It used to pick up some interest before: http://www.bay12forums.com/smf/index.php?topic=19094.0
I haven't done anything with Forgotten Realms since then, so it would be interesting to see it in the new version, with all the cool stuff Toady has added since then.
Deon, why are you everywhere? You're like the Brandon Sanderson of sprite making and roguelike modding. Seriously.
Deon is everywhere, heck, my friend recommended I check out another ASCII Roguelike called Cataclysm:DDA, and he was there too, heck his texturepack was part of the default game.
Oh, and this is a awesome idea, never played DnD before but Baldur's Gate and Baldur's Gate 2 was awesome, with the amazing creatures and powers (especially when I found my mage could talk to his familiar, I screamed like a schoolgirl) I hope this mod is made, I and curious to see how the magic and monsters are implemented. I would like the see familiars implemented as they could be interesting additions to military (transforming imp anyone?), and it would be cool to see alot of the magic implemented, but I think wild mages should atleast make the cut, due to the massive amount of !!FUN!! they bring(Nahal's Reckless Dweomer could either turn them to stone, or a woman, or just make the caster explode into sunfire.)