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Author Topic: [D&d 3.5e] Eberron: The Crypt of Doom [5/5]  (Read 17527 times)

Remuthra

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [0/5]
« Reply #60 on: August 29, 2014, 08:38:32 pm »

Harbingerjm

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [0/5]
« Reply #61 on: August 29, 2014, 08:46:48 pm »

Gold: http://invisiblecastle.com/roller/view/4624305/

In-Progress Character: http://www.myth-weavers.com/sheetview.php?sheetid=1000811
(You say powergame, I do powergame.)
You're just throwing a homebrew template in there?
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wolfchild

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [0/5]
« Reply #62 on: August 29, 2014, 08:47:52 pm »

Actually yeah, a Shifter Factotum, unless Shifter gets a penalty to INT i cant remember, if penalty to int then probably scout or druid
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

PrivateNomad

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [0/5]
« Reply #63 on: August 29, 2014, 08:48:01 pm »

In-Progress Character: http://www.myth-weavers.com/sheetview.php?sheetid=1000811
(You say powergame, I do powergame.)
Half-minotaur half-golem kobold? You really aren't a kobold anymore.

Planetwisted must be aquired.

Fullblade? Link, please.

And also shitloads of homebrew.

Remuthra

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [0/5]
« Reply #64 on: August 29, 2014, 08:53:04 pm »

In-Progress Character: http://www.myth-weavers.com/sheetview.php?sheetid=1000811
(You say powergame, I do powergame.)
Half-minotaur half-golem kobold? You really aren't a kobold anymore.

Planetwisted must be aquired.

Fullblade? Link, please.

And also shitloads of homebrew.
Fullblade is found in the Arms and Equipment Guide.

The character is a kobold who has been crossbred with a minotaur and then had his limbs surgically replaced with animated brass substitutes.

wolfchild

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [0/5]
« Reply #65 on: August 29, 2014, 08:53:24 pm »

Fullblade is from the arms and equipment guide, and it is basically an exotic greatsword

and unfortunately Shifters DO have a penalty to int, AND CHa, so Spirit SHaman and Spellthief and Bard are out anyway, opinions?
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

PrivateNomad

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [0/5]
« Reply #66 on: August 29, 2014, 08:54:10 pm »

Then he can't even use the Fullblade. He only has 12 dex, he doesn't have the Exotic Weapons feat, and he's small size.

wolfchild

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [0/5]
« Reply #67 on: August 29, 2014, 08:54:57 pm »

Half minotaur increases size, but if he has no exotic weapon feat he cant use a full-blade sized for him
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Remuthra

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [0/5]
« Reply #68 on: August 29, 2014, 08:55:11 pm »

Gold: http://invisiblecastle.com/roller/view/4624305/

In-Progress Character: http://www.myth-weavers.com/sheetview.php?sheetid=1000811
(You say powergame, I do powergame.)
You're just throwing a homebrew template in there?
Homebrew template? Where?

Then he can't even use the Fullblade. He only has 12 dex, he doesn't have the Exotic Weapons feat, and he's small size.
Medium size, due to a template size modification.

PrivateNomad

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [0/5]
« Reply #69 on: August 29, 2014, 08:56:05 pm »

Half minotaur increases size, but if he has no exotic weapon feat he cant use a full-blade sized for him

tryrar

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [0/5]
« Reply #70 on: August 29, 2014, 08:58:34 pm »

Fullblade is from the arms and equipment guide, and it is basically an exotic greatsword

and unfortunately Shifters DO have a penalty to int, AND CHa, so Spirit SHaman and Spellthief and Bard are out anyway, opinions?

That just leaves vanilla rogue, really
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No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

wolfchild

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [0/5]
« Reply #71 on: August 29, 2014, 08:59:53 pm »

or scout, or a stealthy druid
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Remuthra

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [0/5]
« Reply #72 on: August 29, 2014, 09:00:29 pm »

or scout, or a stealthy druid
For that matter, if you made a ghost scout space wouldn't be a problem.

Harbingerjm

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Again_Dejavu

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Re: [D&d 3.5e] Eberron: The Crypt of Doom [0/5]
« Reply #74 on: August 29, 2014, 09:04:11 pm »

Wanna grab a slot, are there any openings left?
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