Still working on equipment. Are we going to be tracking hunger/sleep in this campaign? Or should I not worry about food/camping gear? Anything else I should consider adding aside from the standard rope/light source?
I too am interested in how much time is spent above ground.
The cave, as far as your mission is concerned, is small but there may be a reason to go deeper. As for the campaign, that would depend on choices made after Skull Cave.
Regardless, you probably wont spend more than a day in this dungeon. As for tracking hunger and sleep, I'm going to ignore it unless circumstances would make it important. So if you're trapped in a sprawling catacomb you'll need to count your rations, but not if you're wandering around a forest (foraging is assumed).
Consider bringing a sleeping fur at least, for the sake of RP.
Giant Dark One Martial Artist girl.
You don't meet the requirements for Light Walk, that's why it's highlighted in red. If you want it you will have to raise Acrobatics and Stealth to 14 (SL on the sheet). You may want to consider raising a couple of other skills. A rule of thumb is that your character's primary means of fighting/making a living should be at least 12.
https://drive.google.com/file/d/0B0rR8ObjN8zfWDVTMjViUFBxdTQ/edit?usp=sharing
A little feedback would be nice, as my GURPS experience is rather limited. I'm thinking of taking another 10-20 points in flaws so I can patch up my ST and HT, but I'm wondering which ones to take.
I think I covered all the standard rougeish skills, but do let me know if I'm missing anything, or if I should have more points in some of the ones I cheaped out on...
The only skills that stand out in their absence are Lockpick and Traps which, given your DX, you could comfortably take at 1 point.
If you want to patch up ST, keep in mind that the benefits of ST can be bought for a lower price if you want to specialise (HP, Striking ST, Lifting ST, Arm ST, Leg ST). If you want to patch up HT, know that it counters one of the main downsides of a low ST (low HP) by lowering your
chance of death.