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Author Topic: Builders moving slowly?  (Read 2251 times)

Kohou

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Builders moving slowly?
« on: August 25, 2014, 09:55:06 pm »

Hey guys, I've got a weird behavior, and I'm not sure if it's a bug or working as intended...

I'm noticing that when I designate a wall to be built, the masons are moving at about 1/3 of their normal speed when carrying the stones to the place I've designated.  I don't notice them doing this when hauling rocks to workshops. 

It's gotten to the point that building is not really an option anymore, because it takes so long to carry stones that I can't even build defenses.  (It took the better part of a season for 2 masons to build a 4-stone wide wall).  I'm using 0.40.09, so maybe it got fixed in .10, but I see nothing in the patch notes.

Does anyone have any suggestions for me?
Thanks, all.
« Last Edit: August 25, 2014, 09:58:29 pm by Kohou »
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Spectre Incarnate

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Re: Builders moving slowly?
« Reply #1 on: August 25, 2014, 10:29:01 pm »

I'm noticing that when I designate a wall to be built, the masons are moving at about 1/3 of their normal speed when carrying the stones to the place I've designated.  I don't notice them doing this when hauling rocks to workshops.

Yes, they move slowly now when moving heavy things like stone. Have a small stone stockpile with wheelbarrows assigned near your workshops that need stone like mason/craftsdwarf shops.

But what you really need for the wall are BLOCKS, so have your mason make stone blocks on repeat for a while. You get 4 blocks from one stone. Each block can then be used to make a section of wall and are much lighter objects!  :)

« Last Edit: August 25, 2014, 10:34:02 pm by Spectre Incarnate »
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Kohou

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Re: Builders moving slowly?
« Reply #2 on: August 25, 2014, 11:04:01 pm »

You R My Hero!
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wlmartin

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Re: Builders moving slowly?
« Reply #3 on: August 26, 2014, 05:43:19 am »

Hey guys, I've got a weird behavior, and I'm not sure if it's a bug or working as intended...

I'm noticing that when I designate a wall to be built, the masons are moving at about 1/3 of their normal speed when carrying the stones to the place I've designated.  I don't notice them doing this when hauling rocks to workshops. 

It's gotten to the point that building is not really an option anymore, because it takes so long to carry stones that I can't even build defenses.  (It took the better part of a season for 2 masons to build a 4-stone wide wall).  I'm using 0.40.09, so maybe it got fixed in .10, but I see nothing in the patch notes.

Does anyone have any suggestions for me?
Thanks, all.

Yeah, i noticed this too.
I think there is some kind of grading to speed vs weight carried

Although when we took down a swamp titan that weighed something like 30k¬ (i think, either way it was massive) 1 dorf managed it and just walked slower.
Personally if wall = 1 stone and table = 1 stone the carry should be the same, it should only matter when the weight is much bigger

But even then, i reckon carrying large weight needs multiple people or some kind of carrying apparatus
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greycat

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Re: Builders moving slowly?
« Reply #4 on: August 26, 2014, 12:09:19 pm »

I think there is some kind of grading to speed vs weight carried

It depends on the dwarf's strength as well.  It has changed since 0.34.  Dwarves in 0.40.x have much greater variance in their personal strength/weakness, or at least in how their strength/weakness affects their hauling speed.  Dwarves who are "weak" or "very weak" will be dramatically slower than normal/strong dwarves when moving heavy objects around.
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Levi

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Re: Builders moving slowly?
« Reply #5 on: August 26, 2014, 12:11:16 pm »

But what you really need for the wall are BLOCKS, so have your mason make stone blocks on repeat for a while. You get 4 blocks from one stone. Each block can then be used to make a section of wall and are much lighter objects!  :)

Oh, I didn't realize that.  That will be helpful in the future.  :)
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Spectre Incarnate

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Re: Builders moving slowly?
« Reply #6 on: August 26, 2014, 01:22:57 pm »

You R My Hero!

*blush*
Hehe, thanks, glad I could help.  :)

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Deboche

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Re: Builders moving slowly?
« Reply #7 on: August 26, 2014, 02:40:47 pm »

Personally if wall = 1 stone and table = 1 stone the carry should be the same, it should only matter when the weight is much bigger
Not really, they carry the whole stone to build the wall and it's a pretty big boulder if it can be turned into 4 blocks and each block can become a piece of wall. If you take each wall to be 1x1 meter and say 30cm thick(which is probably a low estimate), it's a big stone we're talking about.

The table would have most of the rock material taken out of it to be shaped into a table.

I wouldn't be surprised if materials in general got an overhaul at some point. Right now, you can turn one log or one rock into one flute or one nest box.

Same thing with metals, you can turn one metal bar into a bucket or into a chain and if you've ever had a well, you know it's a pretty big chain. You do need 3 bars for a breastplate and different things need different numbers of bars but I think the calculation is made based on how valuable the item is to the player rather than how much raw metal it requires.
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draeath

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Re: Builders moving slowly?
« Reply #8 on: August 26, 2014, 03:09:17 pm »

They don't trim the stone at the stockpile though, but after bringing it to the workshop. You would expect the same hauling speed no matter what the end purpose of the rock, up until the rock is changed in some fashion.
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Spectre Incarnate

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Re: Builders moving slowly?
« Reply #9 on: August 26, 2014, 03:32:29 pm »


I've thought about this too, but I guess I chock it all up to tiles being representatives of an object, like a board game. We know the soldier figures on our Risk board are not actually astronomically sized people.. the same way we know dragons and forgotten beasts are most likely larger than they are represented on the DF board, but are still only a single tile. When a boulder is cut into four blocks, I just figure it was a *really big boulder* chosen for the job. lol

Course... now trees are the right size and dragons/beasts are still a single tile. Perhaps consistency in DF sizing is a little... beyond DF at this point.  ;D

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smjjames

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Re: Builders moving slowly?
« Reply #10 on: August 26, 2014, 03:37:06 pm »

Yeah, the only reason why trees can be multitile is because they don't move around. Unless you chop them down of course.
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Spectre Incarnate

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Re: Builders moving slowly?
« Reply #11 on: August 26, 2014, 03:56:22 pm »

Yeah, the only reason why trees can be multitile is because they don't move around. Unless you chop them down of course.

Wagons are multi-tile and can move. They are also considered a *creature* in the RAWs... which I find waaay too amusing.
Sometimes, DF is... just DF. It can be its own little snowflake sometimes.

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draeath

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Re: Builders moving slowly?
« Reply #12 on: August 26, 2014, 04:43:10 pm »

Well, this particular instance is hardly unique to DF. Most (all?) of the classig rogue derivatives like angband have the same "problem" - and even then you have wierdness with other games such as the classic XCOM. You had multi-tile objects there, but there were fun bugs - if you mind-controlled part of a multi-tile alien, the alien would attack itself (since only the one tile changed).
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Quietust

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Re: Builders moving slowly?
« Reply #13 on: August 26, 2014, 08:30:40 pm »

Yeah, the only reason why trees can be multitile is because they don't move around. Unless you chop them down of course.

Wagons are multi-tile and can move. They are also considered a *creature* in the RAWs... which I find waaay too amusing.
Wagons are something of a special case, though - they are the only multi-tile creatures in the game, and all of their appearance and behavior logic is pretty much hardcoded (based on the EQUIPMENT_WAGON raw token).
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