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Author Topic: Allow adventurers to memorize areas as they explore  (Read 682 times)

Malaclypse

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Allow adventurers to memorize areas as they explore
« on: August 24, 2014, 03:14:46 pm »

When exploring dungeons, sewers, cavern layers, caves, etc. I am often frustrated by having to re-explore an area that I have already passed through in order to find my way out, due to that area becoming blacked out again as if I had never been there (perhaps due to transition from one area to another?). Sometimes I explore an area thinking it is a new branch of whatever I am exploring, only to realize that it is a part that I already finished exploring.

I do not think this is entirely bad. After all, it is unrealistic to expect your intrepid dungeoneer, spelunker, septic scourer, or urban explorer to keep a perfect map in their head of where they have been.

My solution: give adventurers a mapping skill that is affected by the spacial sense and memory attributes. Allow them to actively memorize an area as they explore, and prevent it from getting blacked out due to area transitions or whatever it is that makes that happen. The amount they are able to keep memorized or the length they can keep it memorized would be determined by the mapping skill. The memorized area would remain mapped until mapping mode is toggled off, fast travel is used, or their memory reaches its limit. Mapping mode could (perhaps) lower your speed a little, dependent on your skill level.

I think this would make exploration more fun without taking the challenge out of it, and increase its realism. It would make the adventurer's memory what counts in this aspect of the game, rather than the player's.
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Bumber

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Re: Allow adventurers to memorize areas as they explore
« Reply #1 on: August 24, 2014, 08:22:39 pm »

http://dwarffortresswiki.org/index.php/DF2014:Adventurer_mode#Starting_Attributes
Quote
Memory: Memory aids greatly in mapping out areas as the higher your memory the longer you'll remember an area. As you explore you'll forget previously explored areas, causing them to appear blank, as if you had never been there. If you have low enough memory you'll forget areas of large locations like underground catacombs while you're still in them, making finding your way very confusing, as things like the exit wont be visible anymore until you find it again. Best to have at least average memory.
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Putnam

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Re: Allow adventurers to memorize areas as they explore
« Reply #2 on: August 25, 2014, 12:56:03 am »

Yeah, they do that already. Don't take memory as a dump stat.

Malaclypse

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Re: Allow adventurers to memorize areas as they explore
« Reply #3 on: August 25, 2014, 12:49:41 pm »

Derp. I checked the suggestions forum but forgot to check the wiki. That said, my current adventurer has memory at superior (solely for my immersion, as I did not know that it actually did anything), yet I still have big problems with this. I do feel it would be neat to have a way of actively memorizing as you explore, perhaps lowering the rate at which you forget at the cost of a significant speed reduction (taking the time to take a good look at your surroundings to fix them in memory). If you get into a bad situation and need to escape fast, you can turn off active memorization and make a run for it... but then you find that in your panic the location of the exit has slipped your mind, though you could remember it moments ago.
« Last Edit: August 25, 2014, 01:59:22 pm by Malaclypse »
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