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Author Topic: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)  (Read 30734 times)

Ruludos

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #90 on: September 10, 2014, 04:36:29 pm »

What I want to know is why there are cars covering every square inch of the world, in every desert, forest and taiga.

Also, I just now figured out how clown cars work. Only one clown is standing in the car at a time; the rest are all just prone.
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Aseaheru

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #91 on: September 11, 2014, 05:33:39 am »

I cant see that image.
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Deon

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #92 on: September 11, 2014, 06:10:41 am »

What I want to know is why there are cars covering every square inch of the world, in every desert, forest and taiga.

Also, I just now figured out how clown cars work. Only one clown is standing in the car at a time; the rest are all just prone.
Good point. Probably I should make forest off-limits for cars.
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Aseaheru

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #93 on: September 11, 2014, 06:46:01 am »

Just have them in badlands/deserts perhaps?
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JediaKyrol

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #94 on: September 11, 2014, 10:43:27 am »

What I want to know is why there are cars covering every square inch of the world, in every desert, forest and taiga.

Also, I just now figured out how clown cars work. Only one clown is standing in the car at a time; the rest are all just prone.
Good point. Probably I should make forest off-limits for cars.
http://izismile.com/2012/11/21/a_forest_burial_place_for_abandoned_cars_30_pics.html

It happens though...

Out where I live...people always dumped old cars (and refrigerators, air conditioners, trailer-homes, etc...pretty much anything you have to pay a "Eco-management" fee for at the dump.) off in the woods...or dug a hole and buried them.  Kids would strip parts off to make forts.
« Last Edit: September 11, 2014, 12:04:58 pm by JediaKyrol »
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Amuys

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #95 on: September 12, 2014, 07:24:35 am »

Didn't we have reinforced ceramics in the previous version?
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PTTG??

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #96 on: September 13, 2014, 01:00:56 am »

Sweet, North America's lookin' great with proper temperatures!
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Deon

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #97 on: September 14, 2014, 12:13:33 pm »

Sweet, North America's lookin' great with proper temperatures!
It sure does, the only issue is when some unique faction spawns in Cuba :).

I've decided not to overcomplicate chemistry, so here's what I have so far:

« Last Edit: September 14, 2014, 02:56:24 pm by Deon »
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Michael_Almeida

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #98 on: September 14, 2014, 02:55:34 pm »

Sweet, North America's lookin' great with proper temperatures!
It sure does, the only issue is when some unique faction spawns in Kuba :).

I've decided not to overcomplicate chemistry, so here's what I have so far:



Honestly, I like it.
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Maklak

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #99 on: September 14, 2014, 03:03:47 pm »

Hm, can you make soap the easy way, without digging for specific minerals? If yes, then OK.
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HaterSkater

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #100 on: September 14, 2014, 03:13:34 pm »

Hm, can you make soap the easy way, without digging for specific minerals? If yes, then OK.
If i see scheme correctly, you still need only oil/tallow
minerals are used in ceramics production
« Last Edit: September 14, 2014, 03:25:52 pm by HaterSkater »
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Maklak

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #101 on: September 15, 2014, 04:04:19 pm »

BTW, the WH40k Underhive Mod has some chemical reactions vaguely similar to wha you might want to have here.
http://www.bay12forums.com/smf/index.php?topic=120494.0
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
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Michael_Almeida

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #102 on: September 15, 2014, 04:56:46 pm »

BTW, the WH40k Underhive Mod has some chemical reactions vaguely similar to wha you might want to have here.
http://www.bay12forums.com/smf/index.php?topic=120494.0
Speaking of the Underhive mod, perhaps there can be a method to turn stronger kinds of alcohol into disinfectant for medical use?
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JediaKyrol

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #103 on: September 16, 2014, 08:54:47 am »

BTW, the WH40k Underhive Mod has some chemical reactions vaguely similar to wha you might want to have here.
http://www.bay12forums.com/smf/index.php?topic=120494.0
Speaking of the Underhive mod, perhaps there can be a method to turn stronger kinds of alcohol into disinfectant for medical use?
Not without going through the .exe and rewriting how hospitals work.
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Deon

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Re: [0.40.10] Wasteland Chronicles: The Brotherhood (beta 3)
« Reply #104 on: September 16, 2014, 09:26:54 am »

Wrong, you can simply make a soap from alcohol and call it disinfectant :).
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