your unit using utmost care to prevent actual damage to civilians. On the other hand it unnecessarily weakens your soldiers and draws out engagements.

Economy,Mobilizing and Assets

As you have already figured out by now the Country you are fighting on is also the country you want to control and not necessarily destroy (although some of you might not care all that much about it). The Most important stats for Insurgents are Money and Manpower. With those two you can get help from outside and raise your troops from the masses. The General player is more interested in Industrial Capacity, mostly to produce new equipment and replace lost one. While he also needs money and manpower, he is less reliant on both since he can draw at leisure from the population no matter if he is in control of an area or not.
Secondly important are assets. Assets represent equipment stashed away all around the country. You want to have tanks as an Insurgent? Well you first need to get some before you can outfit a unit with it. But why would you keep a stash of equipment around? Well a tank in his shed doesnt cost you anything a moving,manned tank costs you Industrial Capacity and Money to maintain.
Thats why you dont buy units or train them but mobilize them. As long as you have the stashed weapons and the manpower you can mobilize units within one turn which then start to cost upkeep.

Foreign Aid
As the Conflict in our fictional Country escalates suddenly foreign aid will pour in but more so other countries and factions might take interest. Which escalates things further, especially since these Factions have agendas of their own and might shift help at a moments notice, not to mention the demand they may suddenly put you under.
Especially the Insurgents have to be mindful of other nations. Democratic Insurgencies will want the help of Europe and the US, while Terrorist Organizations dont want to go ISIS on the country lest the wrath of the civilized world descends upon them, in the form of independently acting aircraft carriers bringing indiscriminate doom into the country.

Now that we have the basic rules handled, lets continue onwards to Country Generation
Location: (the location of our Country decides how inclined other nations may feel to intercept. If you are sitting squat in europe, expect quick intervention by most of the european states)
Size: Tiny(Andorra)/Small(Germany)/Medium(Ukraine,Brazil)/Large(China/Russia/US)
Population: Small/Medium/Large (will be scaled according to country size)
Economy: Brankcrupt/Poor/Average/Rich/European
Natural Resources: What?/Poor/Abundant/Rich/Russia
Military Size: Tiny/Small/Normal/Large/Red Army
Military Assets: Sticks And Stones/Machetes and AKs/ Soviet Surplus/European Standard/Cutting Edge

Sign-Up General:
Name of the Country:
Government Form: (everything acceptable but democracy)
Title: (how the hell are you in charge of the governments military and police forces?)
History of the Country:
Culture:
Style of the Police: (Tactics, Strategy, Make-Up of the Police)
Style of the Military: (Tactics, Strategy, Make-Up of the Military)

Sign-Up Insurgents:

Name of Organization:
Type of Insurgency: (see Types of Insurgencies below)
Story and Goals of your Insurgency:

Warlord
(only possible in Countries with a particularly weak(or backwards) army or which is particularly poor and is not situated in Europe or other Major Nations)
As a Warlord you don't care much about the people, or the country for that matter, you are there for your personal gain. You plunder what you can grab what you can and potentially become the dictator of the country taking as much as you are able to before it finally breaks down again. You are not ther efor the stability, you are there to bring the pain.
On the other hand you won't really get any help from outside. While some organizations and countries will indiscriminately sell weapons to you and you might even get some terrorist support if you convince them, you shouldn#t expect any help from outside at all. Plus side is that nobody gives a particularly large shit about stopping you directly after all your are nothing but a jumped up bandit.
The Population doesn't like you but many will serve you out of fear.

Terrorist Organization
(depending where you are located some fluff units and fluff factions will be vetoed by me to prevent totally stupid stuff)
As a Terrorist you too are morally unbound, however you have to look out every now and then not to get too infamous. Going ISIS on a Country causes the US and Europe or whoever feels threatened most by you to directlly militarily intervene. And once an aircraft carrier with Drone strikes rolls in you can basically pack up and go home.
While you shouldn't go too high profile, you aren't so much reliant on popular support. While you will find willing followers, people won't exactly cheer for suicide bombers. Most support you gain from outside, from the big financiers from outside. Depending on who you are you get funding from different people and meeting their expectations will present you with enough weaponry to even take down the  military of your own country. Usually you are going for a radical change in the country if you are driven so far as to resort to suicide bombing. Make no mistake Established Nations hate you, but the less savory factions are your get to go for money and support.

Nationalist/Ethnic Uprising
Well here we are, some conquest ages ago made you unwilling citizens of a country you never wanted to be part of. Well now is your time for Freedom at last. As a Nationalist you have the advantage of an entire people behind you willing to fight for your cause. People of your ethnicity/culture will willingly support you and fight proactively against enemy invaders...on teh down side you face the same once you cross borders outside the lands your people call home. You draw manpower from the whole population of your ethnicity just like the General does as opposed to the other insurgents who can only get people from their controlled provinces. You will get far easier support from other Countries who are quick to support the plight of righteous freedom fighters. However they are just as quick to call you a tyrant should you behave like one. For you Collateral Damage only within your lands matters, the rest of the country can go before the dogs for all you care. You can also achieve an Allied Victory with the General player if he is willing to grant you autonomy. While you have quickly outside support you should be wary as those powers might try to use you for their own agenda. And if you go too much on the revenge and the General is clearly not being able to stop you, you might face an intervention from powers you can't quite hold back.

Political Uprising
You have legitimate (or not so legitimate) concerns with the current political system. Startin out as the weakest of the insurgents you have nothing more than Protesters at the beginning. But speed will pick up when the other factions (especially the General) over do it. Largerly reliant on outside and inside Popular Support, Avoiding Collateral Damage is the Alpha and Omega for you. You win by being the good guy. Or at least by being the lesser of (six) two evils. As the war inside the country drags on outside support will increase and even government units might decide to join you instead of the madmen in charge...if he goes at it to wildly. On the other hand if you overdo it with Excessive Force, you might quickly find you without any support at all...

Coup
You are a member of the government, the military or a secret police and you are fed up with whoever is in charge. Time to put somebody else in that place. You get all the advantages of having a part of the military or something else under the Generals control support you. But you won't ever get any outside support. Well except the General pissed somebody severly off. Like the Americans or the Russians, in which case they might be just pissed off enough to get you some support in. Your mains trength is the ability to convert troops:
If Government Troops morale falls to zero instead of fleeing they will join your cause with one morale point. On the other hand the same will happen with your troops if they lose engagements with Government Troops.

PMC
(Only one allowed in the game. Only with consent of the General or another player who is willing to hire him and of course my consent. If you make an app for this please also make one for an alternative faction to speed up the Sign-Up Process.)
Yes a Mercenary. A Soldier of Fortune. What do you do in this Conflict? You win quite simply by getting out with a big fat plus. For whom you work, what cause you support doesn't matter. But why would anybody hire you? Well you don't give a flying fuck about Collateral Damage and i don't mean the damage as such. We talk about the Political Backlash. While others might need to take care how they treat the populace you won't get any flak from that. The worst that happens is that Nations will offer support to the faction that eliminates you but that is truly only if you start looting the area. In any case as a Merc you either win by finishing the game being hired by the winning player, or by coming out with your company intact and Plus on your account. In other words hire a PMC if you don't want to care about the Excessive Force Political Results. if you use them and they destroy an entire province in the process you won't get any backlash from other nations as a result. They are basically your strawman for the dirty fighting. If you care about such things.

Finally: Winning and Alliances. Also: Endgame
Victory as stated before is achieved by controlling the entire Capital, The Largest Military Force and the Largest Amount of Land.
Minor Victories can be won for the Seperatist Players if they manage to get Autonomy granted by the General(or the winning Insurgent) and then proceed to help him bring control of the country back. Political Uprisings may also win Minor Victories as Allies of either the Coup,A Seperatist, another Political Uprising or a Terrorist Uprising. The Coup and the Warlord may never win as minor partners of an Alliance. Terrorists may win as Minor Members of a Warlords Uprising.
All other Alliance agreements can be seen as non permanent since the Victory conditions of those players cancel each other out.

Finally the Endgame. Depending on how well this game is going to work and how fast a Round takes there might be a second round. Set a few years (or decades) into the future of this country where the winning player will have influenced it massively. The Former Major (and potentially Minor) Victor will start from strengthened positions all others either start from weakened positions or are replaced by other players.
« Last Edit: September 24, 2014, 09:13:58 am by Ghazkull »
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Salsacookies

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Re: Insurgency (0/7)
« Reply #1 on: September 01, 2014, 05:04:41 pm »

In
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BlitzDungeoneer

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Re: Insurgency (0/7)
« Reply #2 on: September 01, 2014, 05:09:27 pm »

Name: The Great Coup D'état of Blitz.
Type of Insurgency: Coup.
Stories and Goals behind insurgency: The leader was, ah, unhappy to say the least, with the current leader of the country, and so he gathered a group of like-minded individuals to start a coup.
« Last Edit: September 01, 2014, 05:13:58 pm by BlitzDungeoneer »
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Yourmaster

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Re: Insurgency (0/7)
« Reply #3 on: September 01, 2014, 05:27:42 pm »

Name of the Country:Sageedge

Government Form:Elective monarchy

Title: Multiple bribes, shows of money, threats, secret assassinations, drug deals, lies, false policies, wiretapping, hidden agendas, and vandilisms have allowed them to have the former king choose them as heir.

History of the Country:Sageedge was founded when a group of people found an empty island in the Indian ocean. As others found and lived on it, a goverment was created. They controlled all as a monarchy for a while, before the leader changed it into an elective monarchy. Oddly enough, it seemed more oppresive. They had a military who would jump at any potential threat and multiple times leaders have been accused of being corrupt and removed from their positions.

Culture:Largley militaristic.

Style of the Police:The police have highly aggresive tactics and strategies. They have a very strong police force who will use large weapons and grenades at any point in time, randomly using violent and brutal tactics. They use flashbangs and riot shields to remove petty protesters.

Style of the Military:The military has an attitude where they will suppress enemy civilians and not follow any rules of what is a war crime. Though higher ranks can punish them or command them to do an action, and if they defy them, they are likley punished by death.

location: Africa
Size: small
Population:Medium
Economy: Average
Natural Resources: poor
Military Size: Medium
Military Assets: Soviet surplus
« Last Edit: September 01, 2014, 06:07:08 pm by Yourmaster »
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Taricus

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Re: Insurgency (0/7)
« Reply #4 on: September 01, 2014, 05:29:50 pm »

Name of the Country:  (Will let rebel scum other players determine this)
Government Form: Military Dictatorship
Title: Generalissimo
History of the Country: (Will let rebel scum other players determine this)
Culture: (Will let rebel scum other players determine this)
Style of the Police: The *Nation here* Police force partially a gendarmerie. Equipment-wise, most units are much more lightly equipped than the military, mostly equipped SMGs, Grenade launchers (For tear gas) and light armoured vehicles. Despite the military training, the selectiveness of the gendarmerie has ensured that most personnel used as police are mostly professional.

The civilian side of the police force is far more lightly equipped, only having access to handguns. Still trained to the same standard as the gendarmes, tends to maintain a level of professionalism in regards to their service.

Style of the Military: The military is one that prides itself on quality. That being said, it also tends to be rather ruthless in how it goes about performing it's duty with civilian casualties being regarded as acceptable and fine (So long as it's not an entire area being depopulated.), especially with the level of equipment it has. Doctrinally, the army hasn't been used for a 'true' offensive operation for a while, thus most units are stationed within military bases near the cities for the time being

Location: Africa
Size: Large
Population: Large
Economy: Poor
Natural Resources: Russia
Military Size: Normal
Military Assets: Cutting Edge
« Last Edit: September 01, 2014, 06:02:03 pm by Taricus »
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Yourmaster

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Re: Insurgency (0/7)
« Reply #5 on: September 01, 2014, 05:34:52 pm »

I thought it was forced democracy?
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Salsacookies

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Re: Insurgency (0/7)
« Reply #6 on: September 01, 2014, 05:37:54 pm »

Name of Organization: "In Gun We Trust"
Type of Insurgency:Warlord

Stories and Goals behind insurgency: A small criminal organization situated within Transvall, they understand this, more chaos leads to more war, more war leads to more guns, more guns leads to more strength, and so on, until they get strong enough to butt out the government and place themselves in, then they can get whatever they want, which seems to be a good goal to strive for, be the guys pushing everybody around without issue.
« Last Edit: September 03, 2014, 05:11:47 pm by Salsacookies »
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Playergamer

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Re: Insurgency (0/7)
« Reply #7 on: September 01, 2014, 05:43:17 pm »

Name of Organization: The Azbathian Freedom Front
Type of Insurgency: Nationalist/Ethnic Insurgency
Story and Goals of your Insurgency:
Spoiler (click to show/hide)



(So, is that good?

EDITED to try and match swordsmith's ridiculous wall of text.

EDITED again to try and match Transvaal's history.)
« Last Edit: September 02, 2014, 05:54:28 pm by Playergamer »
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3man75

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Re: Insurgency (0/7)
« Reply #8 on: September 01, 2014, 05:53:55 pm »

Reserved

Awesome idea ghaz.
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Ghazkull

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Re: Insurgency (0/7)
« Reply #9 on: September 01, 2014, 05:57:50 pm »

Yourmaster no i didn't mean with that, that everything but democracy is disabled but that democracy is the only Government form you could not choose...
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Yourmaster

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Re: Insurgency (0/7)
« Reply #10 on: September 01, 2014, 06:02:04 pm »

Oh. Fixed.
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MrVoid

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Re: Insurgency (0/7)
« Reply #11 on: September 01, 2014, 06:04:01 pm »

Location: Southeast Asia (Indonesian island or peninsula)
Size: Small
Population: Medium (will be scaled according to country size)
Economy: Poor
Natural Resources: Abundant
Military Size: Large
Military Assets: Soviet Surplus

Sign-Up General:
Name of the Country:Sarkesh
Government Form: Theocracy
Title: Son of Sar (God of Mankind and Progress)
History of the Country: The advent and rapid growth of monotheistic religions rapidly brought the rage of Sar upon the non-believers.  Sarkesh quickly became a semi isolationist state.
Culture: International trade is handled exclusively by the priests who wear heavy black robes during these exchanges.  Citizens are expected to pray to the son of Sar at least twice a day in public and are trained in their jobs from the day that they are born.
Style of the Police: Two kinds, the loud and boisterous priests who publicly seek to destroy and all heresy, and the secret police who actually handle pretty much everything else.  The secret police are a poorly kept secret, and hearing of people disappear in the middle of the night is common.
Style of the Military: The military uses roughly soviet era technology and tactics, though the country does not have any natural nuclear materials, so it does not posess nukes.

Sign-Up Insurgents:
Name of Organization: The Light of Truth
Type of Insurgency: Terrorist
Story and Goals of your Insurgency: Starting as a small death cult, The Light is showing signs of becoming a serious national threat.  They frequently make human sacrifices of those that they capture and have declared that death is a blessing to be explored.  A door to a better existence.  Its not clear how much the leaders believe this to be true, but the lower ranking members certainly seem fanatical.

Sign-Up Insurgents:
Name of Organization: Dragoneye
Type of Insurgency: PMC
Story and Goals of your Insurgency: Operating and recruiting primarily out of Freelandia and The Imperial Isles, Dragoneye is a leader in international military services.  We have over 50 years of experience managing international crises and protecting national assets.  From quickly putting boots on the ground to long term strategy, Dragoneye prides itself on offering services to keep the international peace.
« Last Edit: September 01, 2014, 06:20:08 pm by MrVoid »
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gigaraptor487

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Re: Insurgency (0/7)
« Reply #12 on: September 01, 2014, 06:05:27 pm »

Name of Organization: The Brotherhood of the Handcannon
Type of Insurgency: Terrorist Organisation
Story and Goals of your Insurgency: A highly militaristic cult, its goal is to overthrow the government to perpetuate chaos so It can test the latest hardware it gets its hands on.
« Last Edit: September 01, 2014, 06:08:54 pm by gigaraptor487 »
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swordsmith04

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Re: Insurgency (0/7)
« Reply #13 on: September 01, 2014, 08:00:57 pm »

Insurgent:

Name of Organization: Luthan Independence Front
Type of Insurgency: Nationalist/Ethnic Uprising
Story and Goals of your Insurgency:
Spoiler (click to show/hide)

Edited to match the setting. I left the actual area of Luthi almost entirely undefined because I'm not sure how large Transvaal actually is.
Also changed it from Lhuti to Luthi because I like the sound of "Luthan" better. Also so it isn't a homophone of "loot". Woops. :P
« Last Edit: September 02, 2014, 04:17:17 pm by swordsmith04 »
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Playergamer

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Re: Insurgency (0/7)
« Reply #14 on: September 01, 2014, 08:16:01 pm »

Swordsmith, two can play at that game.
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