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Should the map be rendered unusable, what path should the game take?

Adventure!
Deathmatch!

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Author Topic: Looter's Delight 3: STILL ALIVE  (Read 49533 times)

Xantalos

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Re: Looter's Delight 3: Turn 0
« Reply #30 on: August 24, 2014, 09:17:17 pm »

The PANT luck strikes again, hehehehe!
Ahem.
O great Rasalas, what powers do you possess that will aid me in smiting those who oppose me?


I almost forgot that habitual PM!
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Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

BadLemonsXI

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Re: Looter's Delight 3: Turn 0
« Reply #31 on: August 24, 2014, 09:49:47 pm »

((Oh oh is that everyone? Will we be getting a update today(your time)?))
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Beirus

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Re: Looter's Delight 3: Turn 0
« Reply #32 on: August 24, 2014, 10:09:37 pm »

((Oh oh is that everyone? Will we be getting a update today(your time)?))
((Still need one more person.))
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Because everything is Megaman when you have an arm cannon.

BadLemonsXI

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Re: Looter's Delight 3: Turn 0
« Reply #33 on: August 24, 2014, 10:11:25 pm »

((Still need one more person.))
((Damn your right ;-;))
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stefmor90

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Re: Looter's Delight 3: Turn 0
« Reply #34 on: August 24, 2014, 10:20:44 pm »

Search the building to the left.
« Last Edit: August 24, 2014, 10:40:16 pm by stefmor90 »
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Wwolin

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Re: Looter's Delight 3: Killing Two Men With One Turn
« Reply #35 on: August 25, 2014, 01:22:51 pm »

Guess we're doing secret stuff now.

When you pick up the bat, you immediately notice two things. The first is that the resin's stickiness makes superglue seem like sugar water. The only way that you're going to be able to put this thing down now is by chopping off your hands at the wrists, which wouldn't exactly be good for your health. But hey, at least it wouldn't hurt, because the second thing that you notice is that your hands have gone completely numb. Walking over to the lake, you dip the bat in the water, forming a thick yellow sheet of solidified goo which slowly floats downstream. It almost looks like it could be used as a stepping-stone, but something tells you that getting on that thing is a one-way ticket to falling off the island to your death.

Jim quickly adjusts to his new mask, and takes some of the liquid off his body, dropping it into the river.
Plans and movements and testings
Action PMed.
"Killing people is fun. Mind telling me what you do, exactly?"

With the talking and the sneaky stuff.
The PANT luck strikes again, hehehehe!
Ahem.
O great Rasalas, what powers do you possess that will aid me in smiting those who oppose me?


I almost forgot that habitual PM!


(Jim spd: 4)
(Derm spd: 5+2+2)
(Eamon spd: 2+1)
(Beirus spd: 3+2+2)
(PANT spd: 3)

(Derm dex: 4+2)
(Jim spd: 2)
(Derm aff: 6+2)
(Jim aff: 2)

(Beirus dex: 5+2)
(Jim spd: NA)
(Ironhead spd: 6+2)
(Jim end: 2)

(Pant aff: 5+6)
(Beirus spd: 3+2)
(Beirus end: 1-6)

Derm and Beirus both flash each other a quick thumbs-up from across the island, before focusing on Jim. Derm is the first to act, firing a wavy purple beam out of the eye which hits Jim square in the back, causing him to stagger slightly, let out a yawn, and then fall asleep right where he's at. By the time he's hit the ground, Beirus is in position, his iron head telling him what he needs to do.
"Alright greenie, let's kill some people. All you gotta do is throw me in the right direction, and I'll take care of the rest."
Following the head's advice, Beirus hurls him straight towards the sleeping Jim. Despite Beirus' weak little arms, the head accelerates to cannonball speeds and plows straight into Jim, reducing him to little more than a red smear on the ground. Eamon, who had been advancing towards Jim all the while, curses his luck, while Beirus celebrates, only to be interrupted by a surprise attack from PANT. The scrawny Mexican hardly even has to point a finger at Beirus to call down a bolt of dazzling-white lightning to erase him from existence.
"Well done, my luminous disciple! I can feel my power increasing already! My only disappointment is that I was not able to display the full extent of my abilities, but perhaps a later sacrifice will be worthy of their use!"

(PANT luk: 2+6+4+1)

As the last of Beirus' ashes are carried off by the wind, a writhing mass of tentacles bursts from the ground, quickly coiling itself into a tight sphere of slightly quivering flesh and floating gently into PANT's arms. As he takes hold of the sphere, he notices several endlessly churning portals, each one following a person on the island at a steady distance, looking almost like they might swallow them up, but exerting no noticeable influence on the world around them.

Search the building to the left.

You walk into the cabin to your left and find it to be completely empty, apart from the motes of dust which float through the air and occasionally settle in heaps on the ground. Safe as this place may be, if you want loot, you're gonna have to kill someone for it.

Put on the vest. Get the the closest building, The bottom right one in the town.

You strap on your vest and dart into the bottom right building, moments before you see a massive bolt of lightning vaporize some guy on the edge of the village.

JIM AND BEIRUS ARE DEAD! GODRIK SPAWNS AS BLUE, AND THE ROACH SPAWNS AS WHITE!

(Godrik luk: 3+1)

Godrik's waiver becomes a seven-foot long greatsword, polished to such an extent that is is serviceable as a mirror. Giving it an experimental swing, Godrik finds that it leaves a sort of afterimage behind the blade, which has all the same qualities of steel, although it only lasts for about ten seconds before fading away.

(Roach luk: -5-3)

The Roach's waiver transforms itself into a feral-looking black dog, slightly higher at the shoulder than the average horse, and armored with plates of red-hot metal that cause the very air around the creature to shimmer from the heat. The hellhound takes one good long look at The Roach, before letting loose with a terrifying howl and beginning to run towards him.

Spoiler: MAP (click to show/hide)
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I meant we'd start stabbing the walls and floor for points and not just for science.

Dermonster

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Re: Looter's Delight 3: Turn 0
« Reply #36 on: August 25, 2014, 01:28:54 pm »

...

Fuck.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
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solarlight

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Re: Looter's Delight 3: Turn 0
« Reply #37 on: August 25, 2014, 01:30:01 pm »

name: Gerald Londeral
looks: A rather tall male wearing brown jeans and a brown shirt underneath a green leather overcoat. His eyes are green and his is blond, he is wearing a brown fedora.
Strength: -----
Endurance: --
dexterity: ++++
speed: +++
affinity: -
luck: +

Reading through Looters Delight  I have high hopes for this one!
Waitlist please!
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Hai

Xantalos

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Re: Looter's Delight 3: Killing Two Men With One Turn
« Reply #38 on: August 25, 2014, 01:57:30 pm »

Ahahahahahahahahahahahahahahahahahahahaha
Oh man min maxing in this game is the best thing ever

I shall see if there are any who are worthy of your wrath, O Celestial Lord. Oh, and do you know what this tentacle orb thing does? Whisper it, though.

PM sending
« Last Edit: August 25, 2014, 02:06:06 pm by Xantalos »
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Beirus

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Re: Looter's Delight 3: Third Time's the Charm
« Reply #39 on: August 25, 2014, 02:00:45 pm »

I knew I should have gone for PANT first. Oh well, throw me back on the waitlist

Name: Beirus 2: Green Harder
Looks: Green. Completely green.
Stats:
Strength: ------
Endurance: ------
Dexterity: ------
Speed: ++++++
Affinity: ++++++
Luck: ++++++

« Last Edit: August 25, 2014, 10:36:01 pm by Beirus »
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Because everything is Megaman when you have an arm cannon.

Sarrak

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Re: Looter's Delight 3: Killing Two Men With One Turn
« Reply #40 on: August 25, 2014, 02:11:09 pm »

Smiling to himself while imaging uses of such a weapon, Godrik follows Eamon in a steady pace, bent on calling latter for a duel, to test his new weapon and mettle.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

NAV

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Re: Looter's Delight 3: Killing Two Men With One Turn
« Reply #41 on: August 25, 2014, 03:08:18 pm »

Aye, let's duel.
Go stab Godrik.
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Playergamer

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Re: Looter's Delight 3: Killing Two Men With One Turn
« Reply #42 on: August 25, 2014, 03:12:36 pm »

Name: Bob
Looks: Completely Average
Stats:
All 0.
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Wwolin

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Re: Looter's Delight 3: Killing Two Men With One Turn
« Reply #43 on: August 25, 2014, 03:21:17 pm »

I shall see if there are any who are worthy of your wrath, O Celestial Lord. Oh, and do you know what this tentacle orb thing does? Whisper it, though.

"THE LORD OF THE HEAVENS DOES NOT WHISPER, HIGH PRIEST! FURTHERMORE, THAT VILE SPHERE IS UNLIKE ANYTHING IN MY DOMAIN! I SUGGEST THAT YOU SIMPLY PUT IT DOWN, AND LET ME DO ALL THE SMITING!"
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I meant we'd start stabbing the walls and floor for points and not just for science.

Salsacookies

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Re: Looter's Delight 3: Killing Two Men With One Turn
« Reply #44 on: August 25, 2014, 03:50:22 pm »

...Nopenopenopenopenope... Run toward Sarrak and NAV, saying nope along the way, and hopefully sicking the hellhound on them
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