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Author Topic: A F.A.T.A.L. Experiment: Reboot!-Delayed  (Read 22490 times)

BlitzDungeoneer

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Re: A F.A.T.A.L. Experiment: Reboot?
« Reply #180 on: May 24, 2015, 02:17:05 am »

Suppose I might be interested.
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Harry Baldman

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Re: A F.A.T.A.L. Experiment: Reboot?
« Reply #181 on: May 24, 2015, 02:19:57 am »

I've already got a sheet somewhere among your docs, so why not? It was actually a character I was interested in playing out, too. Though I could try to make a new one sometime next week.
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My Name is Immaterial

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Re: A F.A.T.A.L. Experiment: Reboot?
« Reply #182 on: May 24, 2015, 02:43:47 am »

I have no intention of beginning thinking about this for another 4 weeks, once I am free again for the summer.

Tawa

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Re: A F.A.T.A.L. Experiment: Reboot?
« Reply #183 on: May 24, 2015, 03:03:00 pm »

Best of luck you crazy bastards.
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BlitzDungeoneer

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Re: A F.A.T.A.L. Experiment: Reboot?
« Reply #184 on: May 24, 2015, 03:04:11 pm »

Best of luck you crazy bastards.
Why, thank you.
I have no intention of beginning thinking about this for another 4 weeks, once I am free again for the summer.
AHAHAHAHAHA!
Good luck with that.
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GentlemanRaptor

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Re: A F.A.T.A.L. Experiment: Reboot?
« Reply #185 on: May 24, 2015, 03:39:28 pm »

I do still have my horrible, soulless, completely arbitrary abomination in a google doc, so why the hell not.
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Varee

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Re: A F.A.T.A.L. Experiment: Reboot?
« Reply #186 on: May 25, 2015, 05:08:10 am »

Well I think my char is still around somewhere so I dont mind bringing it back.
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exdeath

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Re: A F.A.T.A.L. Experiment: Reboot?
« Reply #187 on: May 25, 2015, 07:58:36 am »

To simplify stuff, some of the guys here that know how to program, could do some decent character generator for fatal, for the sake of simplifying stuff.
The original generator is not good enought.

Lastest version of this free rpg I was able to find http://ericphillips.info/media/FATAL.pdf
« Last Edit: May 25, 2015, 08:04:08 am by exdeath »
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XXXXYYYY

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Re: A F.A.T.A.L. Experiment: Reboot?
« Reply #188 on: May 25, 2015, 09:16:35 am »

To simplify stuff, some of the guys here that know how to program, could do some decent character generator for fatal, for the sake of simplifying stuff.
The original generator is not good enought.
I would do it, but I'm not toughing that rulebook with a hundred foot pole.
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Helgoland

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Re: A F.A.T.A.L. Experiment: Reboot?
« Reply #189 on: May 25, 2015, 09:30:19 am »

How about ~22 nine-feet Poles touch it for you?
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My Name is Immaterial

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Re: A F.A.T.A.L. Experiment: Reboot?
« Reply #190 on: May 25, 2015, 03:33:26 pm »

To simplify stuff, some of the guys here that know how to program, could do some decent character generator for fatal, for the sake of simplifying stuff.
The original generator is not good enought.
Well, that sort of defeats the premise of the question that I'm posing: what if we play FATAL like it was meant to be played? Is it any good?

Lastest version of this free rpg I was able to find http://ericphillips.info/media/FATAL.pdf
Yes, this is V2, the most recent one.

BlitzDungeoneer

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Re: A F.A.T.A.L. Experiment: Reboot?
« Reply #191 on: May 25, 2015, 03:45:55 pm »

From what I remember, FATAL did come with a chargen though.
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Orange Wizard

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Re: A F.A.T.A.L. Experiment: Reboot?
« Reply #192 on: May 26, 2015, 05:09:15 pm »

How about ~22 nine-feet Poles touch it for you?
Well, you know what it's like with the Poles and hard work for low wages...

...

Also, you're doing this? My best wishes go with you.
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Graknorke

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Re: A F.A.T.A.L. Experiment: Reboot?
« Reply #193 on: May 26, 2015, 05:43:48 pm »

what if we play FATAL like it was meant to be played? Is it any good?
I think you can glean a good answer from the rulebook. It's a fucking mess of cross-referencing stats and awkward rolls.
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EnigmaticHat

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Re: A F.A.T.A.L. Experiment: Reboot?
« Reply #194 on: May 27, 2015, 02:09:31 am »

Maybe you guys should find a different terrible RPG to play.

Like one of those post-apocalypse games where you have to roll for 100 different mutations at the start and you can die during character generation?
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