Character Sheet:
Name: "Whatever"
Character Concept: He is a sportsman, designed to be the best athlete at whatever he does, with no failure, with any failure criticised by "G", his coach in his head. He will be the best sportsman, no matter what.
Inventory: M1 Garand, Leather Coat, #1 T-shirt, Jeans, Backpack of food, Water, box of hunting ammo, hunting knife, silver sliver
Ally: "G". "G" is not a real person. "G" is the other voice in his head, personally designed to antagonize and demonize anything "Whatever" does, says, anything he does, "G" is a natural critic extraordinaire, and all for no cost, other than your anger, inadequacy, and tears, no tears though, real men don't cry
Transportation: ATV, with spiked tires, snow plow front end, roll cage with inventory attached on the back, and efficiently gas powered
Stats and skills:
Firearms:Average(Rifles)
Doge:Average(Parkour)
Melee:Average(Mixed Martial Arts)
Charisma:Poor(Talking to G)
Strength: Excellent(Endurance)
Agility: Excellent(Reflexes)
Repair:Poor(Diet)
....I had to think about what G would say.
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"Whats the matter lady? Are you tired of putting your foot down on that heavy accelerator? Why don't you sit down and have a nap? Roast some wieners over the campfire? You want lie down and stuff your face with wienies? Of course you do. Since you gave up your dream long ago. Otherwise, when you saw that mountain you would yell "I WANT TO CLIMB IT!". If we see a river, you would yell "I WILL SWIM IT!". If you had the stones, "I WILL MOVE THIS BOULDER!". But you don't, because your a path-etic excuse for a lizard in a lumpy log."
What do you do now?
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Name: Brother Roy
Inventory: very well-maintained white overalls, white cap, a spotless toolbox holding a variety of tools for varying repairs, several other toolboxes in van, quite a few bits of metal to work with. A respectable sum of money. Ammo for Brother Sam. Quite a reasonable amount of food and water. Drafting tools and a wealth of paper.
Character Concept: a hopeful aviation engineer with a silver tongue and a loyal henchman, Brother Roy hopes to find someone in the land who shares his lifelong, enthusiastic dream of one day slipping the surly bonds of earth, as is natural for man to do. He cares not how many people think he can't do it, or how many white lies need to be told for this to happen, but while he breathes, he is going to work ceaselessly toward his great goal - heavier-than-air flight, or at least lighter-than-air flight if that proves easier, done on a commercial level!
Ally: Brother Sam, a man of guns. Guns are the man's passion, though he also rather likes to watch Brother Roy work as well. This is more of a hobby, obviously, but nevertheless Brother Roy has gotten Brother Sam a very fine set of overalls and matching cap, making them look like quite the team! And they sort of are, since Brother Sam shoots everything that Brother Roy cannot deal with on his own, utilizing his favorite MAC-11 with reckless abandon when the situation calls for it.
Transportation: a white off-road vehicle, powered by gasoline, fairly well-kept and relatively quiet, though not particularly fast. The two back seats and the trunk are filled with quite a bit of tools, plans, materials and everything that a combination of those three could possibly produce. It's all kept in rather fastidious order, of course, and the more fragile things are securely tied down.
Stats and skills:
Firearms: Poor (firearm disassembly)
Doge: Average (reaching cover)
Melee: Poor (evading knife attacks)
Charisma: Excellent (sales pitches)
Strength: Average (sprinting)
Agility: Average (piloting)
Repair: Excellent (aircraft creation)
The guards wave back, stopping their patrol as they do so. They see you inviting them over, and motion to give them some time. They discuss between them selves for a movement before one goes down a ladder behind the wall. The other goes back to patrolling, pulling double duty.
A handful of minutes later, a small personal rowboat appeared from behind the castle. The guard was in it, rowing rhythmically with his back turned to you. He covers the distance swiftly, coasting to a stop right in front of you. Without leaving the boat he starts the conversation.
"Ah, the wanderers. Are you looking for your van? I can bring you over if that is what you want, but you will have to give us some time if you want to leave now. I am sorry for any inconvenience."
What do you do now?