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Author Topic: Historical event-based art objects?  (Read 916 times)

ponpoko

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Historical event-based art objects?
« on: November 13, 2006, 02:56:00 pm »

Seeing as we're going to have this feature soon enough, I got to thinking a little bit.

Since most historical events in DF seem to revolve around some dude killing some other dude... would it be somehow possible for your adventure mode character to own a mace engraved with an image of himself bashing someone's head in with some other mace?

Because that would be like three kinds of badass.

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Toady One

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Re: Historical event-based art objects?
« Reply #1 on: November 13, 2006, 03:02:00 pm »

Yeah, that's already possible the way I've done it for the next version...  though only a subset:

1) Start a dwarf game.  Play until you have a cave you'd adventure in

2) Abandon or otherwise lose.

3) Go adventure there and kill a bunch of artistically pleasing monsters with a mace.

4) Retire.

5) Reclaim the fortress and have your dwarves do a lot of decorations and so on.  The adventurer is part of the history of that site now, so they'll incorporate the adventurer's activities into artwork, including mace decorations.

6) Abandon or otherwise lose.

7) Bring your adventurer out of retirement and claim the mace.


The probability of getting this to work depends on the richness of the dwarven games, since they'll use their own historical events as well.  You might be stuck just admiring your adventurer in a wall carving.

Also, the deaths don't track the weapon used -- so the fact that you used a mace won't be reflected until I add that, but once I do, your adventurer could leave the original mace and have the dwarves decorate that instead, leading to a very small but nonzero probability that the original mace can have a picture of the adventurer killing somebody with it.

[ November 13, 2006: Message edited by: Toady One ]

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puke

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Re: Historical event-based art objects?
« Reply #2 on: November 13, 2006, 03:16:00 pm »

thats.. thats.. just.. wow.
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lumin

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Re: Historical event-based art objects?
« Reply #3 on: November 13, 2006, 03:18:00 pm »

quote:
The probability of getting this to work depends on the richness of the dwarven games, since they'll use their own historical events as well

So, for instance, it could mean that your dwarven decorations could include anything from your current game that has happened historically?  So if frogmen had attacked, wall-hangings could depict this encounter?

In Adventurer mode, could you get a better understanding of world history just by examining a weapon?  So a shield could depict a battle between a long-since dead warrior and his nemesis (think Isildur and Sauron), that happened during the age of myth or legends?

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Toady One

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Re: Historical event-based art objects?
« Reply #4 on: November 13, 2006, 04:41:00 pm »

Yes, in the new version, you can finally start to see some of the legend entries for your sites, if you view the engravings and other art in adventure mode.  It's not done yet (and this is what Core38 is all about), but it's a start.

Your dwarves will incorporate any historical event or figure associated to the site or to their local civilization (I don't think they bump up to their global civ except on the coins), so it will show frogmen killing one of your dwarves (but not the other way around since those won't be incorporated into legends until the "combat event" histories are done, which are the same things that will let you read combat logs in dwarf mode).

There aren't very many ancient historical events, but the dwarves depict those related to their surroundings.  Once the Life Cycles and Army Arcs go in, it'll be a lot more interesting.

So, some fun now, and a lot of potential for the future.

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John Hopoate

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Re: Historical event-based art objects?
« Reply #5 on: November 14, 2006, 01:11:00 am »

ponpoko:

Did you ever see the movie "The Phantom"? It was terrible so I pity you if you did but The Phantom had a ring with a little skull symbol on it. People who'd been punched in the face by The Phantom had were left with a scar in the shape of The Phantom's ring, so everyone knew that they'd had their arse kicked by him.

What if you had a mace engraved with an image of your adventurer bashing someone's head in with some other mace and wounding someone with it left an wound that showed your your adventurer bashing someone's head in with some other mace.

That would be FOUR different kinds of badass.

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Misterstone

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Re: Historical event-based art objects?
« Reply #6 on: November 14, 2006, 01:36:00 am »

quote:
 What if you had a mace engraved with an image of your adventurer bashing someone's head in with some other mace and wounding someone with it left an wound that showed your your adventurer bashing someone's head in with some other mace.

That would be FOUR different kinds of badass.


... but the ultimate would be if the wound it left behind depicted your adventurer using the very same mace, not some other mace!  W00t!

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Toady One

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Re: Historical event-based art objects?
« Reply #7 on: November 14, 2006, 04:35:00 am »

I guess every time you hit somebody, you could have that engraved on the mace in the engraving, and it could nest deeply....  but it would be in the wrong order, so you'd be messing with people.
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TakiJap

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Re: Historical event-based art objects?
« Reply #8 on: November 14, 2006, 10:40:00 am »

Talking about "Phantom", engravings and such things. What if adventurer would have lots of identical decorated artifacts like amulets. Adventurer could give these amulets to people who have been friendly to him. If  player has a fierce reputation, people would think twice before attacking someone carrying that amulet. Simply it would just mean that carrier of the amulet is under the protection of player.

Similary player could always give some artifact to a person who he is going to kill soon. If player does this enough, rumour will spread and player and his artifact will become very feared.

No idea how difficult these would be to implement, but still would be quite nice.

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lumin

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Re: Historical event-based art objects?
« Reply #9 on: November 14, 2006, 11:00:00 am »

quote:
Adventurer could give these amulets to people who have been friendly to him  

Well, you can leave items on the ground and take another adventurer, later, and reclaim them.  So, perhaps you could take an item and leave it at a house and later another player could get your personalized item sort as an heirloom for his/her own adventures.

I just thought of how cool this would be when playing a Bloodline Game.  Basically, these engravings could be carried over from previous adventurers into new games.  So you could actually come in contact with the weapon that another hero used in a past game.  Also in the engravings, you could see the accomplishments of other players that they have made in their own games.  This could turn into a sort of single/multiplayer hybrid game like Spore or Noctis

[ November 14, 2006: Message edited by: lumin ]

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