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Author Topic: Fire Emblem on Forums: Twin King: Maisoh IC  (Read 15290 times)

Swordstar

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Re: Fire Emblem on Forums: Twin King: Maisoh IC
« Reply #90 on: December 01, 2014, 09:59:37 pm »

E-10, blast the bandit
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Parsely

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Re: Fire Emblem on Forums: Twin King: Maisoh IC
« Reply #91 on: December 08, 2014, 08:39:31 pm »

E9, heal Aira.
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Swordstar

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Re: Fire Emblem on Forums: Twin King: Maisoh IC
« Reply #92 on: December 16, 2014, 10:45:43 pm »

Nero to E-8
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Parsely

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Re: Fire Emblem on Forums: Twin King: Maisoh IC
« Reply #93 on: December 16, 2014, 10:47:40 pm »



Fixed map.
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USEC_OFFICER

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Re: Fire Emblem on Forums: Twin King: Maisoh IC
« Reply #94 on: December 17, 2014, 11:00:58 am »

Move to 9F 10F. Dance mage.
« Last Edit: December 17, 2014, 02:53:05 pm by USEC_OFFICER »
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darkpaladin109

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Re: Fire Emblem on Forums: Twin King: Maisoh IC
« Reply #95 on: December 17, 2014, 01:27:16 pm »

E-11, attack the Bandit if he's still alive, otherwise attack the Mercenary.
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Parsely

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Re: Fire Emblem on Forums: Twin King: Maisoh IC
« Reply #96 on: December 20, 2014, 09:10:44 pm »

E7, heal Lorcann.
« Last Edit: December 23, 2014, 09:25:43 pm by GUNINANRUNIN »
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Swordstar

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Re: Fire Emblem on Forums: Twin King: Maisoh IC
« Reply #97 on: December 23, 2014, 09:24:40 pm »

Since apparently I ended up getting performed somehow, if the bandit is somehow still alive, roast, else hold
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Powder Miner

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Re: Fire Emblem on Forums: Twin King: Maisoh IC
« Reply #98 on: December 23, 2014, 10:31:50 pm »

Turn 7:
Player Phase:
Code: (Aira Sabeen vs. Bandit) [Select]
Hit: 101-6=95
Hit roll: 53, hit!
Crit: 2-0=2 Crit roll: 72
Damage: 10-0=10
Aira kicks the carnage off, dashing into the trees and sending a blast of flame flying at the bandit leading the charge-- his raggedy clothing bursts into flame as he is hit dead-on... something he is, needless to say, none-too-pleased about.

Code: (Lidia heals Aira!) [Select]
Up to 15 HP healed!Lidia, for her part, tags closely behind Aira, applying a swirl of healing magic from her staff. Aira's wounds disappear in the way only magic can manage, and Nero follows soon behind.

Code: (Fredric Eldridge vs. Bandit) [Select]
Hit: 95-6=89
Hit roll: 51
Crit: 9-0=9 Crit roll: 7, crit!
Damage: (13-3)*3=30!
Fredric bounds in front of Aira, and brings his hatchet up to bring down upon the burnt bandit's head! In fact, he splits the poor ruffian's skull right in two, with an uncannily well-placed strike. The bandit... is not alive.

Code: (Karola dances Aira!) [Select]
Aira is refreshed!Karola (probably grudgingly) does her magical dance for Aira, filling Aira with energy... which... Aira doesn't have much of an opportunity to use, unfortunately.

Enemy Phase:
The enemy bandits continue their piecemeal advance.
Code: (Rogue Swordsman vs Fredric Eldridge) [Select]
Hit: 113-10-14+15=104, autohit
Crit: 3-2=1 Crit roll: 72
Damage: 11+1-4=8
Code: (Fredric counterattacks!) [Select]
Hit: 95+10-12-15=78
Hit roll: 56, hit!
Crit: 9-2=7 Crit roll: 85
Damage: 13-2-1=10
Code: (The swordsman strikes again!) [Select]
Hit: 113-10-14+15=104, autohit
Crit: 3-2=1 Crit roll: 42
Damage: 11+1-4=8
A bandit with a wooden sword advances at Fredric and deals him a pair of sharp blows. Thanks to Fredric's meatiness, they're not enough to knock him out, but he's not exactly steady on his feet. Thankfully, Fredric HAD managed a strike with his hatchet.

Code: (Rogue Lancer vs Fredric) [Select]
Hit: 85-14-10-15=46
Hit roll: 55, miss!
Code: (Fredric counterattacks!) [Select]
Hit: 95-9+10+15=111, autohit!
Crit: 9-1=8 Crit roll: 7, CRIT! //SAME ROLL TOO WHAT
Damage: 13+1-5=9 9*3=27!
The last of the lancers runs up to a vantage point besides his swordsman comrade, and tosses a javelin at the brave young axeman... and totally misses, the javelin splashing in the water! Fredric is significantly more accurate, striking the last lancer directly through the face with a return toss of his hatchet, fatally.

Allied Phase:
Code: (Vincent heals Lorcann!) [Select]
Up to 17 HP healed!Vincent walks up to Lorcann and Lorcann's remaining injuries are gone like they were never there... the ones dealt this battle, at least.
Lorcann stands there. (So does Daniel BUT NOONE CARES ABOUT DANIEL)



Rout the enemy!

Spoiler: HP (click to show/hide)
99/100
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Swordstar

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Re: Fire Emblem on Forums: Twin King: Maisoh IC
« Reply #99 on: December 23, 2014, 10:33:17 pm »

Blast the merc
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Parsely

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Re: Fire Emblem on Forums: Twin King: Maisoh IC
« Reply #100 on: December 23, 2014, 11:51:00 pm »

Code: (Aira VS Swordsman (E12)) [Select]
Hit: 101 - 12 = 89
Roll: 10, Hit!

Crit: 2 - 2 = 0
Roll: 78
Damage: 10 - 0 = 10
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Re: Fire Emblem on Forums: Twin King: Maisoh IC
« Reply #101 on: December 24, 2014, 02:32:08 pm »

Spoiler: HP (click to show/hide)
101/100 1/100 LEVEL UP when turn is fully done
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darkpaladin109

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Re: Fire Emblem on Forums: Twin King: Maisoh IC
« Reply #102 on: December 24, 2014, 02:47:40 pm »

After taking out the lancer with a single hit, Frederic looks at the remaining enemy forces and talks.
"Is that all? I thought you would be a bit stronger, at least. Hmph, it provides some warm up, I suppose."
Smash axe into sordsman.
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Parsely

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Re: Fire Emblem on Forums: Twin King: Maisoh IC
« Reply #103 on: December 24, 2014, 03:37:19 pm »

Code: (Frederic > Swordsguy) [Select]
Hit: 95 - 12 = 83
Roll: 100, Hit!

//he dead
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Parsely

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Re: Fire Emblem on Forums: Twin King: Maisoh IC
« Reply #104 on: January 05, 2015, 05:55:27 pm »

((Autoing USEC.))
Karola dances Aira.
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