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Author Topic: Stop Bedazzling the Wheelbarrows!  (Read 1233 times)

Ragtatter

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Stop Bedazzling the Wheelbarrows!
« on: August 31, 2014, 08:16:32 pm »

Is there any way to get my gem-setters to only put gems on finished trade goods like bracelets and figurines? I noticed that none of my trade goods were particularly valuable, and it took me forever to figure out where all those gems were going, until I found this:

"This is a superior quality walnut wood wheelbarrow. It is encrusted with superior quality point cut pink tourmalines. This object is adorned with hanging rings of exceptionally worked turquoise. On the item is an exceptionally designed image of a carambola tree in milk opal."

Sure enough, all of the gems in the fortress have been worked into the wheelbarrows, buckets, mechanisms, etc. Occasionally one of them makes it on to a toy or a scepter,  but for the most part they're being used to bedazzle our tools.
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Loam

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Re: Stop Bedazzling the Wheelbarrows!
« Reply #1 on: August 31, 2014, 10:53:31 pm »

There's no easy way, as far as I know. You have to make a stockpile that only accepts the kinds of goods you want to bedazzle (for me it's usually gold crafts) and then link that stockpile to the jeweler's workshop. If you have a separate stockpile for gems, you'll need to link that as well. This will force the dwarves to only use items from the designated stockpiles; otherwise they'll just use the first thing that they think of (which is almost never gold crafts).
Also set the stockpile to not use bins or barrels, otherwise they'll try to encrust those. They're really dumb.
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Duuvian

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Re: Stop Bedazzling the Wheelbarrows!
« Reply #2 on: September 01, 2014, 03:28:19 am »

Though it's not what you asked for, an easy way to only decorate masterpieces from one workshop with the same or a different workshop: put a decorating workshop on the far side but next to the workshop that is making things that you want to decorate (it can also be the same workshop if you are decorating leather with leather images for example, or studding metal stuff with metal.) Then you make a stockpile far enough away that takes all the non masterpieces. As long as the masterpieces don't fit into a stockpile they will remain in the first workshop, no extra hauling required. I decorate masterpiece leather armor and clothes this way with dyed cloth and it saves some hauling in a low population fort where that can be useful. The non-masterpieces go into a stockpile near the trading depot and they won't be decorated at least until the first workshop's masterpieces can no longer be decorated anymore.
« Last Edit: September 01, 2014, 03:45:52 am by Duuvian »
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FINISHED original composition:
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Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
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Larix

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Re: Stop Bedazzling the Wheelbarrows!
« Reply #3 on: September 01, 2014, 01:41:00 pm »

Also set the stockpile to not use bins or barrels, otherwise they'll try to encrust those. They're really dumb.

You definitely can use bins in jewellery feeder stockpiles - bins are furniture, so won't be targetted by "encrust finished good" _and_ they're explicitly excepted from "encrust furniture" - cancel message is "*dwarf* cancels ... - needs furniture item that isn't a bin."

Bins can be decorated when studding with metal and presumably when decorating with bone and the like; but never when encrusting with gems. So use bins all you like, they won't harm you and save space.
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BigD145

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Re: Stop Bedazzling the Wheelbarrows!
« Reply #4 on: September 01, 2014, 01:48:20 pm »

There's no easy way, as far as I know. You have to make a stockpile that only accepts the kinds of goods you want to bedazzle (for me it's usually gold crafts) and then link that stockpile to the jeweler's workshop.

That's actually really easy to do.
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Skullsploder

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Re: Stop Bedazzling the Wheelbarrows!
« Reply #5 on: September 01, 2014, 02:24:35 pm »

The right way to do it is just to produce immense amounts of raw green glass/cut clay/teeth. Just queue jobs for encrusting furniture and finished goods with bones/teeth/clay/glass/all of the above and you'll have some pretty gaudy looking beds in no time.

The dwarves should only put 1 of each item type (or, in the case of teeth and bones, 1 of each creature type's) on the object as a decoration, and since all of these are fully renewable and free, you can just bedazzle away.

If there are specific objects you want to be incredibly valuable for some reason there's always the restricted-stockpile-linked-to-jeweler's option, but with a legendary bone crafter and gem setter the value of your furniture should be reaching obscene proportions anyway with its horrifyingly tacky decorations.
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Kumquat

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Re: Stop Bedazzling the Wheelbarrows!
« Reply #6 on: September 01, 2014, 05:05:41 pm »


A word of warning there, though: any X(pig tail sock)X a random dwarf dropped on top of the masterwork goods stockpile is also free game for being encrusted with diamonds.
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Duuvian

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Re: Stop Bedazzling the Wheelbarrows!
« Reply #7 on: September 02, 2014, 12:00:14 am »

You can search for x in the trade depot when merchants show up and it will let you haul worn clothing to the depot. There is a chance of it happening but it shouldn't be too common if you do that.
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit