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Author Topic: Knights of the Empire (FEF IC) Chapter III: More than meets the eye  (Read 26843 times)

Swordstar

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Re: Knights of the Empire (FEF IC) Chapter I: Unpredictable Weather
« Reply #165 on: September 27, 2014, 11:16:29 pm »

6-9
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Solymr

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Re: Knights of the Empire (FEF IC) Chapter I: Unpredictable Weather
« Reply #166 on: September 28, 2014, 05:03:17 am »

"He" looked at his finger, confused by all the new information he received in a split second, but it wasn't the time to think as the battle wasn't finished yet.

Zap Pikeman.
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darkpaladin109

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Re: Knights of the Empire (FEF IC) Chapter I: Unpredictable Weather
« Reply #167 on: September 28, 2014, 05:32:38 am »

6-10, heal Kya.
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Khaiel

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Re: Knights of the Empire (FEF IC) Chapter I: Unpredictable Weather
« Reply #168 on: October 04, 2014, 02:32:53 pm »

Kya is fully healed

Code: (Seraphim vs Pikeman C) [Select]
Seraphim's First Attack
Seraphim's to Hit=90-2-15=73. Roll: 57. Hit!
Seraphim's Critical=33-2=31. Roll: 12. Critical!
Damage=10x2=20

Lightning comes from the sky following Seraphim's wishes, killing another mercenary. It seems the mercenary's weapon is in perfect condition, though.
Seraphim gets an Iron Pike

Meanwhile, the Knights and Klaira advance.

Enemy Phase 5

"What are you doing, fool?. Fire at the mage!"

Ballista Operator moves to 2,5, and attacks Saresh with his crossbow

Code: (Ballista Operator vs Saresh) [Select]
Ballista Operator's First Attack
Ballista Operator's to Hit=79-11=68. Roll: 10. Hit!
Ballista Operator's Critical=3-3=0. No Critical.
Damage=16-6=10

The mercenary ignores his orders, and attacks Saresh, more concerned with his own survival.

Player Phase 6



Enemy Stats
Allied Stats

Spoiler: HP (click to show/hide)

EXP: 38/100

Spoiler: Victory Conditions (click to show/hide)
Spoiler (click to show/hide)
« Last Edit: October 04, 2014, 02:45:11 pm by Khaiel »
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Swordstar

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Re: Knights of the Empire (FEF IC) Chapter I: Unpredictable Weather
« Reply #169 on: October 04, 2014, 02:44:13 pm »

6-5, point sword at boss

"You will lose here. Surrender now and perhaps you will not lose your life as well."
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CrimsonEon

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Re: Knights of the Empire (FEF IC) Chapter I: Unpredictable Weather
« Reply #171 on: October 04, 2014, 03:47:54 pm »

Hix merely leisurely strolls up the hill, tabbing through his tome.
Hix to 7,9.

GiglameshDespair

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Re: Knights of the Empire (FEF IC) Chapter I: Unpredictable Weather
« Reply #172 on: October 04, 2014, 04:15:01 pm »

"Oi!" she called to the knights. "Don't kill him before I get there!
5, 11
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You fool. Don't you understand?
No one wishes to go on...

Varee

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Re: Knights of the Empire (FEF IC) Chapter I: Unpredictable Weather
« Reply #173 on: October 04, 2014, 07:32:00 pm »

6,3 attack
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Living on the opposite part of the world is sometime a problem

Rolepgeek

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Re: Knights of the Empire (FEF IC) Chapter I: Unpredictable Weather
« Reply #174 on: October 05, 2014, 12:06:11 am »

5.4, cringe as Varion starts getting beat down by axe wielders
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Solymr

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Re: Knights of the Empire (FEF IC) Chapter I: Unpredictable Weather
« Reply #175 on: October 06, 2014, 08:55:28 am »

Move to (7,3) electrify swordsman if he's alive and axeman if he's not.

After that's done, Seraphim notices the soldier next to him having a special distinction.

: That symbol... It's slightly different, but still recognizable. Are you by any chance, a member of the Order of Heaven?
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darkpaladin109

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Re: Knights of the Empire (FEF IC) Chapter I: Unpredictable Weather
« Reply #176 on: October 06, 2014, 09:12:01 am »

5-5, heal Kautof.
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Varee

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Re: Knights of the Empire (FEF IC) Chapter I: Unpredictable Weather
« Reply #177 on: October 06, 2014, 10:53:58 am »



"We are weird masked talking armor, we can talk more after these bandits are gone."
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Khaiel

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Re: Knights of the Empire (FEF IC) Chapter I: Unpredictable Weather
« Reply #178 on: October 07, 2014, 08:00:32 am »

"Surrender? You don't know who you are talking to!"

Code: (Saresh vs Ballista Operator) [Select]
Saresh's Attack
Saresh's to Hit=96-15-12+10=79. Roll: 23. Hit!
Saresh's Critical=12-4=8. Roll: 8. Critical!
Damage=(12-6-1)*3=15

Ballista Operator's Counterattack
Ballista Operator's to Hit=79-11-15-10=43. Roll: 73. Miss!

Saresh's charge is quite succesful, but the mercenary still holds, protected by his armor.

Code: (Christoph heals Kautof) [Select]
Christoph Heals Kauotf 10+7+5=22 HP. Kautof is at 19 HP
Code: (Varion vs Sword Mercenary A) [Select]
Varion's Attack
Varion's to Hit=95-3+15=107. Autohit!
Varion's Critical=12-3=9. Roll: 57. No Critical.
Damage=11+1-3=9

Sword Mercenary A's Counterattack
Sword Mercenary A's to Hit=83-5-15=63. Roll: 47. Hit!
Sword Mercenary A's Critical=3-1=2. Roll: 95. No Critical.
Damage=14-1-7-2=4

Varion and the mercenary exchange blows, with Varion's armor protecting him from most of the harm.

Code: (Seraphim vs Sword Mercenary A) [Select]
Seraphim's First Attack
Seraphim's to Hit=90-3=87. Roll: 25. Hit!
Seraphim's Critical=33-3=30. Roll: 46. No Critical.
Damage=10

With the addition of Seraphim's lightning to Varion's charge, the mercenary is taken down.

Enemy Phase 6

Lambrose moves to 4,5 and attacks Kya
Axe Mercenary B moves to 6,2 and attacks Varion
Axe Mercenary A moves to 5,3 and attacks Varion
Ballista Operator moves to 2,6 and attacks Saresh


"Prepare to die!"

Code: (Lambrose vs Kya) [Select]
Lambrose's Attack
Lambrose's to Hit=107-10-17-4=76. Roll: 25. Hit!
Lambrose's Critical=4-2-10=0. No Critical.
Damage=11-3=8

Code: (Axe Mercenary B vs Varion) [Select]
Axe Mercenary B's Attack
Axe Mercenary B's to Hit=80+15-5=90. Roll: 27. Hit!
Axe Mercenary B's Critical=1-1=0. No Critical.
Damage=15-6-2+1=8

Varion's Counterattack
Varion's to Hit=95-15-2=78. Roll: 91. Miss!

Code: (Axe Mercenary A's vs Varion) [Select]
Axe Mercenary A's Attack
Axe Mercenary A's to Hit=80+15-5=90. Roll: 3
Axe Mercenary A's Critical=1-1+10=10. Roll: 79
Damage=15-6+1=10

The combined attacks of the Axe mercenaries bring Varion down to the ground, still breathing, but not for long.

Code: (Ballista Operator vs Saresh) [Select]
Ballista Operator's Counterattack
Ballista Operator's to Hit=79-11-15-10=43. Roll: 58. Miss!

Player Phase 7



Enemy Stats
Allied Stats

Spoiler: HP (click to show/hide)

EXP: 53/100

Spoiler: Victory Conditions (click to show/hide)
Spoiler (click to show/hide)
Klaira couldn't move to 5,11 this turn. She would need 2+4=6 Movement to do that.
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