My sheet is more or less complete now.
Edit: Oh, right, item wishlist.
Many, if not all, of these are found in the
Magic Item Compendium.
Rogue's Vest: +2 competence bonus to Hide and Move Silently, +2 competence bonus to Reflex saves, increase skirmish, sneak attack or sudden attack by 1d6. 18,000gp.
Boots of Tracklessness: Leave no tracks. 1/day Greater Invisibility (as the spell) for 7 rounds. Standard action to trigger. 11,000gp.
+1 Screaming Dagger: Adds 1d4 sonic damage. +2 cost (total cost of 4310gp).
Lesser Truedeath Crystal: Weapon crystal; can attach one crystal to a weapon, and it gains the following effects: +1d6 to Undead, can Sneak Attack and Critically Hit Undead as if they were living, also functions as a Ghost Touch weapon. 3000gp.
Hat of Anonymity: Continuous
nondetection effect, +5 untyped bonus to Hide. 12,500gp.
Psychoactive Skin of Fiendish Embrace: 1/day Standard activation, 15 rounds of DR 10/magic, Darkvision 60ft, Fly (at land speed) average, Immunity to poison, Resistance to Acid 10, Cold 10, Fire 10, Electricity 10, a single Smite Good attack that deals an extra 15 damage, and Spell Resistance 25. 24,000gp.
Cloak of the Bat: +5 competence bonus to Hide, can use Fly (as the spell) for 7 minutes at a time, but afterwards cannot use Fly for an equal duration. 26,000gp.
Belt of Battle: +2 competence bonus to Initiative. Has 3 charges per day, which can be used as a swift action. Gain extra actions depending on the number of charges spent: 1 charge = 1 move action, 2 charges = 1 standard action, 3 charges = 1 full-round action. 12,000gp.