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Author Topic: Galaxia: Remember Tomorrow - 4x space strategy game (Alpha15D)  (Read 83937 times)

Retropunch

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Re: Galaxia: Remember Tomorrow - 4x space strategy game (Alpha15D)
« Reply #330 on: December 03, 2014, 04:29:16 pm »

Thanks for doing this TalonisWolf, it's a great service!!!

 
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

TalonisWolf

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Re: Galaxia: Remember Tomorrow - 4x space strategy game (Alpha15D)
« Reply #331 on: December 05, 2014, 07:47:09 pm »

 Did he reply? I haven't seen an E-Mail from the address he sent yet...

 And man, I have way to much free time without Internet access or art supplies around...
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Ufnv

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Re: Galaxia: Remember Tomorrow - 4x space strategy game (Alpha15D)
« Reply #332 on: December 06, 2014, 03:12:46 am »

Looks like my mail blocked the mail or something... So shot a PM :)

Meanwhile, working on graphical update.

This is a concept of how updated ships should look like.

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TalonisWolf

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Re: Galaxia: Remember Tomorrow - 4x space strategy game (Alpha15D)
« Reply #333 on: December 06, 2014, 10:59:29 am »

 ...That looks nice, that's a Sharatar Battleship  correct?

  Also, PM'D you my E-Mail.
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Ufnv

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Re: Galaxia: Remember Tomorrow - 4x space strategy game (Alpha15D)
« Reply #334 on: December 06, 2014, 12:59:22 pm »

...That looks nice, that's a Sharatar Battleship  correct?
Sharatar Frigate. But not the final for sure, I do not really like it, as it does not feel like a big ship.

BTW, I have one question regarding Designer screen - how difficult it is to deal with multi-deck ships? Would it be better if you can see all decks at once (side by side, for example)?
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The Scout

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Re: Galaxia: Remember Tomorrow - 4x space strategy game (Alpha15D)
« Reply #335 on: December 06, 2014, 01:02:40 pm »

...That looks nice, that's a Sharatar Battleship  correct?
Sharatar Frigate. But not the final for sure, I do not really like it, as it does not feel like a big ship.

BTW, I have one question regarding Designer screen - how difficult it is to deal with multi-deck ships? Would it be better if you can see all decks at once (side by side, for example)?
That would be a nice option, but I'm used to the current deck design.
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MrWiggles

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Re: Galaxia: Remember Tomorrow - 4x space strategy game (Alpha15D)
« Reply #336 on: December 06, 2014, 03:54:27 pm »

Design Screen stuff:

Scroll wheeling through the decks would be neat.

How you delete things, sucks. Its just really unwieldy.

It'd be super awesome if you could rotate the pieces.
---
Ships with Troop Carrier Modules need the ability to transverse your empire (automatically) and pick dudes up, and they need the ability to be able to pick dudes up in batches less then 1k.

I also think that ships that are blockading a system to be able to repair and refuel if the system was capable of it. Reduce rate would be fine.
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Ufnv

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Re: Galaxia: Remember Tomorrow - 4x space strategy game (Alpha15D)
« Reply #337 on: December 06, 2014, 04:07:12 pm »

How you delete things, sucks. Its just really unwieldy.
Didn't you try right-clicking to delete?

Quote
Ships with Troop Carrier Modules need the ability to transverse your empire (automatically) and pick dudes up, and they need the ability to be able to pick dudes up in batches less then 1k.
This is completely redesigned now. Now you need to build ground units of different types and transport them with different modules. You also can use these units to defend your planet.
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TalonisWolf

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Re: Galaxia: Remember Tomorrow - 4x space strategy game (Alpha15D)
« Reply #338 on: December 06, 2014, 06:37:44 pm »


[snip]

Quote
Ships with Troop Carrier Modules need the ability to transverse your empire (automatically) and pick dudes up, and they need the ability to be able to pick dudes up in batches less then 1k.
This is completely redesigned now. Now you need to build ground units of different types and transport them with different modules. You also can use these units to defend your planet.

  A.K.A Invading just got a lot more difficult- you now will have to worry about your Garrisons and Invasion Forces, and hope you aren't overwhelmed by enemy Forces. Those forces will also require maintenance, which will force you to look for more resources. There may also be other factors to consider.
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Ufnv

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Re: Galaxia: Remember Tomorrow - 4x space strategy game (Alpha15D)
« Reply #339 on: December 07, 2014, 08:42:29 am »

  A.K.A Invading just got a lot more difficult- you now will have to worry about your Garrisons and Invasion Forces, and hope you aren't overwhelmed by enemy Forces. Those forces will also require maintenance, which will force you to look for more resources. There may also be other factors to consider.
Exactly. And now there are a number of different unit types that can be race-specific and best fitted to fight against some specific units or in some specific conditions. Like Boats for Oceanic worlds where Tanks cannot be used. Or ground support aircrafts that are excellent against tanks but weak against air fighters.
Also invading a planet now takes some time and reinforcements for ground forces are possible.
Space defence and planet defence now gives you a chance to intercept descanting units or bombs. AI now also use bombs to weaken the planet defence before invasion.
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Felius

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Re: Galaxia: Remember Tomorrow - 4x space strategy game (Alpha15D)
« Reply #340 on: December 07, 2014, 03:42:16 pm »

ptw
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Ufnv

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Re: Galaxia: Remember Tomorrow - 4x space strategy game (Alpha15D)
« Reply #341 on: December 07, 2014, 03:56:34 pm »

Another question is, how difficult is to understand the "cycled" battlefield in tactical combat? Would it be better if the battlefield was not cycled but limited by "retreat" areas?
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TalonisWolf

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Re: Galaxia: Remember Tomorrow - 4x space strategy game (Alpha15D)
« Reply #342 on: December 11, 2014, 06:55:12 pm »

Another question is, how difficult is to understand the "cycled" battlefield in tactical combat? Would it be better if the battlefield was not cycled but limited by "retreat" areas?

What are the Pros & Cons of Cycled vs. Limited by Areas?
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titaniumsub

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Re: Galaxia: Remember Tomorrow - 4x space strategy game (Alpha15D)
« Reply #343 on: December 11, 2014, 11:16:55 pm »

I believe this game is exactly what I have been looking for.  I love 2.5D 4X space games with large-scale planing, maneuvering and fighting, instead of a 3D or 4D graphic monster.

In other words, I look forward to seeing a space-era "Cossacks!" (many RTS fans know what game I am talking about).

I have just started the play-testing, feeling good but a bit slow (perhaps I should put it on a better PC and try again).  One question:  Is there anyway we are allowed to mod some graphic items, such as the race name and portraits?  Call me a "predictable box-head" or whatsoever, but I do much prefer to see human-face fighting against human-face, rather than "insectoid vs. birdoid", "kitty fighting chicken" ...... Well, I know it could be only me, but if the game designer can kindly give me some tips how to edit or mod the race portrait, or set up a folder for the related images (so that players can replace them), I will be more than grateful.  :D

Just my 2 cents.
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titaniumsub

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Re: Galaxia: Remember Tomorrow - 4x space strategy game (Alpha15D)
« Reply #344 on: December 11, 2014, 11:30:39 pm »

BTW, before I see this game, I do like "AI War Fleet Command" and "Space Empire V".  They both allow for my favorite 2.5D space wars, but SEV is turn-based in the strategic level, not real-time; and AI War ...... real time alright, and tons of units and huge fighting scales alright, no multi-player support alright (just like Galaxia), but the biggest problem is: I can not even see a d**n face or race portrait throughout this game, only units! 

This "faceless" style makes me somehow uncomfortable, just like being lost in space and do not know whom I shall scream to.  Come on, I am still human (am I?), not an AI player who might be totally indifferent with how the friend or foe look like.

So if I can find a good story or at least some interesting human faces in this game design, I think I can dump AI war for good.  :)
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