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Author Topic: Journeys:RPG of Wandering  (Read 4251 times)

a1s

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Re: Journeys:RPG of Wandering
« Reply #15 on: August 23, 2014, 05:36:29 pm »

Just a few questions about the android: Does he need food/water/rest as normal? Or can he only "eat" electricity, at the same rate that normal people need water? It is fine either way, I just need to know before we start. I will probably wait for the last guy before I begin.
John can mimic eating, but only consumes electricity. Ms. Squawkers eats birdseed.
Also, is the "ShDN-FRD3" a fictional rifle? I never heard of it, and it sounds a bit more "futuristic" then the Mauser rifles that usually use 8mm. That is also fine, but I will need a short description of it if that is the case, to see how it acts in combat, maintenance requirements, ect.
Entirely fictional. I actually though 8mm was fictional too (unlike .30 on which it is based.) However I see it does give the right impression: it's a bolt action precision rifle like the Mauser M98 or the Lee-Enfield. It is futuristic in the sense that it's made out of space age materials, by the same people that made John. But in terms of weapon tech it's very much a WWI are weapon.
« Last Edit: August 23, 2014, 05:39:26 pm by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Stirk

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Re: Journeys:RPG of Wandering
« Reply #16 on: August 24, 2014, 03:00:48 pm »

While I am at it, he still gets hurt like a human, right? With blood equivalent, tissue damage equivalent, etc?
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a1s

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Re: Journeys:RPG of Wandering
« Reply #17 on: August 25, 2014, 03:36:49 am »

While I am at it, he still gets hurt like a human, right? With blood equivalent, tissue damage equivalent, etc?
He's pretty damage resistant, but no more than would be expected from his high Strength stat. As for tissue damage, I'm not all that good at anatomy, but if you know about the subject feel free to assume he has robotic equivalents of all the major organs in all the usual places.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Stirk

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Re: Journeys:RPG of Wandering
« Reply #18 on: August 25, 2014, 11:07:00 am »

Spoiler (click to show/hide)

I don't know a single thing about anatomy. I was just wondering for critical damage and stuff, with any luck it will only have to come up once!

Well I am starting my classes today, but don't have too much heavy work to do. If the last guy doesn't get his sheet today, I will probably just go for it tomorrow. He can make one at any time after we start, and I have almost nothing to do tomorrow and will die of boredom if we don't get it going by then.
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This is my waifu, this is my gun. This one's for fighting, this ones for fun.

a1s

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Re: Journeys:RPG of Wandering
« Reply #19 on: August 25, 2014, 11:09:43 am »

with any luck [critical damage] will only have to come up once
*Gulp*
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Stirk

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Re: Journeys:RPG of Wandering
« Reply #20 on: August 26, 2014, 01:02:59 pm »

Alright, I guess I will get started! I think I will start with everyone in a relatively pleasant environment within eyesight of a town. I thought about just starting everyone in a generic town so they could get any additional simple resources, but decided they could have a bit more freedom with this plan.


Spoiler (click to show/hide)

Your ATV rolls along a poorly traveled dirt path, throwing up waves of mud at the tall pines on either side. The road is full of potholes, filled by the light morning rain, and newly exposed rocks that would cause lesser vehicals to have seizures. It is here that you make it to a fork in the trail. As your vehicle coasts to a stop, tires digging into the mud below, you try to see as far down the path as possible. The right trail continues on, up toward the mountains in the distance. The left trail, however, continues in a strieght path towards a town surrounded by a crude wooden palisade just a short distance away.

What do you do now?

-----------
Spoiler (click to show/hide)

Your ride rushes over the white cobblestones of the road ahead of you, with only mild complaint from the path below. The trail looks newly built, and as such is rather pleasant to ride on. The truck and the massive field of wild grains around you both shine pleasantly in the morning sun, happy to take in the new energy. The field goes on in every direction toward the mountains in the distance, waves of golden grain as far as the eye can see. The one exception to this was, of course, the road you are currently traveling on, but it feels small and fragile in comparison.

You stop carefully, seeing a second path cut through the plants, going off in almost a ninety degree angle from the main road. It is not nearly as well built as the one you are on now. A gravel trail, made of the same material as the cobblestones, again looking new. On the cobblestone path, on the other hand, you can see a town on the horizon. It is surrounded by white stone walls, with the grain gently growing around its border.

What do you do now?
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Salsacookies

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Re: Journeys:RPG of Wandering
« Reply #21 on: August 26, 2014, 03:52:16 pm »

Head to town. Got some game from hunting, gonna trade some game. Begin my daily schedule of self conditioning afterwards, I'm late, G won't be very happy, G is never happy
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Stirk

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Re: Journeys:RPG of Wandering
« Reply #22 on: August 26, 2014, 04:52:45 pm »

Spoiler (click to show/hide)

You drive toward the town, spraying mud behind you the whole way. As you approach, you notice that the gate is watched not by one, but two guards. One to the right and one to the left, both in secure wooden gaurdboxes. The logs making up the gate fall into the ground in two sections, split at the middle, before you even got close enough to talk to the gate keepers.

"Welcome to our town! I hope you enjoy your stay here!" the guards greet you, the friendliest smiles they could muster on their faces.

As you pass the gate, you find yourself on the edge of what appears to be main street. The dirt road continues forward, but is now cut by a red line of paint that seems to divide the town into two halves.  On either half of the line are log cabins, with wooden sidewalks running in front of them. Signs decorate the rooftops, "East Beast Tavern!" "West Best Bar!" "West Carpentry!" "East Gun Shop!, each advertising what side of the line they are on before their business.

You take out the game you hunted, preparing to present it to a butcher who may be interested, when the butcher on the west side bursts out his door and starts shouting offers.

"Hey traveler! I will give you a better price than that piece of scum across the line! Come over here and I will buy it from you!"

The east butcher exited his shop in retaliation, slamming open the door.

"No, he was bringing it here! Do you think you can trust a devil like him? Come this way, I can get you a much better price!"

The butchers soon ignore you, content on shouting insults at each other. While they do this, you get in some mild exercise by lifting the produce like exercise weights.

What do you do now?
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This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Salsacookies

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Re: Journeys:RPG of Wandering
« Reply #23 on: August 27, 2014, 05:44:56 am »

Hmm... Creepy. I'm half tempted to just leave and find new service, but my goods will rot, and I'm not a butcher. West guy came out first with slander, East guy pretty much ignored me, and now both ignore me. I believe I need some advice from "G", look for fourth option
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Stirk

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Re: Journeys:RPG of Wandering
« Reply #24 on: August 27, 2014, 11:54:01 am »

Spoiler (click to show/hide)

"Listen up you limp-legged bunny rabbit! A real man takes control of any situation he is in! You have the meat your pathetic be-hind somehow managed to drag out of the forest. Two men fighting over you, a familiar feeling for a panzie like you. Use this to your advantage! Set up a god-forsaken action to get the best price, so you can bleed more money into purses and hand lotion! If you ain't even man enough to do that, have your mommy come and cut the meat in half. Then you can please both your little boyfriends!"

What do you do now?

...I hope I got Gs tone right. I was kind of aiming for "Coach drill instructor" kind of thing.
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Salsacookies

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Re: Journeys:RPG of Wandering
« Reply #25 on: August 27, 2014, 03:59:00 pm »

I think that impression of G is perfect. My idea was more smart-ass poking at weak spots bully, but this is more like a real coach, keep this. Turn coming soon
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Stirk

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Re: Journeys:RPG of Wandering
« Reply #26 on: August 29, 2014, 11:04:35 am »

....How soon? Did you forget to post? Or where you so angry at me accidentally ruining your G that you will never post again?
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Salsacookies

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Re: Journeys:RPG of Wandering
« Reply #27 on: August 29, 2014, 11:31:35 am »

I'm just waiting for the other guy to post, I like this, just wondering why I'm the only guy playing it
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Nunzillor

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Re: Journeys:RPG of Wandering
« Reply #28 on: August 29, 2014, 11:44:01 am »

PTW.  May drop a character sheet if I get the energy, but unfortunately that seems unlikely.
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Harry Baldman

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Re: Journeys:RPG of Wandering
« Reply #29 on: August 29, 2014, 02:15:07 pm »

Right! I'll get back to this soon, but first, a question: can I have an airplane as my vehicle of choice?
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