Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 15

Author Topic: Skull Cave Rescue(d) - GURPS Dungeon Crawl - 3/5 players  (Read 15604 times)

Varee

  • Bay Watcher
    • View Profile
Re: Skull Cave Rescue - GURPS Dungeon Crawl - 3/3-5 players
« Reply #75 on: September 01, 2014, 05:16:22 am »

Hit the wooden door as hard as i can and then walk in
Logged
Living on the opposite part of the world is sometime a problem

NobodyPro

  • Bay Watcher
    • View Profile
Re: Skull Cave Rescue - GURPS Dungeon Crawl - 3/3-5 players
« Reply #76 on: September 01, 2014, 06:11:18 am »

Vorot hits the door, smashing it to pieces. He steps through the remains and walks into the room. Inside he sees four men being lowered through a hole in the floor on some kind of platform. One of the men is clearly gagged. All of them are shocked by Vorot’s dramatic entrance. The men on the platform quickly disappear down the hole but the two other men in the room turn and draw their weapons, an axe and a pick. They clearly weren’t expecting an Orge.

Kalen prepares to act. ((He will be able to do more in his following actions to make up for ‘lost time’))

Isabelle sprints back to the cave, jumps from top of the small cliff, turns around and enters the sloped passage as Vorot walks through the doorway.
Logged

Varee

  • Bay Watcher
    • View Profile
Re: Skull Cave Rescue - GURPS Dungeon Crawl - 3/3-5 players
« Reply #77 on: September 01, 2014, 06:15:08 am »

How far are they? And how far is the hole?
Logged
Living on the opposite part of the world is sometime a problem

NobodyPro

  • Bay Watcher
    • View Profile
Re: Skull Cave Rescue - GURPS Dungeon Crawl - 3/3-5 players
« Reply #78 on: September 01, 2014, 06:32:12 am »

How far are they? And how far is the hole?
((They're about 8 yards away and the hole is about 2 yards beyond them))
Logged

Varee

  • Bay Watcher
    • View Profile
Re: Skull Cave Rescue - GURPS Dungeon Crawl - 3/3-5 players
« Reply #79 on: September 01, 2014, 06:38:55 am »

Charge!
"GET OUT OF MY WAY"

If any move toward me, slam into them or else get into range and take a swing, not stopping unless they stop me.
Logged
Living on the opposite part of the world is sometime a problem

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: Skull Cave Rescue - GURPS Dungeon Crawl - 3/3-5 players
« Reply #80 on: September 01, 2014, 09:40:31 am »

Run through the door, if possible use staff to vault and jump kick the pick mook.
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Skull Cave Rescue - GURPS Dungeon Crawl - 3/3-5 players
« Reply #81 on: September 01, 2014, 02:34:24 pm »

Kalen lowers his crossbow, raises his blade, and follows his charging allies in at a more leisurely pace. Should one of the foes become injured or distracted by the initial charge, Kalen will attempt to finish that particular baddie off with a stab to the head or neck, whichever is covered by the least amount of armor.
Logged

NobodyPro

  • Bay Watcher
    • View Profile
Re: Skull Cave Rescue - GURPS Dungeon Crawl - 3/3-5 players
« Reply #82 on: September 01, 2014, 03:14:46 pm »

With a guttural roar Vorot charges towards the men. The ace-wielding bandit tries to intercept the orge but gets slammed by him instead. The collision shatters the bones in his right arm and the bandit falls to the ground, cradling his useless arm and silently screaming in pain. Kalen moves in from behind Vorot and stabs the axeman through the neck with a rapier, killing him.

The pick-wielding bandit swings his pick at Vorot. While it manages to put a hole in the orge's cloak it fails to penetrate the tough skin beneath.

At this point, Isabelle sprints into the room with her quarterstaff in hand. The surviving bandit sees an opportunity and swings his pick at her, a blow that she deflects with ease.
Logged

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: Skull Cave Rescue - GURPS Dungeon Crawl - 3/3-5 players
« Reply #83 on: September 01, 2014, 03:23:59 pm »

Isabelle swings her staff at the bandits pick arm.
"The runner got away. He's probably going to set up a trap."
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Skull Cave Rescue - GURPS Dungeon Crawl - 3/3-5 players
« Reply #84 on: September 01, 2014, 04:28:10 pm »

Kalen silently moves on Mr. Pickaxe, aiming high for another lethal blow, hoping to steal Isabelle's kill while it is distracted fighting the Dark One.
Logged

Varee

  • Bay Watcher
    • View Profile
Re: Skull Cave Rescue - GURPS Dungeon Crawl - 3/3-5 players
« Reply #85 on: September 01, 2014, 06:16:34 pm »

Keep going toward the hole and drop down into it
Logged
Living on the opposite part of the world is sometime a problem

NobodyPro

  • Bay Watcher
    • View Profile
Re: Skull Cave Rescue - GURPS Dungeon Crawl - 3/3-5 players
« Reply #86 on: September 01, 2014, 10:14:46 pm »

Kalen moves up behind the bandit and stabs him through the back of the throat. The bandit falls to the ground, clutching his own throat.

"The runner got away. He's probably going to set up a trap." Isabelle strikes the prone bandit’s chest with her staff and he soon stops making noise.

Vorot keeps moving and jumps down the shaft. The platform shudders under his impact though his fall is softened by one of the bandits. One of the bandits grabs the hostage and uses him as a shield while another steps with Vorot’s reach and swings his hatchet wildly. Vorot parries the attack with Splitter. There is another bandit lying prone beside Vorot but he is too shocked to do anything.

((The elevator shaft is cramped, you can’t use attacks with a reach higher than 1 while you’re inside it.))
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Skull Cave Rescue - GURPS Dungeon Crawl - 3/3-5 players
« Reply #87 on: September 01, 2014, 11:54:49 pm »

"Moron... the last thing we need is a trap" Kalen hisses. "don't let him sneak up on me then. I've got some fish in a barrel to shoot."

Kalen readies his crossbow again, and looks down the elevator shaft. If he thinks he has a good chance of hitting the hostage taker from above, without nailing the hostage, he takes the shot. Otherwise he shoots one of the other bandits.
Logged

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: Skull Cave Rescue - GURPS Dungeon Crawl - 3/3-5 players
« Reply #88 on: September 02, 2014, 12:22:04 am »

Isabelle gives the man a hard tap on the head.
"That was for endangering a teammate for no reason."
Isabelle goes to jump down the shaft using her staff to help slow her fall.
Logged

Varee

  • Bay Watcher
    • View Profile
Re: Skull Cave Rescue - GURPS Dungeon Crawl - 3/3-5 players
« Reply #89 on: September 02, 2014, 07:34:24 am »

Vorot drop splitter so it hang on the lanyard and attempt to quickly draw a giant throwing axe and swing at the  hatchet guy
Logged
Living on the opposite part of the world is sometime a problem
Pages: 1 ... 4 5 [6] 7 8 ... 15