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Author Topic: 0.40.10 - So how's the game doing?  (Read 1923 times)

GavJ

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Re: 0.40.10 - So how's the game doing?
« Reply #15 on: August 28, 2014, 07:56:25 pm »

Quote
1: No matter how many caravans of merchant i slaughter they dont siege me or tag me under war
How would they know you slaughtered their caravan versus it getting eaten by elephants? I'd like this to be a feature, but only if they are able to have some survivors to tell the tale, and ones likely to survive the journey at that (not a guy who limps off of the map missing two limbs)
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Mimodo

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Re: 0.40.10 - So how's the game doing?
« Reply #16 on: August 28, 2014, 08:12:51 pm »

2: I still havent seend a goblin siege thats bigger than 15 goblins. Even tho i have 100+ dwarves.
I've had one of about 40 goblins, so they do happen

5: Too few challenging forgotten beast (Dunno if lucky or not)

You're just lucky (unlucky?)
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