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Author Topic: Hibernation  (Read 903 times)

tonnot98

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Hibernation
« on: August 26, 2014, 07:29:33 pm »

I feel as if the forums are just hibernating until 40.XX becomes stable, anyone else feel like this?
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Plancky

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Re: Hibernation
« Reply #1 on: August 26, 2014, 07:31:20 pm »

I think 40.XX is stable now.

Telgin

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Re: Hibernation
« Reply #2 on: August 26, 2014, 08:59:00 pm »

I'm still kind of hovering around and waiting for the plants to be finished before I really dive into the game again.  I think there's probably a few others like that, or who are waiting to get a feel for when the new versions are going to slow down a bit.  It's a bit hard to get invested in a fort when a new version might come along and break save compatibility, yet have important fixes.
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Dirst

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Re: Hibernation
« Reply #3 on: August 27, 2014, 04:34:21 pm »

I'd like to second Plancky's statement, the game is at least as stable at 0.34.11 ever was and we seem to be past any save-compatibility issues.  Toady has bent over backward and jumped through hoops to ensure that his fixes fix prior-version saves, although that doesn't make a future save-incompatibility impossible.

The people who are hibernating are the ones who rely on third-party tools to get them through the working day.  Dwarf Therapist is up-to-date now, DFHack is stable only on 0.40.08, and Stonesense is technically not released for 0.40.XX at all although it works fine for me (on a DFHack-equipped 0.40.08) if you avoid the experimental "overlay" mode.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

neblime

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Re: Hibernation
« Reply #4 on: August 27, 2014, 07:17:02 pm »

if by stable you're referring to crashes or bugs that otherwise kill you or make the game UNPLAYABLE, not just unpleasant,
i'd say the game is fine now.  the way morale and sneaking works makes adventure mode a bit too easy to be fun, but i'd be prepared to say it's "stabe"
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Valtam

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Re: Hibernation
« Reply #5 on: August 27, 2014, 07:59:43 pm »

I also think it has hit a really neat point. Unusual (but terrible) crashes seemingly are no more, as of .10, and all that's left are the really obscure things that are hard to reproduce and probably wont happen on a neat 20 year-world, which is what I expect to play until every town and civilized crevice gets unstoppably conquered by goblins.

the way morale and sneaking works makes adventure mode a bit too easy to be fun, but i'd be prepared to say it's "stabe"

I really thought this was already covered by "Made people that are attacked briefly have some knowledge of attacker's position" and "Made attacker always look at target upon initiating attack" in the last bugfix. Haven't personally tested how it works now, but we can always challenge ourselves to fight without sneaking, and see how far we get.
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my first quest was to seige a nemacrcors tower i killed 3 nemacrcors the got killed by a zombie fly.
How on earth did you manage to do that twice?