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Author Topic: Journeys:RPG of Wandering  (Read 4252 times)

Stirk

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Re: Journeys:RPG of Wandering
« Reply #30 on: August 29, 2014, 04:14:36 pm »

Quote
Right! I'll get back to this soon, but first, a question: can I have an airplane as my vehicle of choice?

Yes! It just can't fly. Which makes it a poor choice for the vehicle. Sorry, no long distance travel or communication, that would be cheating.

I am perfectly fine with just doing one character at a time. Three day weakened, I am in a new town and don't know anyone, and my truck broke down again, I have literally nothing better to do then sit at my computer.
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Again_Dejavu

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Re: Journeys:RPG of Wandering
« Reply #31 on: August 29, 2014, 04:31:47 pm »

Yeah, I think Imma get into this.
Is there a sheet that can be pasted for me to fill in? all the info is spread out it seems.
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Stirk

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Re: Journeys:RPG of Wandering
« Reply #32 on: August 29, 2014, 04:33:24 pm »

Sure, using Whatever as a base:


Name:
Character Concept:
Inventory:
Ally:
Transportation:
Stats and skills:
Firearms:
Doge:
Melee:
Charisma:
Strength:
Agility:
Repair:
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Harry Baldman

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Re: Journeys:RPG of Wandering
« Reply #33 on: August 29, 2014, 05:51:35 pm »

Name: Brother Roy

Inventory: very well-maintained white overalls, white cap, a spotless toolbox holding a variety of tools for varying repairs, several other toolboxes in van, quite a few bits of metal to work with. A respectable sum of money. Ammo for Brother Sam. Quite a reasonable amount of food and water. Drafting tools and a wealth of paper.

Character Concept: a hopeful aviation engineer with a silver tongue and a loyal henchman, Brother Roy hopes to find someone in the land who shares his lifelong, enthusiastic dream of one day slipping the surly bonds of earth, as is natural for man to do. He cares not how many people think he can't do it, or how many white lies need to be told for this to happen, but while he breathes, he is going to work ceaselessly toward his great goal - heavier-than-air flight, or at least lighter-than-air flight if that proves easier, done on a commercial level!

Ally: Brother Sam, a man of guns. Guns are the man's passion, though he also rather likes to watch Brother Roy work as well. This is more of a hobby, obviously, but nevertheless Brother Roy has gotten Brother Sam a very fine set of overalls and matching cap, making them look like quite the team! And they sort of are, since Brother Sam shoots everything that Brother Roy cannot deal with on his own, utilizing his favorite MAC-11 with reckless abandon when the situation calls for it.

Transportation: a white off-road vehicle, powered by gasoline, fairly well-kept and relatively quiet, though not particularly fast. The two back seats and the trunk are filled with quite a bit of tools, plans, materials and everything that a combination of those three could possibly produce. It's all kept in rather fastidious order, of course, and the more fragile things are securely tied down.

Stats and skills:

Firearms: Poor (firearm disassembly)

Doge: Average (reaching cover)

Melee: Poor (evading knife attacks)

Charisma: Excellent (sales pitches)

Strength: Average (sprinting)

Agility: Average (piloting)

Repair: Excellent (aircraft creation)
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Again_Dejavu

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Re: Journeys:RPG of Wandering
« Reply #34 on: August 29, 2014, 05:55:10 pm »

((FYI, The OP says Doge, not Dodge for some reason :P))
((Also, few random questions. Is there a limit on stats? I didn't see any. And what's the terrain that we'll be starting in like?))
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Stirk

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Re: Journeys:RPG of Wandering
« Reply #35 on: August 29, 2014, 06:02:09 pm »

Quote
((FYI, The OP says Doge, not Dodge for some reason :P))

It is your skill with pick-em up trucks by a certain manufacturer, a skill that I had to, unfortunately scrap quite early in the writing process in favor of Dodge. Not sure how it got back in.

Quote
((Also, few random questions. Is there a limit on stats? I didn't see any. And what's the terrain that we'll be starting in like?))

Everyone starts in different terrain, which generally depends on the vehicle. It isn't hostile, but not particularly beneficial.

The upper limit for starting character's stats is "Excellent!". You get 2 "Poor", 3 "Average", and 2 "Excellent!"
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Stirk

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Re: Journeys:RPG of Wandering
« Reply #36 on: August 29, 2014, 06:31:04 pm »

Spoiler (click to show/hide)

Ah, looks like someone won't take "NO FLYING FOR YOU!" for an answer. We will see if your crazy flying contraption idea will "take off". A bit strange that he knows how to pilot before inventing the airplane, though. Quite impressive.

----------

You look out across a crystal clear lake, seeing the fish and reeds under the reflection of the morning sun and a massive stone castle. Fish leap into the air, gaining their own temporary flight, before being cast down once again to disrupt the otherwise calm waters. Perhaps more practical was the road ahead of you. An impressive feat of local masonry, lake-clay bricks laying side by side like a wall. In places it was chipped or damaged, but was patched by a hand equally as skilled as the one who made it. The end effect was a wonderfully smooth path following the lake, giving a wanderer plenty of time to admire it or the hills on your opposite side. While not quite as impressive, the rolling green hills provide wonderful shade. The closer ones are rather short, but grow taller and taller with distance, becoming full blown mountains on the horizon.

As you turn past a bend in the lake, a new road greats you. A similar brick road, perhaps with less maintenance, snuck its way in a gap between two hills. The road ahead of you continues its path around the lake, where you can see the castle and a group of buildings jutting out in front of it. Should you head toward town, of way from it?

What do you do now?
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Salsacookies

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Re: Journeys:RPG of Wandering
« Reply #37 on: August 29, 2014, 06:42:21 pm »

"You done bickering over each other, set me up a deal now, or I'll go over to the next town and sell my goods there. I would have been in a better mood, if you didn't ignore me and start flirting with each other. And don't start fighting over yourselves again, or I'm gone. Deal now, or I'm gone. What are you gonna do?"
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Again_Dejavu

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Re: Journeys:RPG of Wandering
« Reply #38 on: August 29, 2014, 07:29:03 pm »

Spoiler: WIP (click to show/hide)
« Last Edit: August 30, 2014, 02:39:17 pm by Again_Dejavu »
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Harry Baldman

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Re: Journeys:RPG of Wandering
« Reply #39 on: August 30, 2014, 10:20:39 am »

((Well, it just seems really silly that places with theoretically modern levels of technology don't know anything about airplanes. And that 'piloting' thing mostly means he's got a decent grasp of how piloting an airplane might work, what he should avoid doing when flying a plane and what he should keep in mind.))

Toward town, obviously! Trading is needed. Perhaps some benefactors can be found there.
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Stirk

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Re: Journeys:RPG of Wandering
« Reply #40 on: August 30, 2014, 02:06:24 pm »

Spoiler (click to show/hide)

Both immediately go mute as you start shouting, listening to your every word intently. The second you finish, both simultaneously shout out a very generous offer. The west butcher offered a handful more, however. The east butcher opens his mouth counter offer, the words dying before he releases them.

"You know what? You can have the worm ridden forest meat. It is probably is considered a delicacy over there, considering dogs refuse to eat his produce. I hope you choke on it."

The east butcher then returns to his shop, again slamming the door close. The west butcher approaches with a victorious smile, handing you a small sliver of silver. It is customary to pay travelers in valuable metals, as coins typically have little value outside their country of origin, and it is quite frankly easier to carry. He takes the meant and brings them into the shop, leaving you alone on the muddy road.

What do you do now?
----------------------

Spoiler (click to show/hide)

Quote
((Well, it just seems really silly that places with theoretically modern levels of technology don't know anything about airplanes. And that 'piloting' thing mostly means he's got a decent grasp of how piloting an airplane might work, what he should avoid doing when flying a plane and what he should keep in mind.))

It is a common story telling tactic, don't give your characters any technology that would ruin the story. Half this game is meant to be traveling, an airplane would pretty much bypass that. It would be like giving a wide-open sandbox character auto-travel to any place they want. Boring, and the journey would be pointless. I would probably have to make excuses just to have a half-decent game.

"Are you ready, my ally, to go off into the wilds? It will be treacherous, we may very well starve in a wasteland or die of thirst in the desert. We will no doubt be assaulted by bandits, thieves, and even the inhabitants of the countries we walk past. The road is long ahead of us, and there is much we can do on it..."
"Sir, why don't we just take the airplane?"
"...I am afraid of heights. Like every other player character. Off we go!"

Also, it would ruin the setting. The world is the way it is because it is separated, each small space building its own independent culture. Flying would globalize it and make even the cities boring. Boring cities and boring travel make for a boring game.

Don't let that stop you from trying to make airplanes though, that could still make a good story. Don't expect me to make it easy.

--------------------

You continue following the road toward town, making a smooth turn close to the lake. You swiftly approach what appears to be the town's gate. Well, it looks like more of a dock than gate. Wooden planks form the bottom, with several inches of space revealing the placid water underneath. The dock ends several feet down, where a guard booth made of steel with glass windows sits contentedly.

The blue uniformed guard motions for you to stop with his hands, exiting the booth through the door in the back. He casually strides to your vehicle as you roll the windows town.

"Hello, wanderers. I would like to welcome you to this city. You came at a wonderful time, we are just making preparations for a large ceremony!"

The guard has a calm and cheerful look on his face as he talks to you, glancing at both of your and your equipment.

"We will have to bring a boat over for your van. Don't worry, it will be perfectly safe for your stay. You won't be able to use it in town anyway."

"But I am required to warn you, our town has some rather...strict laws you must agree to follow if you choose to enter. These are necessary to keep our town alive and healthy, everyone living here follows them to the letter. Travelers are expected to, too. First, starting fires of any kind is strictly forbidden. Second, do not take anything from the bottom of the lake, except fish or other produce. Finally, do not commit any acts of blasphemy against our religion. Don't worry, it isn't the kind of religion that requires we burn heretics or anything, and in fact requires that we offer every hospitality we can afford to outsiders. Blasphemy usually takes the form of laughing at our priests, wanderers usually think they dress funny. Do you understand and accept these rules?"

What do you do now?
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Harry Baldman

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Re: Journeys:RPG of Wandering
« Reply #41 on: August 30, 2014, 02:15:15 pm »

((What I'm really getting at is that it's quite strange that you wouldn't think of the rather obvious solution to making air travel interesting.))

"Those are rather reasonable rules. What does the ceremony involve, if I may ask?"
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Stirk

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Re: Journeys:RPG of Wandering
« Reply #42 on: August 30, 2014, 02:28:59 pm »

Spoiler (click to show/hide)

Quote
((What I'm really getting at is that it's quite strange that you wouldn't think of the rather obvious solution to making air travel interesting.))

And what is that? I am completely missing it. In the end, I always thought air travel was kind of boring anyway. Any solution I can come up to would make the game about air travel and only air travel, which I simply don't want.
----------

"It is a day of remembrance! Every year on that day, we have a feast as the kings of old did when the town was first founded. We eat from the bounty of our lake, dance, drink, and have friendly competitions. At the end of the day is where we have the actual ceremony, where are priests and actors preform scenes from our scripture. This is actually the hundredth year we have been doing this, so the celebration is particularly impressive!"

What do you do now?
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This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Salsacookies

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Re: Journeys:RPG of Wandering
« Reply #43 on: August 30, 2014, 02:49:55 pm »

"What can I do with a piece of silver? Maybe some other group would enjoy this greatly.

Leave the town, and go along the other path. Time is of plenty, so I should find another town by then
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Harry Baldman

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Re: Journeys:RPG of Wandering
« Reply #44 on: August 30, 2014, 03:00:36 pm »

And what is that? I am completely missing it. In the end, I always thought air travel was kind of boring anyway. Any solution I can come up to would make the game about air travel and only air travel, which I simply don't want.

((Oh, you are sorely mistaken about air travel, I would say. Plenty of room for fun there! Especially when pioneering air travel, without a good information and supply network to operate with.))

"I see. Sounds positively enchanting, it does. Could you perhaps tell me an example of a scene from your scripture?"
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