It's time to play Everyone is John, a rules-light RPG about John.
Who is John, you ask? John is a man who lives in Minneapolis. He is also completely insane. You, the players, play the voices inside of John's head. Each voice has a character sheet that will appear as follows.
Name
Willpower
Skills
Obsession
Your voice's name is pretty straightforward. Willpower is used to wrest control of John from other voices and to help with difficult tasks. Most voices start with 10 willpower. Skills are anything your voice is good at, written in short phrases such as "Excellent driver" or "World's greatest nose-picker". Most voices take 2 skills, but you can take 3 if you sacrifice 3 of your starting willpower. Each voice gets 1 Obsession. Obsessions are SUPER SECRET and are the game's victory condition. Obsessions come in three grades:
Level 1: (pretty easy to accomplish, like "Pigging out on candy")
Level 2: (more difficult or risky, like, "dressing up in women's clothing and hitting on strangers")
Level 3: (nearly impossible to accomplish, like, "Blowing up buildings").
The harder obsessions count more than the easier ones. All sheets should be delivered by PM, unless you want the other players to know your objective.
RULES:
Play begins with John waking up in the morning, and a test for control of him. In order to do this test, all voices interested in controlling John will bid Willpower (in spoilers, no peeking until everyone's placed their bids). If two voices both bid the highest Willpower, a roll-off occurs. Highest roll wins. The voice that wins loses the Willpower they bid, and then they have control of John. When John attempts anything that an ordinary person might fail at, he must roll 1d6. If what he is attempting is covered by the current voice's Skills, he must roll a 3+. If it isn't covered by the Skills, he must roll a 6+. However, voices may spend Willpower before the roll to add +1 to the roll for every Willpower spent. If John gets hurt, another test for control occurs. If nothing occurs for about 10 minutes, I roll a d6. On a 4+, John falls asleep. When he awakes, another test for control occurs and all voices gain 1 Willpower. The game ends when all voices run out of Willpower, or when John is dead. At this point, voices multiply the number of times they completed their Obsession by their Obsession's level. The player with the most points wins!
I will be rolling the dice, mostly. If you wish to roll the dice yourself, I'll create a Roll20 room and invite you. Roll there and post results here. I'll take 4 players for the game, but I might be convinced to take 2 more if there's enough interest.