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Author Topic: 2014, thoughts and questions  (Read 690 times)

wlmartin

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2014, thoughts and questions
« on: August 23, 2014, 06:58:26 am »

Just started 2014... not hating it too much so far.

I just had some niglly thoughts and questions, anywhere that has feedback, i'd appreciate it

Still loving DF!!

- Bit annoying I had to rebind my scroll wheel to go up/down Z-level.. I go up down levels all the time, i'll zoom out like once in awhile
- Anyone noticed the screen tearing that appears on text, often in the trade or military menu?
- SOOO MUCH WOOOOOOOD!!!! - I just don't get it, fun but too much?
- Macros are super slow now. I loved a macro to help me do something fast, not just repetitive but now there are some occasions where it is quicker to do it myself
- Missing my df-hack plugins.. I didn't realize how much I used the mouse until now, even for just clicking to select (never really used Q keys before lol)
- FPS seems to be bad now compared with 2012. 2012 I could run at 90+ no worries but now at 100 dorfs it can drop to 50, never really seen that before
- SERIOUSLY... so much wood!!!
- Nice to have better scale to resolution now

Still playing it, haven't really noticed many bugs or big problems so thats good

I still wish there was a way to prioritize designations. Sometime you mass designate and then want to FOCUS your guys in an area to go first. I hate having designated a big room and then having to create temporary walls to wait for my miners to be finished there to dig out the small room i needed on the otherside of the fort


I am probably being VERY dense but apart from big trees and text that scales better to resolution, I don't see what the changes are. I am sure they are hidden and quiet
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Foxite

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Re: 2014, thoughts and questions
« Reply #1 on: August 23, 2014, 07:33:09 am »

Welp. I also just started in this new version, but there are already some changes I have noticed:
- Wild vegetables(at least, I have seen some spinach growing on the surface, although I haven't done anything with it yet) and more variation in plant life on the surface, including many new types of flowers,
- Vastly more detailed trees that have flowers on them in the spring and fruits in the summer, I haven't progressed beyond summer yet but they probably lose leaves in the autumn and only have twigs and branches in the winter,
- You can now control what nobles dwarves can pull levers, allowing you to have a "Control Guy" who is the only dwarf in the fort allowed to pull levers, and trap him in have him occupy a "control room" which is a centralized lever hole with a bed, and a  food and a booze stockpile,
- You can also control who is allowed to destroy buildings, making it easier to dedicate dwarves to a single thing,
- You can restrict dwarves in burrows to only use the workshops in that burrow, which likely fixes Planepacked, but it is an optional thing which is disabled by default,
- There are also two new hauling labors which are "Water hauling" and "Trade good hauling",
- There is a new skill; namely Climber, and cats now naturally have that legendary,
- The neck is also always displayed in a dwarf's body summary screen... thing... which says "Wnd" which I have no idea what it means,
- The Thoughts and Preferences screen has been reworked a bit,
- A dwarf can now have someone as "Friendly terms" which for me seems to be in the middle of "Friend" and "Long-term aqcuaintance", and some dwarves seem to make friends at different speeds than others which is very likely a new trait,
- Another new trait seems to control how likely a dwarf is to go party,
- It seems that dwarves can be gay too. Maybe there's even a trait in dwarves controlling wether they support gays or not XD
And many other things that I'm sure are in there but haven't noticed yet, or forgot.
So many small things, but as far as I've gone yet the trees are the only large change. Pun intended.
« Last Edit: August 23, 2014, 07:44:56 am by latias1290 »
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

wlmartin

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Re: 2014, thoughts and questions
« Reply #2 on: August 23, 2014, 07:53:05 am »

LOL @ Gay dorfs

I noticed those same things... there is a bug with therapist that doesnt show animal caretaker in the main labor section, only in roles

Also, "Wnd"  is for "WOUND"
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Foxite

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Re: 2014, thoughts and questions
« Reply #3 on: August 23, 2014, 07:54:40 am »

LOL @ Gay dorfs

I noticed those same things... there is a bug with therapist that doesnt show animal caretaker in the main labor section, only in roles

Also, "Wnd"  is for "WOUND"
Thanks.
Also, http://www.bay12forums.com/smf/index.php?topic=142668.0
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

Detharon

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Re: 2014, thoughts and questions
« Reply #4 on: August 23, 2014, 08:36:03 am »

Biggest thing that wasn't yet mentioned, the so called "world activation". In short, after you embark, the whole world is still alive, almost the same way as if you continued the worldgen to run, with the exception that you can change it with your fortress!

Which means that, for example, attackers are being no longer generated on demand - out of nowhere. All the gobbos invading your forts lived before. Each goblin killed makes difference, each goblin killed makes their civilization slightly weaker.

Because everything around you lives, DF has to spend some time computing it, and that's why it runs slower than DF2012.
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Blue_Dwarf

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Re: 2014, thoughts and questions
« Reply #5 on: August 23, 2014, 08:45:14 am »

Which means that, for example, attackers are being no longer generated on demand - out of nowhere. All the gobbos invading your forts lived before. Each goblin killed makes difference, each goblin killed makes their civilization slightly weaker.

Megaproject idea: a fortress-prison, whose purpose is to capture every goblin in the world and imprison their whole civ in its underground dungeon.
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Blue Dwarf has been happy lately. He did some !!science!! recently. He admired a fine forum post lately. He was enraged by a forum troll recently. He was upset by the delayed release of the new version of Dwarf Fortress lately. He took joy in planning a noble's death recently.

blue sam3

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Re: 2014, thoughts and questions
« Reply #6 on: August 23, 2014, 03:16:41 pm »

Just started 2014... not hating it too much so far.

I just had some niglly thoughts and questions, anywhere that has feedback, i'd appreciate it

Still loving DF!!

- Bit annoying I had to rebind my scroll wheel to go up/down Z-level.. I go up down levels all the time, i'll zoom out like once in awhile

But some of us don't have scroll wheels, so having that as the default keybinding for such a critical thing would be odd.

Quote
- Anyone noticed the screen tearing that appears on text, often in the trade or military menu?

Nope.

Quote
- SOOO MUCH WOOOOOOOD!!!! - I just don't get it, fun but too much?

Yeah, the regrowth formula is a bit iffy at the moment.

Quote
- Macros are super slow now. I loved a macro to help me do something fast, not just repetitive but now there are some occasions where it is quicker to do it myself

Change MACRO_KEY_MS to 0.

Quote
- Missing my df-hack plugins.. I didn't realize how much I used the mouse until now, even for just clicking to select (never really used Q keys before lol)

DFHack is nearly done updating.

Quote
- FPS seems to be bad now compared with 2012. 2012 I could run at 90+ no worries but now at 100 dorfs it can drop to 50, never really seen that before

Small worlds, short histories.

Quote
I still wish there was a way to prioritize designations. Sometime you mass designate and then want to FOCUS your guys in an area to go first. I hate having designated a big room and then having to create temporary walls to wait for my miners to be finished there to dig out the small room i needed on the otherside of the fort

Yeah, that'd be nice.

Quote
I am probably being VERY dense but apart from big trees and text that scales better to resolution, I don't see what the changes are. I am sure they are hidden and quiet

Basically: it is now actually simulating an entire world. There are armies walking around, wars starting and ending, etc. That, plus a metric ton of adventure mode stuff.

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wlmartin

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Re: 2014, thoughts and questions
« Reply #7 on: August 24, 2014, 02:32:54 am »

I understand not everyone has a mousewheel... so sorry for that, but its quite common. Might be nice to have double-bind keys perhaps but i suppose a game centred around keystrokes, mouse prioritization seems silly (wait patiently till i can use my mouse again with DFhack)

Now if only i can get minecarts being my friend!
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