Kobold Camp has just been updated to 1.61!
The big change: Wicker!When I released Kobold Camp I knew I would probably find things I wanted to change right away. One big thing that was lingering over the mod was that I had removed Stalk Wood, an old farmable crop that produced wood, which allowed Kobolds to embark in areas with little to no trees. I wasn't sold on this solution and didn't like the way Stalk Wood worked, so I removed it, but I didn't initially have a replacement for it. Thankfully, many people have offered to let me reuse parts of their mods, including milo christiansen, creator of Rubble. One thing included as an option in Rubble is the ability to create and craft things from Wicker, a concept I immediately loved. So now, Kobolds have a new workshop, the Basketry, where they can process plants like rope reed and pig tails into Wicker, which can be used to craft Wicker Baskets (bins), Wicker Cabinets, Wicker Chests, Wicker Tables, and Wicker Chairs. Wicker will by no means replace wood, but it gives a wood strapped camp another option.
Other changes:
-Changed the readme to be the format that git/github like (README.md) and cleaned up the readme also
-added some leather armor reactions, moved the fur bed reaction, to Bushcraft Workshop
-added bone cages and statues to Bushcraft workshop
-continuing to tweak on entity_itemthief (aka Kobold Trading partners) [still needs work and testing]
-added the ability to extract blood and brew it into alcohol (idea from Masterwork DF by Meph)
-made weapon stones more effective (thanks, AJC!)
-made vermin edible
DOWNLOAD 1.61I would advise to change all the worldgen profiles to check "visible caves:yes", that way people can embark on caves and get to the caverns, even without digging rock. It really makes for a different embark.
I will have to playtest this and see how it works but I am interested. Thanks for the idea.