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Author Topic: Craft-A-World  (Read 1576 times)

tntey

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Craft-A-World
« on: August 30, 2014, 11:16:38 am »

The game is simple, start out in year 001, and write something that happened that year. You can do anything, have dragons appear, have magic discovered, have a evil government, you decide!
Example
Person One
001: The dwarves were discovered, apparently they love ale!
Person Two
002: The dwarves go to war with the elves, who love wolves!
And so on and so forth!

Year 00: The World is created
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The Froggy Ninja

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Re: Craft-A-World
« Reply #1 on: August 30, 2014, 11:29:50 am »

Year 001: The huge amount of magical fallout make the world permanently uninhabitable to standard life.

tntey

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Re: Craft-A-World
« Reply #2 on: August 30, 2014, 11:33:23 am »

Year 002: Due to the mass amounts of magic, elementals have been created! They come in all shapes, sizes, and colors.
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IamanElfCollaborator

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Re: Craft-A-World
« Reply #3 on: August 30, 2014, 11:35:12 am »

Year 003: These elementals are unstable, due to the unstable magic behind them. Some elementals fuse together to create new elementals.

The Froggy Ninja

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Re: Craft-A-World
« Reply #4 on: August 30, 2014, 12:00:50 pm »

Year 004: At a gathering of the eldermentals there was a massive magi-surge merging all of them creating the alchemental, of the element of alchemy.

Salsacookies

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Re: Craft-A-World
« Reply #5 on: August 30, 2014, 12:42:20 pm »

Year 005: The alchemental begins to force merge other elementals into itself
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IamanElfCollaborator

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Re: Craft-A-World
« Reply #6 on: August 30, 2014, 12:43:49 pm »

Year 006: The remaining magical energies begin to form other beasts, lacking intelligence and form, but devouring elementals and forming themselves.

flabort

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Re: Craft-A-World
« Reply #7 on: August 30, 2014, 01:17:11 pm »

Year 007: Some elementals learn to protect themselves from being absorbed by beasts or other elementals, through magic.
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Yourmaster

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Re: Craft-A-World
« Reply #8 on: August 30, 2014, 01:18:20 pm »

008: A giant anti-magic tornado hits the planet, mutating all elementals and strengthing beasts to pass through the magic.
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TD1

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Re: Craft-A-World
« Reply #9 on: August 30, 2014, 01:42:58 pm »

009: Some of the elementals are so mutated they resemble dwarves, whilst still maintaining their magical properties. They are, however, restricted to one shape.
« Last Edit: August 30, 2014, 01:44:41 pm by Th4DwArfY1 »
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IamanElfCollaborator

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Re: Craft-A-World
« Reply #10 on: August 30, 2014, 01:43:55 pm »

009: The beasts gradually take shape, turning into monstrous abominations with flesh and malleable shape.

GrizzlyAdamz

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Re: Craft-A-World
« Reply #11 on: August 30, 2014, 01:45:19 pm »

This is an intense 8 9 years...

10
The tornado, coming to be known to the elementals as The Turmoil, rages once more & establishes multiple, semi-stable alternating global climates every couple years. Mutations become worse- many (non-dwarfized) elementals are becoming difficult to recognize, beasts become more diverse- one kind in particular change radically, planting themselves into the ground to absorb latent magical energy there.
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flabort

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Re: Craft-A-World
« Reply #12 on: August 30, 2014, 01:46:23 pm »

011: The largest Elemental, the Alchemental, is so large that it can jump from planet to planet now. It escapes the planet to avoid The Turmoil.
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TD1

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Re: Craft-A-World
« Reply #13 on: August 30, 2014, 01:47:07 pm »

((Forgot to add the date. Edited it in. Though apparently it has already been discounted.))
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GrizzlyAdamz

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Re: Craft-A-World
« Reply #14 on: August 30, 2014, 01:48:47 pm »

((nope, semi-cannonized in 10))
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