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Author Topic: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]  (Read 17493 times)

wolfchild

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]
« Reply #225 on: September 01, 2014, 07:34:11 pm »

yup

well stats wise, and I always do best characterization on the go
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You really can both sig it.
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Sanure

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]
« Reply #226 on: September 01, 2014, 07:40:08 pm »

Mine is done. My kobold is looking mighty stealthy~
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

PrivateNomad

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]
« Reply #227 on: September 01, 2014, 07:40:43 pm »

Trying to render this fucking image

Harbingerjm

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]
« Reply #228 on: September 01, 2014, 08:23:41 pm »

Not quite. Gotta buy stuff and fix a few more things.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

tryrar

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]
« Reply #229 on: September 01, 2014, 08:28:59 pm »

Pretty much done. I made a last-minute change when I remembered I had already "acquired" a copy of the Eberron Campaign Setting pdf, read the section on clerics, and learned I can just worship the entire pantheon of the Sovereign Host to get the two domains I wanted.

Also, I take it we're good to post?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

PrivateNomad

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]
« Reply #230 on: September 01, 2014, 08:32:15 pm »

Pretty much done. I made a last-minute change when I remembered I had already "acquired" a copy of the Eberron Campaign Setting pdf, read the section on clerics, and learned I can just worship the entire pantheon of the Sovereign Host to get the two domains I wanted.

Also, I take it we're good to post?
Yep.

tryrar

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]
« Reply #231 on: September 01, 2014, 08:46:50 pm »

Fuck, you should have mentioned this was in the Morneland, since healing of any kind doesn't really work there. This kinda ruins my char concept...
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

wolfchild

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]
« Reply #232 on: September 01, 2014, 08:52:10 pm »

Where is the thread I post in now?
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PrivateNomad

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]
« Reply #233 on: September 02, 2014, 05:50:47 am »

There are some areas like the Crypt where you can heal.

Culise

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]
« Reply #234 on: September 02, 2014, 11:14:53 am »

Ah, almost ready with items, but I need to ask something.  I've never actually made custom-brewed magic items before, so I'm not quite positive on the procedure.  So, say I wanted to make a Warning (+1) weapon out of the Elven courtblades found in Race of the Wild.  If I have this right, would it go something like this?

150 (Elven Courtblade) + 150 (Masterwork) + 0 (No special material) + 2000 (+1 weapon enchantment) = 2300gp

Also, for elves and their subspecies, are Elven blades treated as Martial or Exotic weapons?  The weapon listing seems to imply that it corresponds to elves the way Dwarven species/subspecies and Dwarven weapons wield the Urgosh, or Gnomes and their hooked hammers, but I can't seem to find a Weapon Familiarity entry for such in the Race of the Wild sourcebook.  It doesn't especially matter if they're Exotic as I can simply use another finesseable weapon instead, but I think that it might be nice to have.

EDIT:
Actually, I just noticed the Footbow entry in the same sourcebook, which does explicitly state right in the weapon description that it's treated as martial instead of exotic by its associated species (Raptorans).  By inference, I think it's safe to assume that elven blades are still considered exotic weapons for elves as well.  My second question can probably be disregarded. ^_^
« Last Edit: September 02, 2014, 11:28:01 am by Culise »
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Harbingerjm

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]
« Reply #235 on: September 02, 2014, 11:50:41 am »

Ah, almost ready with items, but I need to ask something.  I've never actually made custom-brewed magic items before, so I'm not quite positive on the procedure.  So, say I wanted to make a Warning (+1) weapon out of the Elven courtblades found in Race of the Wild.  If I have this right, would it go something like this?

150 (Elven Courtblade) + 150 (Masterwork) + 0 (No special material) + 2000 (+1 weapon enchantment) = 2300gp
No. To apply Warning, or any other magic quality, the blade needs to be given a +1 enhancement bonus. You'll have to pay the price for a +2 weapon to get Warning.

By inference, I think it's safe to assume that elven blades are still considered exotic weapons for elves as well.  My second question can probably be disregarded. ^_^
That inference would be correct.
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Culise

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]
« Reply #236 on: September 02, 2014, 12:37:27 pm »

No. To apply Warning, or any other magic quality, the blade needs to be given a +1 enhancement bonus. You'll have to pay the price for a +2 weapon to get Warning.
Ouch.  That'll probably be a bit too much for me; an 8000+ cost will eat my WBL faster than a hasted rust monster.  Thanks for both of the answers. ^_^

EDIT:
Editing rather than double-posting.  Sheet should be ready to go.  I considered going for poisons, but I ended up picking alchemist instead since I'm not sure if I can rely on collecting the necessary ingredients.  Plus, it's kinda cliche; I can always go poisons next character.  I also ended up trimming my social skills a little bit, since this is more of an extended dungeon raid than an actual campaign from what I can tell.  Please let me know if I botched anything.

Someone in our party needs a 24+ use magical device skill and a Heartstone.
It took some skill shuffling, but I can now hit that DC 25 half the time if I use Cunning Knowledge, and it'll only get better as I get my levels up.  I didn't have enough GP for a Heartstone, but we can always mug some Hags or something.
« Last Edit: September 02, 2014, 03:27:57 pm by Culise »
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Sanure

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]
« Reply #237 on: September 02, 2014, 04:47:32 pm »

I can't wait for the game to start~
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

PrivateNomad

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]
« Reply #238 on: September 02, 2014, 04:48:39 pm »

I can't wait for the game to start~
It already started.

Sanure

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]
« Reply #239 on: September 02, 2014, 04:52:25 pm »

*Sanure facepalms and begins looking for a link
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under
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