Alright, I guess I will get started! I think I will start with everyone in a relatively pleasant environment within eyesight of a town. I thought about just starting everyone in a generic town so they could get any additional simple resources, but decided they could have a bit more freedom with this plan.
Character Sheet:
Name: "Whatever"
Character Concept: He is a sportsman, designed to be the best athlete at whatever he does, with no failure, with any failure criticised by "G", his coach in his head. He will be the best sportsman, no matter what.
Inventory: M1 Garand, Leather Coat, #1 T-shirt, Jeans, Backpack of food, Water, box of hunting ammo, hunting knife
Ally: "G". "G" is not a real person. "G" is the other voice in his head, personally designed to antagonize and demonize anything "Whatever" does, says, anything he does, "G" is a natural critic extraordinaire, and all for no cost, other than your anger, inadequacy, and tears, no tears though, real men don't cry
Transportation: ATV, with spiked tires, snow plow front end, roll cage with inventory attached on the back, and efficiently gas powered
Stats and skills:
Firearms:Average(Rifles)
Doge:Average(Parkour)
Melee:Average(Mixed Martial Arts)
Charisma:Poor(Talking to G)
Strength: Excellent(Endurance)
Agility: Excellent(Reflexes)
Repair:Poor(Diet)
Your ATV rolls along a poorly traveled dirt path, throwing up waves of mud at the tall pines on either side. The road is full of potholes, filled by the light morning rain, and newly exposed rocks that would cause lesser vehicals to have seizures. It is here that you make it to a fork in the trail. As your vehicle coasts to a stop, tires digging into the mud below, you try to see as far down the path as possible. The right trail continues on, up toward the mountains in the distance. The left trail, however, continues in a strieght path towards a town surrounded by a crude wooden palisade just a short distance away.
What do you do now?
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Name: "John James"
Inventory: A beaten up ShDN-FRD3 rifle, and ~100 rounds of 8mm ammunition. 2 brightly colored can of preserves, one blueberry, one grape. A jerry can of water. A large bag of birdseed. 4 sets of clothes: 2 regular, 1 fancy, 1 camo overals. A set of metalworking tools. an assorted pile of custom harpoons. A set of precision work tools. An assorted pile of robotics parts. A can of motor oil. other knick-knacks of no game-mechanical value.
Character Concept: Mr. James looks like the most average person you've met. He has no distinguishing characteristics whatsoever. Well... except for being an android. Of course if you ask him, he will deny this, claiming to be an ordinary human, but refusing to let you cut him open (why would you even ask that, you sicko?!) Indeed probably his deepest fear in life is that people will find out what he (it?) is. Yet somehow, unaccountably they often do, which is why he keep on traveling.
Ally: Ms. Squawkers. John is accompanied by a strange mutant bird (or another robot? Nobody knows, not even the writers.) Squawkers is about the size of a terrier and is capable of communicating with James (precisely to what degree is unclear), flying, and has a specially crafted harpoon-like weapon she can also use to snatch things (small ones, she's a bird not a transport helicopter.) James refers to Sqackers as female , but since no other birds of the same species seem to exist, it doesn't come up much.
(the harpoon is single shot, requires help from John or other trained person to reload, and comes with a variety of ammo types, both for better grappling action (most of these come with a length of strong cord attachable to Squawkers) and dealing damage. Though she is quite skilled, perhaps for a bird exceptionally so, with the harpoon, it is still a rather primitive weapon and needs to be fired from less 100 feet to reliably hit a person)
Transportation: John travels in a small truck type vehicle covered in (and running on) solar panels. The vehicle houses an unusually large battery, and though though John can absorb electrical charges from virtually any source, getting them from this car "feels more natural".
Firearms: Average. Advanced Ammunition Making (harpoons): want a bird mounted tazer? or something to pick up jello with? All in a day's work for John.
Doge: Average. Advanced cover jumping: even in a giant tarmac wasteland, James can find a pothole to dive for.
Melee: Poor. Advanced tae kwon do: well, actually just regular tae kwon do. It's more that you don't really expect an average looking guy like John to fight unarmed like that. In a knife fight, though, he is completely useless.
Charisma: Poor. Advanced animal ken: John isn't always 100% on how humans work, but he is good with animals, whether trying to calm down an angry wolf, or getting a stubborn mule to move. Or, you know, communicating with a weird bird.
Strength: Excellent. Advanced Endurance: John pretends to sleep and get tried after a day of work, but in fact he doesn't need to do either of those things.
Agility: Excellent. Advanced metal craft: if you can draw a blueprint (or at least describe it decently) James can make it.
Repair: Average. Advanced robo-medic: John's damage doesn't heal on it's own, but given enough supplies, he can get himself (and with lower proficiency robots of other models) in shape fairly quickly.
Your ride rushes over the white cobblestones of the road ahead of you, with only mild complaint from the path below. The trail looks newly built, and as such is rather pleasant to ride on. The truck and the massive field of wild grains around you both shine pleasantly in the morning sun, happy to take in the new energy. The field goes on in every direction toward the mountains in the distance, waves of golden grain as far as the eye can see. The one exception to this was, of course, the road you are currently traveling on, but it feels small and fragile in comparison.
You stop carefully, seeing a second path cut through the plants, going off in almost a ninety degree angle from the main road. It is not nearly as well built as the one you are on now. A gravel trail, made of the same material as the cobblestones, again looking new. On the cobblestone path, on the other hand, you can see a town on the horizon. It is surrounded by white stone walls, with the grain gently growing around its border.
What do you do now?