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Author Topic: Modding: new civilizations.  (Read 1219 times)

Fleeb

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Re: Modding: new civilizations.
« Reply #15 on: July 06, 2007, 10:57:00 am »

quote:
 All of them should be in the game.

And just to clarify, they are all in the game, just not all accessable from the same fortress. In the same world one fort may get humans, one fort may get the civ that replaces humans.

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"If you push something hard enough, it will fall over" -Fudds First Law of Opposition
"If it goes in, it must come out" -Teslicles Deviant to Fudds Law
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