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Chapter Fleet Next Move

close southern to intercept ork waag fleets
- 3 (20%)
move eastbound to try and contain ork expansion
- 3 (20%)
move to the center of the sector to act as fast response
- 2 (13.3%)
move to deus to protect it from invasion
- 7 (46.7%)

Total Members Voted: 15


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Author Topic: Chapter Master: Purge the Xenos!  (Read 5434 times)

LoSboccacc

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Chapter Master: Purge the Xenos!
« on: August 29, 2014, 04:16:40 pm »

chapter master is a turn based game based in the warhammer 40k universe

http://www.bay12forums.com/smf/index.php?topic=142620.0


In the grim darkness of the far future of mankind, the Executioners fight for rehabilitation among their brothers, having lost all in a futile war divided against the forces of the Imperium



There are 9 slot free, one for each chapter. Companies will be allocated first come first serve. Here is the chapter composition:

Spoiler (click to show/hide)

Executioners leaves much freedom to their captains, so each company will have one cruiser and two escort assigned and will be free to respond to enemies as they see fit (and to coordinate assaults/raid with others)

As a captain of a company you can:
- embark/disembark the fleet
- move the fleet to a specific system
- bombard a system
- raid a system
- disembark parties (ruins, artifacts and other nasty things all require you to disembark to a planet with a small enough party)
- others I might have forgot

The main fleet, with the scout chapter and the chapter master, will have a goal set each 10 turns collectively; the master and the tenth company need to be kept on the front line however as the only way to get reinforcements is to train the 10th company scouts on the battlefield.

I will collect goals and advance turns until something happen, to have the game play faster for everyone. You cannot order ships around while in warp anyway :P

Gamelog: https://docs.google.com/document/d/1nUNui4QMvv_c1zkuypzkNTW049nVOkih4xNtn2ZCy60/edit?usp=sharing
« Last Edit: August 30, 2014, 04:23:52 am by LoSboccacc »
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a1s

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Re: Chapter Master: Purge the Xenos!
« Reply #1 on: August 29, 2014, 04:25:59 pm »

I'll take the Ah... 1st company. Just feels natural for some reason. 8)
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Hanzoku

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Re: Chapter Master: Purge the Xenos!
« Reply #2 on: August 29, 2014, 05:05:59 pm »

i'll take the 2nd Company. When listing enemies, you might want to mention their threat level. A moderate number of orks is generally safe for a single company. An extreme number will require a coordinated response from several companies, otherwise we'll take heavy casualties going in one at a time.
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LoSboccacc

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Re: Chapter Master: Purge the Xenos!
« Reply #3 on: August 29, 2014, 05:08:06 pm »

sure I'll provide the information as it comes out of the game. a larger map at every interaction, plus system map when you reach a planet or after you do some stuff including details on the contained planets.



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Elfeater

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Re: Chapter Master: Purge the Xenos!
« Reply #4 on: August 29, 2014, 05:12:11 pm »

I would like the ninth!
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stabbymcstabstab

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Re: Chapter Master: Purge the Xenos!
« Reply #5 on: August 29, 2014, 07:10:37 pm »

I will be the 6th COMPANY!
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GentlemanRaptor

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Re: Chapter Master: Purge the Xenos!
« Reply #6 on: August 29, 2014, 07:18:58 pm »

Captain Raptor, Executioners 3rd Company, reporting for duty!
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wereboar

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Re: Chapter Master: Purge the Xenos!
« Reply #7 on: August 29, 2014, 08:23:13 pm »

Dibs on the 4th company.
Aren't Executioners supposed to be a penitent chapter though?
« Last Edit: August 29, 2014, 08:49:31 pm by wereboar »
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Blaze

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Re: Chapter Master: Purge the Xenos!
« Reply #8 on: August 29, 2014, 09:00:33 pm »

I'll take 8th company!

RIP AND TEAR!
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USEC_OFFICER

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Re: Chapter Master: Purge the Xenos!
« Reply #9 on: August 29, 2014, 09:01:41 pm »

Can I have the tenth company? You know, the one where all the greenhorns go into to be slaughtered for tasty, tasty geneseed trained.
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Mech#4

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Re: Chapter Master: Purge the Xenos!
« Reply #10 on: August 29, 2014, 10:14:53 pm »

Hmm...hmmmmm... 5th company please. Captain Maarku reporting brothers, let our enemies fear our wrath.
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LoSboccacc

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Re: Chapter Master: Purge the Xenos!
« Reply #11 on: August 30, 2014, 02:47:26 am »

Can I have the tenth company? You know, the one where all the greenhorns go into to be slaughtered for tasty, tasty geneseed trained.

There are two issues with the tenth company: it has to be used a lot but it is likely going to be wiped alone.

Also, all good scouts leveling up will depart to reinforce other companies :P

If you can put up with it it is yours.

The chapter master will then only work on fleet duties and occasional missions then as the capitain council will see fit.

Dibs on the 4th company.
Aren't Executioners supposed to be a penitent chapter though?

Depends on the time, they are not full penitent thanks to salamanders but have not yet rehabilitated enough to have their homeworld back (mostly according to lexicanum, I am using that as source)
Spoiler (click to show/hide)
« Last Edit: August 30, 2014, 02:51:33 am by LoSboccacc »
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LoSboccacc

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Re: Chapter Master: Purge the Xenos!
« Reply #12 on: August 30, 2014, 03:54:21 am »

Battle Brothers! Our sector is under attack by the xenos

A massive WAAGH under a new warboss is threatening the security of the Impeium

Spoiler (click to show/hide)

This is our time to prove our glory and our penance, our worth and our dedication to the Imperium!

Without the War, there can be no Victory, We have purpose
Without the Death, there can be no sacrifice, We have purpose
Without the Loyalty there can be no one chapter, We have purpose

Orks are overwhelming the imperial system of Sabbatorus, while the WAAGH seems to be starting from the southern sector:

Spoiler (click to show/hide)



The adeptus mechanicus world of Deus is quite close; it shall not fall for we wouldn't have reinforcement for our ranks.

Approach their planet with caution, as your ships cannot match a full WAAGH fleet.
Here is the ship allocation for each company, first is a cruiser and other are escorts:

Spoiler (click to show/hide)


all of your companies are embarked and ready to depart:

direct them to the enemy!

Also do not forget to vote for the poll. that is the 'council of captains' and will direct the master fleet in the handful of reasonable goals you might want to undertake.

Will take order from BOLD sentences

Spoiler: OOC (click to show/hide)

« Last Edit: August 30, 2014, 04:04:07 am by LoSboccacc »
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GentlemanRaptor

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Re: Chapter Master: Purge the Xenos!
« Reply #13 on: August 30, 2014, 04:00:08 am »

Divert third company to Sabbatorus immediately. Oh, and can we see numbers on Sabbatorus? Extreme, numerous, or less?
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Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

LoSboccacc

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Re: Chapter Master: Purge the Xenos!
« Reply #14 on: August 30, 2014, 04:09:30 am »

of course I forgot about that.

actually I was thinking I couldn't do it without scouting... anyway. Here is the sitrep
Spoiler: Sabbatorus (click to show/hide)

Spoiler: Molech (click to show/hide)

Spoiler: Mouskaerl (click to show/hide)

Spoiler: Heilogs Star (click to show/hide)

Spoiler: metalica (click to show/hide)

also, gamelog link:
https://docs.google.com/document/d/1nUNui4QMvv_c1zkuypzkNTW049nVOkih4xNtn2ZCy60/edit?usp=sharing

remember, make order in BOLD so I don't confuse you talking to your battle brother and you actually moving troops :D
« Last Edit: August 30, 2014, 04:38:35 am by LoSboccacc »
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