Character Sheet:
Name: "Whatever"
Character Concept: He is a sportsman, designed to be the best athlete at whatever he does, with no failure, with any failure criticised by "G", his coach in his head. He will be the best sportsman, no matter what.
Inventory: M1 Garand, Leather Coat, #1 T-shirt, Jeans, Backpack of food, Water, box of hunting ammo, hunting knife, silver sliver
Ally: "G". "G" is not a real person. "G" is the other voice in his head, personally designed to antagonize and demonize anything "Whatever" does, says, anything he does, "G" is a natural critic extraordinaire, and all for no cost, other than your anger, inadequacy, and tears, no tears though, real men don't cry
Transportation: ATV, with spiked tires, snow plow front end, roll cage with inventory attached on the back, and efficiently gas powered
Stats and skills:
Firearms:Average(Rifles)
Doge:Average(Parkour)
Melee:Average(Mixed Martial Arts)
Charisma:Poor(Talking to G)
Strength: Excellent(Endurance)
Agility: Excellent(Reflexes)
Repair:Poor(Diet)
Both immediately go mute as you start shouting, listening to your every word intently. The second you finish, both simultaneously shout out a very generous offer. The west butcher offered a handful more, however. The east butcher opens his mouth counter offer, the words dying before he releases them.
"You know what? You can have the worm ridden forest meat. It is probably is considered a delicacy over there, considering dogs refuse to eat his produce. I hope you choke on it."
The east butcher then returns to his shop, again slamming the door close. The west butcher approaches with a victorious smile, handing you a small sliver of silver. It is customary to pay travelers in valuable metals, as coins typically have little value outside their country of origin, and it is quite frankly easier to carry. He takes the meant and brings them into the shop, leaving you alone on the muddy road.
What do you do now?
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Name: Brother Roy
Inventory: very well-maintained white overalls, white cap, a spotless toolbox holding a variety of tools for varying repairs, several other toolboxes in van, quite a few bits of metal to work with. A respectable sum of money. Ammo for Brother Sam. Quite a reasonable amount of food and water. Drafting tools and a wealth of paper.
Character Concept: a hopeful aviation engineer with a silver tongue and a loyal henchman, Brother Roy hopes to find someone in the land who shares his lifelong, enthusiastic dream of one day slipping the surly bonds of earth, as is natural for man to do. He cares not how many people think he can't do it, or how many white lies need to be told for this to happen, but while he breathes, he is going to work ceaselessly toward his great goal - heavier-than-air flight, or at least lighter-than-air flight if that proves easier, done on a commercial level!
Ally: Brother Sam, a man of guns. Guns are the man's passion, though he also rather likes to watch Brother Roy work as well. This is more of a hobby, obviously, but nevertheless Brother Roy has gotten Brother Sam a very fine set of overalls and matching cap, making them look like quite the team! And they sort of are, since Brother Sam shoots everything that Brother Roy cannot deal with on his own, utilizing his favorite MAC-11 with reckless abandon when the situation calls for it.
Transportation: a white off-road vehicle, powered by gasoline, fairly well-kept and relatively quiet, though not particularly fast. The two back seats and the trunk are filled with quite a bit of tools, plans, materials and everything that a combination of those three could possibly produce. It's all kept in rather fastidious order, of course, and the more fragile things are securely tied down.
Stats and skills:
Firearms: Poor (firearm disassembly)
Doge: Average (reaching cover)
Melee: Poor (evading knife attacks)
Charisma: Excellent (sales pitches)
Strength: Average (sprinting)
Agility: Average (piloting)
Repair: Excellent (aircraft creation)
((Well, it just seems really silly that places with theoretically modern levels of technology don't know anything about airplanes. And that 'piloting' thing mostly means he's got a decent grasp of how piloting an airplane might work, what he should avoid doing when flying a plane and what he should keep in mind.))
It is a common story telling tactic, don't give your characters any technology that would ruin the story. Half this game is meant to be traveling, an airplane would pretty much bypass that. It would be like giving a wide-open sandbox character auto-travel to any place they want. Boring, and the journey would be pointless. I would probably have to make excuses just to have a half-decent game.
"Are you ready, my ally, to go off into the wilds? It will be treacherous, we may very well starve in a wasteland or die of thirst in the desert. We will no doubt be assaulted by bandits, thieves, and even the inhabitants of the countries we walk past. The road is long ahead of us, and there is much we can do on it..."
"Sir, why don't we just take the airplane?"
"...I am afraid of heights. Like every other player character. Off we go!"
Also, it would ruin the setting. The world is the way it is because it is separated, each small space building its own independent culture. Flying would globalize it and make even the cities boring. Boring cities and boring travel make for a boring game.
Don't let that stop you from
trying to make airplanes though, that could still make a good story. Don't expect me to make it easy.
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You continue following the road toward town, making a smooth turn close to the lake. You swiftly approach what appears to be the town's gate. Well, it looks like more of a dock than gate. Wooden planks form the bottom, with several inches of space revealing the placid water underneath. The dock ends several feet down, where a guard booth made of steel with glass windows sits contentedly.
The blue uniformed guard motions for you to stop with his hands, exiting the booth through the door in the back. He casually strides to your vehicle as you roll the windows town.
"Hello, wanderers. I would like to welcome you to this city. You came at a wonderful time, we are just making preparations for a large ceremony!"
The guard has a calm and cheerful look on his face as he talks to you, glancing at both of your and your equipment.
"We will have to bring a boat over for your van. Don't worry, it will be perfectly safe for your stay. You won't be able to use it in town anyway."
"But I am required to warn you, our town has some rather...strict laws you must agree to follow if you choose to enter. These are necessary to keep our town alive and healthy, everyone living here follows them to the letter. Travelers are expected to, too. First, starting fires of any kind is strictly forbidden. Second, do
not take anything from the bottom of the lake, except fish or other produce. Finally, do not commit any acts of blasphemy against our religion. Don't worry, it isn't the kind of religion that requires we burn heretics or anything, and in fact requires that we offer every hospitality we can afford to outsiders. Blasphemy usually takes the form of laughing at our priests, wanderers usually think they dress funny. Do you understand and accept these rules?"
What do you do now?