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Author Topic: Throwing kittens and puppies into magma makes me sad ='( Implement neutering!  (Read 3438 times)

Borge

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This would be an excellent feature. Anyone else feel so sad having to murder so many innocent critters? A whole litter of puppies got coated in necrotic deadly dust somehow from a forgotten beast in the caverns long ago, spreading miasma throughout the entire fortress, so they had to be removed, it also saves FPS. In the meantime i suppose i can remove [BREEDING] tag once i have hit my desired population, or just murder all the females. I assume the neutering would take place at the kennels, giving them a use again.
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Mimodo

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Neutering is so undwarfish though! Why cut off their balls when you can toss them in magma.

Personally I don't feel bad about mass kitten genocide ever. I try avoid having them in the fortress to start with
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BlackFlyme

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If you want to completely prevent breeding you would have to remove the creature's male or female caste, as there is no generic [BREEDING] tag. In previous versions it was as simple as removing the creature's [CHILD] token, but now that token is no longer required for breeding to occur. All breeding requires now is that the creature has at least one male and one female caste.

Or you could actually mod neutering in. Not into the kennels though, as you cannot add reactions to that building. But you could make a stone that boils at low temperature, and have the gases created by it cause sterility to any creature caught in it. Then you could just pasture the animals you want neutered on top of the building that uses the reaction that produces the stone, then run said reaction to create the sterilizing stone. You may want to make dwarves immune to the syndrome though.
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wierd

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That could work I suppose... Might want to restrict the syndrome so it has a requirement for [pet] tag.
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Meph

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I use it in my mod, it does work. Its a bit more fancy with 100% successrate because I use dfhack for the targetting, but Blackflymes version without dfhack will work as well, but might have to be run several times till the animal is affected. And its easier to write. :)
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Quietust

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If you're going to use DFHack, you can reliably stop specific creatures from reproducing by simply changing their sexual orientation flags - if you flag your animals as being not interested in the opposite sex, they will stop breeding. Said information is stored in two places: once in the soul, and again in historical figure information (though the latter will only happen if said animal is actually a historical figure, which generally only happens if it gets adopted or if it kills another historical figure).
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Larix

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Has the fifty-per-species cap been lifted? Last time i suffered from puppy/kitten overload, i just crammed them in cages until the breeding stopped. No need to slaughter them, no need to do it all over every year.

I also successfully solved kitten troubles a few times by releasing most of them into the caverns. Now this can result in sudden breeding spikes when the cavern population contracts a case of trolls or deadly dust, but it can keep the fortress-inhabiting furballs at bay for years.
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Nyxalinth

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Ever see that old Star Trek episode, "The Trouble With Tribbles"?  I do what Scotty did, except instead of beaming the cats to the Klingons, I trade them to the elves when I get too many.  I do butcher puppies when I get puppysplosion and need the meat, but I don't do the Cruelty for !!Science!!.  Well once I made cats trainable for war and had !!WAR KITTENS!! but that was about it (this was back in 40d and they were surprisingly effective).
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Absentia

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Throwing kittens into magma? What a waste of meat.
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Borge

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Throwing kittens into magma? What a waste of meat.

2500 prepared meals. No reason to reduce FPS further with another 5000 meals.
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Oblique

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Indeed, throwing dogs into magma is cruel. I advocate a small pasture with a conveniently placed bridge, instead.

If your game is progressed to the point where you feel bored, I recommend setting up a bunch of parallel cart tracks with some simple control logic so your excess critters can play Frogger for your entertainment.
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TheHossofMoss

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Re: Throwing kittens and puppies into magma makes me sad ='( Implement neutering!
« Reply #11 on: September 02, 2014, 09:56:47 am »

Meh.. I embarked on a frozen tundra of nothingness.

Hardly any bolts to speak of, so not much hunting occurs. Butchering kittens gives my butcher something to do, and my bone carvers make some masterwork totems!
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Baffler

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Re: Throwing kittens and puppies into magma makes me sad ='( Implement neutering!
« Reply #12 on: September 02, 2014, 10:29:30 am »

If your game is progressed to the point where you feel bored, I recommend setting up a bunch of parallel cart tracks with some simple control logic so your excess critters can play Frogger for your entertainment.

...

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Pirate Bob

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Re: Throwing kittens and puppies into magma makes me sad ='( Implement neutering!
« Reply #13 on: September 02, 2014, 11:54:35 am »

While this would be a very convenient feature, I'm not sure if it would be genre appropriate.  Does anyone know if neutering being performed in medieval times?  I guess there were castratti sometime around the renaissance, so maybe it would be appropriate?  Presumably if its possible to neuter humans, its also possible to neuter animals. 

Honestly, I just don't think it was done though.  I know that my grandfather (who grew up on a farm) had to drown kittens to kill off excess cats.  He did not do this to be cruel - people at that time simply didn't consider killing animals to be cruel.  He drowned them so they wouldn't starve to death, which would have been much more painful to them.

Anyhow, I'm definitely not opposed to this idea, just curious is anyone knows if it would be appropriate for the setting of Dwarf fortress.

Also, as has already been mentioned, the simplest way to deal with this without modding is to put any females you don't want to breed in a cage.  They won't have babies in a cage.  Putting the males in a cage has no effect.  This of course doesn't work for pets, so then you have to get creative...

TheHossofMoss

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Re: Throwing kittens and puppies into magma makes me sad ='( Implement neutering!
« Reply #14 on: September 02, 2014, 12:15:12 pm »

While this would be a very convenient feature, I'm not sure if it would be genre appropriate.  Does anyone know if neutering being performed in medieval times?  I guess there were castratti sometime around the renaissance, so maybe it would be appropriate?  Presumably if its possible to neuter humans, its also possible to neuter animals. 

Honestly, I just don't think it was done though.  I know that my grandfather (who grew up on a farm) had to drown kittens to kill off excess cats.  He did not do this to be cruel - people at that time simply didn't consider killing animals to be cruel.  He drowned them so they wouldn't starve to death, which would have been much more painful to them.

Anyhow, I'm definitely not opposed to this idea, just curious is anyone knows if it would be appropriate for the setting of Dwarf fortress.

Also, as has already been mentioned, the simplest way to deal with this without modding is to put any females you don't want to breed in a cage.  They won't have babies in a cage.  Putting the males in a cage has no effect.  This of course doesn't work for pets, so then you have to get creative...

I imagine people during the Middle Ages would be able to neuter their livestock. It's not that hard of a concept to grasp, surely even the most uneducated serf could understand that the ol' hanky-panky makes beh-behs. That, and I'm sure they understand that if you cut off the "pipe section" you get no more (at least from that screw pump).   ;)
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