Saresh healed to full health (10+5+7=22)
Saresh's Attack
Saresh's to Hit=94-15-1-15+10=73. Roll: 43. Hit!
Saresh's Critical=12-1=11. Roll: 31. No Critical.
Damage=11-3-1-1=6
Club Thug A's Counterattack
Club Thug A's to Hit=74+15-8-10=71. Roll: 78. No Hit.
Even with the cover of the forest, the bandit is attacked by Saresh, who manages to hit him without retaliation.
Enemy Phase 3
Bow Thug A moves to 7,10 and attacks Hix
Club Thug A moves to 11,9 and attacks SareshBow Thug A's First Attack
Bow Thug A's to Hit=101-2=99. Roll: 45. Hit!
Bow Thug A's Critical=7-2=5. Roll: 86. No Critical.
Damage=8-2=6
Hix's Counterattack
Hix's to Hit=89-10=79. Roll: 56. Hit!
Hix's Critical=2-2=0. No Critical
Damage=13-2-1=10
Bow Thug A's Second Attack
Bow Thug A's to Hit=101-2=99. Roll: 7. Hit!
Bow Thug A's Critical=7-2=5. Roll: 72. No Critical.
Damage=8-2=6
The bandit archer manages to score two good shots on Hix, making him fall to the ground. He is heavily wounded, and will need help.
Club Thug A's Attack
Club Thug A's to Hit=74+15-8-10=71. Roll: 31. Hit!
Club Thug A's Critical=1-2=0. No Critical
Damage=14+1-(4-2)=13
Saresh's Attack
Saresh's to Hit=94-15-1-15+10=73. Roll: 36. Hit!
Saresh's Critical=12-1=11. Roll: 41. No Critical.
Damage=11-3-1-1=6
The bandit finally decides to retaliate and attack Saresh. Those clubs hit very hard, that cannot be doubted, but Saresh manages to hit the bandit again.
Player Phase 4
Varion recovers 2 HP (Renewal)
EXP: 68/100
Don't allow enemy units to stand on the fortress tile and rout the enemy
The house were the Bandit Boss is standing represents the village. The house northern from it is a cabin in the woods.
Hix 0/17 3 turns left to save him
Saresh 3/16
Varion 17/20
Kautof 18/18
Cristoph 15/15
Club Thug A: 8/20
Club Thug B: 0/20
Club Thug C: 0/20
Club Thug D: 20/20
Sword Thug A: 0/18
Sword Thug B: 0/18
Bow Thug A: 8/16
Bow Thug B: 0/16
Bandit Boss: 22/22