A few of questions:
1. How did you handle the vanilla problem of maces being worse than hammers at everything?
2. will you add pollaxes and if so, what weapon skill will they use?
3. For ranged weapons, are they still loaded and shot in one action as in vanilla in adventure mode?
4: Is the "War pick" a Horseman's pick?
1. In
theory, my maces should be better suited against lightly- or un-armoured
victims opponents while hammers have better performance against armoured ones. However, this is DF, so results may vary.
2. The problem with adding new weapons such as that is that it can get difficult to make them... unique, in terms of performance. There already exists a few redundant weapons as it is. I opted to not include some weapons so that I could expand on the sub-type with better variety that filled in the gaps instead.
3. They should, at least from my observations. But it was recently brought to my attention that ranged doesn't quite work as I intended. I'm currently trying to re-figure it.
4. It can be described as that, yes.
Question: the item list, while varied, seems very eurocentric; do you have any plans to expand the mod in the future with other culture's weapons and armours? There's many medieval Persian, Indian, Chinese, south-east Asian swords and axes to consider, not to mention the obvious katanas of Japan. Notable examples that would be interesting to see: the dao, urumi, parashu, ciupaga, assegai/iklwa, gada, and bulawa come to mind, in terms of weapons.
My knowledge of weapons can be described as "eurocentric". I'm not too familiar with weapons outside of western europe--save for some common examples. This also ties in with my answer about redundant weapons above. On top of this I don't particularly feel that eastern weapons really
fit into the style of DF; it would feel rather ham-handed of me to try and include them, especially the more 'obscure' examples.
Not to say I would be against trying to make a more eastern-focused pack should I feel inspired to do so. I would have to do a fair bit of research though.
I noticed also that you included roman armour and clothes like the caligae; which opens up a world of possibilities in terms of ancient and prehistoric weapons + armour one could use as well. I know this is a lot of potential work; but I believe the mod would be that much more satisfying for it. Who says all dwarves have to be limited to being merely small vikings, after all?
The items in question are actually examples that could be found in Britannia, or the Roman era of Britain, and while the items carry Roman names it does not necessarily restrict their style to that, merely their construction. These particular styles of footwear would have been found in many places, and while they may have fallen out of fashion-favour in most it does not mean their use fell so rapidly with it.
A prehistoric pack for DF does sound interesting, however. I'll have to consider that rather heavily.