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Author Topic: OpenTTD: Signal Finagling simulator.  (Read 34514 times)

werty892

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OpenTTD: Signal Finagling simulator.
« on: August 27, 2014, 10:35:59 am »

Quote from: Last topic


OTTD montages.


That's what you get for using full load, Gau!


Oldest trick in the book.


Right next to my Pyramid of Awesomeness!

Open Transport Tycoon Deluxe!
What is OTTD?

I think this sums OTTD up the best:
[18:01] <Flame> lol squeegy
[18:01] <Flame> is that a mod of roller coaster tycoon or something?
[18:01] <Squeegy|Gone> no
[18:01] <Hollywars> open transport tycoon thing
[18:01] <Darkone> I'm coming~! :P
[18:01] <Flame> it looks exactly like roller coaster tycoon
[18:01] <Squeegy|Gone> it's open-source transport tycoo deluxe
[18:02] <Flame> but like
[18:02] <Flame> trains
[18:02] <Squeegy|Gone> it's...
[18:02] <Squeegy|Gone> roller coaster tycoon except without rollercoasters
[18:02] <Squeegy|Gone> and with passengers sometimes substituted with neccessities

OTTD main page: http://www.openttd.org/

So yeah. I think I would give this a bump. Any Bay12 people want to play at some time soon? Right now, as in right now, I'm hanging out on Reddit Server #1 (just search reddit in multiplayer and you will see it, once you get in ask for me, name is Werty) but ideally we could have our own server. If anyone could host, that would be awesome. Also, the game has been updated loads since that screenshot above, it's now at 1.4.2, so it will look different, be different, etc.

BigD145

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Re: OpenTTD: Signal Finagling simulator.
« Reply #1 on: August 27, 2014, 11:49:54 am »

Maybe, maybe not. We've had a server before. Got burnt out after half a dozen separate games. It was still really fun. Having partners with different priorities was both maddening and exciting to fix the screwups or make things more efficient or expand networks. It wasn't just "sit on thumbs and stuff happens". I'm also pretty sure there's a topic already.

I think this was my last big network: http://www.bay12forums.com/smf/index.php?topic=130713.msg4626967#msg4626967
Also, words of wisdom for future servers: http://www.bay12forums.com/smf/index.php?topic=130713.msg4612820#msg4612820
Going back and reading about that server was fun. Thanks werty.
Spoiler (click to show/hide)

Topics galore:
http://www.bay12forums.com/smf/index.php?topic=72501.0
http://www.bay12forums.com/smf/index.php?topic=118934
http://www.bay12forums.com/smf/index.php?topic=25358
« Last Edit: August 27, 2014, 12:05:54 pm by BigD145 »
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miauw62

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Re: OpenTTD: Signal Finagling simulator.
« Reply #2 on: August 27, 2014, 01:11:03 pm »

I'm all for us having a server, as long as the maintenance costs aren't set as ridiculously high as last time. I could basically not make any profit at all. I wanted to do passenger  transport, but even with freight transport I could not find any spots left to build a freight line. All I found was two factories somewhat near to eachother that I could connect. Upon building a short train line, some dude told me "Oh yeah, I also built there but I removed it because it wasn't profitable".

I always end up playing this game for a week or two by myself and then I get bored.
« Last Edit: August 27, 2014, 01:13:52 pm by miauw62 »
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Brons

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Re: OpenTTD: Signal Finagling simulator.
« Reply #3 on: August 27, 2014, 02:59:22 pm »

I'd like to play. But last time I played I went crazy because of all the extensions, mods and dependencies I had to install to even get onto a server. Has this become a little easier?
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McDonald

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Re: OpenTTD: Signal Finagling simulator.
« Reply #4 on: August 27, 2014, 03:44:16 pm »

I could basically not make any profit at all.
Airplanes are the solution. Build two airports on opposite ends of the map and buy as many planes as possible. Instant monies.
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BigD145

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Re: OpenTTD: Signal Finagling simulator.
« Reply #5 on: August 27, 2014, 03:57:38 pm »

I could basically not make any profit at all.
Airplanes are the solution. Build two airports on opposite ends of the map and buy as many planes as possible. Instant monies.
There are no airplanes (worth bothering with) in the beginning.
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McDonald

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Re: OpenTTD: Signal Finagling simulator.
« Reply #6 on: August 27, 2014, 04:24:30 pm »

Oh, I forgot. No idea then.
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werty892

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Re: OpenTTD: Signal Finagling simulator.
« Reply #7 on: August 27, 2014, 07:36:38 pm »

If we do play, I suggest we do vanilla, because honestly, OpenTTD is not about making money, its about building. Making the money is just a method to faciltate that.

Can anyone here host a server? It does not have to be 24/7 and the requirements are very low.

Maybe, maybe not. We've had a server before. Got burnt out after half a dozen separate games. It was still really fun. Having partners with different priorities was both maddening and exciting to fix the screwups or make things more efficient or expand networks. It wasn't just "sit on thumbs and stuff happens". I'm also pretty sure there's a topic already.

I think this was my last big network: http://www.bay12forums.com/smf/index.php?topic=130713.msg4626967#msg4626967
Also, words of wisdom for future servers: http://www.bay12forums.com/smf/index.php?topic=130713.msg4612820#msg4612820
Going back and reading about that server was fun. Thanks werty.
Spoiler (click to show/hide)

Topics galore:
http://www.bay12forums.com/smf/index.php?topic=72501.0
http://www.bay12forums.com/smf/index.php?topic=118934
http://www.bay12forums.com/smf/index.php?topic=25358
Heh, I remember that. Good times.

inteuniso

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Re: OpenTTD: Signal Finagling simulator.
« Reply #8 on: August 27, 2014, 07:40:44 pm »

NewGRFs are what makes OpenTTD so enjoyable though! NewGRF overloads can be annoying, although FIRS, a trainset or three, road vehicles/trams/streetcars, Av8 and FiSH make it much more enjoyable than standard.

Enough arguing for newgrfs though. 1.4.2 download page is linked, let's get building megaprojects. City on a mountain? Networks rivaling coop servers? Who knows.
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Lol scratch that I'm building a marijuana factory.

Sonlirain

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Re: OpenTTD: Signal Finagling simulator.
« Reply #9 on: August 27, 2014, 08:12:00 pm »

After playing Railroad Tycoon 3 i must say... i kinda miss the ability to own a factory, dynamic goods transfer... or inteligent passengers.
Still it's a fun game... especially free.
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Elephant Parade

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Re: OpenTTD: Signal Finagling simulator.
« Reply #10 on: August 27, 2014, 08:15:53 pm »

Posting to watch.
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ollobrains

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Re: OpenTTD: Signal Finagling simulator.
« Reply #11 on: August 28, 2014, 05:30:37 pm »

i usually go by the name ollo, the reddit server i think runs the latest stable so its a good one to play on
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Mapleguy555

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Re: OpenTTD: Signal Finagling simulator.
« Reply #12 on: August 28, 2014, 05:39:07 pm »

I'm up for it too.
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inteuniso

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Re: OpenTTD: Signal Finagling simulator.
« Reply #13 on: August 28, 2014, 07:22:22 pm »

After playing Railroad Tycoon 3 i must say... i kinda miss the ability to own a factory, dynamic goods transfer... or inteligent passengers.
Still it's a fun game... especially free.

Well, you can't own factories, but with 1.4.2 cargodist has been fully integrated so there is intelligent passengers, who will transfer from station to station to reach their destination, and goods transfer, at least in the sense that resources will supply certain suppliers (this might just be with ECS/FIRS)
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Lol scratch that I'm building a marijuana factory.

werty892

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Re: OpenTTD: Signal Finagling simulator.
« Reply #14 on: August 29, 2014, 09:58:26 am »

Was tooling around on the reddit server, have some pics!

Spoiler: THE MEGASTATIONS (click to show/hide)
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