I can't believe I have let this sit without updates for so long.
I'll be honest, I haven't spend what I should have spent on this project the last few days this week, so my apologies. I've been working on porting a r5 script to our dfhack installation to try and bring the building-hacks script in, but I'm having issues.
I've now got 36 buildings setup and ready, and I'm busy creating reactions for them. I will be working next week on a plan, diagram and overall tech tree/path for the race so that I can start on balance and tuning.
Onto the discussion from a few posts ago -
Naga will be split, scale-wise, between castes and genders. Female 1/2 scale, male full scale. This, I think, is really the best way to go. This will allow for several things - A better reinforcement of the idea that male castes are melee, and female ranged - allows for better early game militia coverage in a pinch, but still makes the full race quite vulnerable overall - allows for the lack of armor to not be as much of a hindrance to archers/mages who get too close - allows for the scale upgrades (a serious investment) to be actually worth it for some castes.
Taldrus - Thanks for the comments. I appreciate the egg-laying suggestions. I have, linked earlier in the thread, old creature raws. I'd post the current ones, but I've mucked with the castes for greater diversity (not vital diversity, just attribute/skill/interactions, just for a bit more flavor), and broken something. That's on my list, but any changes you make to the raws as attached, I can quickly add to my current ones for testing. Also - While the naga are interested in the HFS as far as an end goal (everyone should WANT candy...), that isn't the driving force for them. My idea is that they want to expand beyond the seas, so the main focus for them is establishing several forward bases on land that they can use for positioning, should they need to vacate the seas, as their gods have told them they might need to. All in all, they'll be flooding a fortress, just with habitable, and usable, 3/7 water (not floods of full 7/7).
Boltgun - I've tried fixnakedregular, but for whatever reason, I'm still seeing happiness drop like a stone months into my playtests. I'll mess around with it some more, maybe it actually isn't the nudity that's causing issues...
Omni - I'd love to hear your thougts and ideas. I think we're on the same page with castes, I have spell casters (but I have 2), one agile male, and one tanky male. I also added in a caretaker/feeding/protective caste, as I thought there needed to be a less militant caste for balance. The spawning pools is actually a great idea. I love the basis of that idea, and maybe can do something like that with the creature pit that I have. The pit is an animal training/feeding center that has an addon to it which will allow for creature unlocks. I've been looking for a second addon, so maybe that could be part of it.
I hate to leave you without something substantial, so I thought I'd toss a story out for you -
I have loved the recent thread that smake made, doing arena tests, so I tried a few of my creations out... Suffice to say that an ironclad giant spitting cobra, a war-trained shark and a fully grown hydra can take down an ogre. Similarly, it is pretty even between groups of unarmored orcs/uruks/ologs and myrmidons/raiders/oracles. The oracles have an interaction that puts people to sleep from range, which helps. myrmidons are surprisingly resilient, but pack a punch (or tail whip, as the case may be) that can hurt. Currently, armed is a different story. Ronin still destroy everything. I'll see if adding some kind of a trident would help with that. Still, I think they're in a pretty good place so far. I'm pretty happy, and I'm liking the way these particular experiments have turned out.
I hope to update some time this coming week, but certainly next weekend I hope to have a full flowchart of buildings and reactions.
Cheers.