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Author Topic: ☼Choose your own adventure☼ Human Trade center  (Read 14410 times)

Paulus Fahlstrom

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Re: ☼Choose your own adventure☼ Human Trade center
« Reply #90 on: September 11, 2014, 11:37:25 am »

Sorry Shadow, the last few days have been pretty busy. I will try to get to all requests but some things are just easier for you to look up. Like Meph said, you can get the manual from this location:

http://www.bay12forums.com/smf/index.php?topic=125633.msg4214336#msg4214336

I am not familiar with most things in this mod either, I haven't experimented with any gunpowder items, and the burning arrows or bolts that I found are completely new to me and I haven't tested them to see what happens when I use them. So to answer your question... I have no idea what they do or how effective they are. None whatsoever. I might need to consider paving my city though.

In terms of trade items most glass items are similar. I believe upgrading to clear glass does raise the base value and therefore all additional goods. I am setting up the pearlash loop now but I'm not sure it can keep up with your production speed. And it consumes a phenomenal amount of wood since wood> ash > Potash > +fuel= Pearlash + fuel + sand > Clear glass.

Your masterwork glass items sell for 240 db but the prices for these are all vanilla pricing. I cannot sell them for gold outright.
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Shadow Of Fate

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Re: ☼Choose your own adventure☼ Human Trade center
« Reply #91 on: September 11, 2014, 12:02:01 pm »

Sorry Shadow, the last few days have been pretty busy. I will try to get to all requests but some things are just easier for you to look up. Like Meph said, you can get the manual from this location:

http://www.bay12forums.com/smf/index.php?topic=125633.msg4214336#msg4214336

I am not familiar with most things in this mod either, I haven't experimented with any gunpowder items, and the burning arrows or bolts that I found are completely new to me and I haven't tested them to see what happens when I use them. So to answer your question... I have no idea what they do or how effective they are. None whatsoever. I might need to consider paving my city though.

I see. Thank you. I will have to do some research when I have time.

In terms of trade items most glass items are similar. I believe upgrading to clear glass does raise the base value and therefore all additional goods. I am setting up the pearlash loop now but I'm not sure it can keep up with your production speed. And it consumes a phenomenal amount of wood since wood> ash > Potash > +fuel= Pearlash + fuel + sand > Clear glass.

Your masterwork glass items sell for 240 db but the prices for these are all vanilla pricing. I cannot sell them for gold outright.

Hmmm... Sounds like there is a lot of wood and burning involved. If I remember correctly, we weren't using wood on the furnace much for fuel, were we? And we are in a low wood area. We may have to figure out a way to get a wood farm going. But, I have an idea about my production line. How about a compromise? Make clear glass when possible, and in between lulls in the system where we are waiting for it to catch up, just make green glass as opposed to doing nothing. Theoretically, that should keep up my production speed while allowing some items to be more valuable clear glass. I want to see how that works.
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Paulus Fahlstrom

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Re: ☼Choose your own adventure☼ Human Trade center
« Reply #92 on: September 11, 2014, 12:43:44 pm »

Can do Shadow. As for wood... we have no shortage. I order it from all the caravans. We use it heavily for smelting and many other reactions, but we have plenty. In fact, I haven't cut down a single tree since the first two years. (Shh... don't tell the dwarves.)  I can also just order more, since, as humans, I can simply request an additional trade caravan.
« Last Edit: September 11, 2014, 12:49:16 pm by Paulus Fahlstrom »
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Paulus Fahlstrom

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Re: ☼Choose your own adventure☼ Human Trade center
« Reply #93 on: September 11, 2014, 04:35:04 pm »

Nobody knew from whence they came, only that they arrived from the north. Through the wastes. The undead would not have bothered them. They were, from their perspective, simply not alive. Just another soulless shell.

The reason behind their arrival is another matter. Spotflares was rich in resources. Multiple rich veins of copper, an exporter of saltpeter, one of the primary components of gunpowder. Not to mention the organic components, which could be processed into acid, etchant, rope, protective coverings.

It was not really a surprise that the automatons had come to Spotflares. Eight sharpshooters, seven automatons, a steamrunner and a mechanical horse. A formidable group to test the defenses. Many, lesser prepared settlements might not have survived the assault. But Spotflares was not ill prepared, despite it's defenses never having been truly tested.

The city had formidable walls, built of sturdy, solid stone blocks, it was protected by the sea, and it had only a single entry point that made it very defensible. The group of automatons registered these facts, and blithely proceeded with their mission. Convert the city into a resource haven to assist with the further expansion of Okaz Axob, their fully automated civilization.

As the group made their way around the walls they spotted a group of four humans, idly chatting near the river by the entrance to the city. As such, it made sense that these were the city protectors, and naturally the robots affirmed their prime objective. Eliminate organic interferences. A hail of bullets and cannonballs flew across the river towards the humans. Many struck their marks. The air around the automatons filled with steam and smoke and the smell of gunpowder.

The air around the humans filled with the metallic scent of blood and the cries of the wounded. The rapid noise of explosions ricocheted off the walls and the surroundings shook at the sudden shock of cacophony. Two of the humans went down amid the hail of projectiles, and the other two were struck as well. Gouts of blood and gore sprayed periodically from the downed humans until they finally lay still.

The automatons had already begun rushing to finish processing the two injured humans when through the smoke an arrow cut the confusion and impaled itself in the leg actuator of the lead automaton, jamming it. A second arrow rapidly followed, shattering into the  actuator mechanism of the same robot's left manipulator. A third shattered against the armor plating of the torso, cracking it and causing fine pink shards to rain down on the ground around it.

The automatons rapidly re-evaluated the situation. The original four had not been defenders. They carried no weapons, bore no armor.  They had been a decoy. As a group the robots turned to confront their new foe and soon a small crowd of metalloids converged on the fleshy defender. A second appeared then, through the smoke, carrying a huge steel axe and grinning like a madwoman. Then a third, running swiftly and lithely towards them, unarmed but nonetheless deadly. A fourth had come but they saw it turning back. (Bluescreen decided that the absolutely HAD to go fill his waterskin right then.)

Soon the humans and automatons had closed the gap and arrow after arrow streaked by the onrushing humans towards the robots, disabling gears, damaging moving parts. The unarmed human was like a dervish, flowing through the robots like water, dodging blows as if he were made of the steam that the robots themselves emitted. But the most fearsome was the female human with the axe. At each blow she would dismantle a robot further and further until it simply could function no longer.

The humans, advanced together, and the robots, now with ammo spent, were simply no match. The dervish struck out, shattering arms, cracking open armor with his mithril shield and fists. And soon the tide had turned. A few automatons had managed to escape, to return and report of the city defenses. The presence of defenders did not deter the automatons, just changed their calculations and plans of attack.

Spoiler (click to show/hide)

In the end, only two human traders had died. Six automatons, five sharpshooters and one mechanical horse had been dismantled. All by the fearsome Snu-Snu Zorre Xandante Oli, Snu-Snu Cherishmosses the Forests of Heaven.

((Sorry to Garret and William. While you were undoubtedly effective, your methods of attack have a lower likelihood of causing instant death in non-breathing creatures. That and Snu-Snu's greataxe is just a massive murderweapon in action. More so since she is legendary in axe skill.

Also, chance for others to shine... new poll up. Sieges are up for all comers. Megabeasts can now be called on a first come-first serve basis (Though I may make exceptions for certain things, like deadly dust or firebreathing.) The coliseum is an individual event, but I'm not completely sure how it works since I've never tried it out yet. I'll include further information shortly.))
« Last Edit: September 11, 2014, 05:50:12 pm by Paulus Fahlstrom »
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Beirus

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Re: ☼Choose your own adventure☼ Human Trade center
« Reply #94 on: September 11, 2014, 05:05:28 pm »

I'll take the first Megabeast for William if I have the gold for it. Preferably a Roc or something without a breath attack that he can punch and kick to death.
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Paulus Fahlstrom

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Re: ☼Choose your own adventure☼ Human Trade center
« Reply #95 on: September 11, 2014, 05:15:27 pm »

Sorry, let me clarify.

When the city is sieged, everyone that wants can participate. Sieges are free-for-alls.

Any megabeasts, semi-megas, or FBs can be called individually by heroes when they arrive. I will save the game upon arrival and post a military request.

Anything smaller will likely be dealt with by the very few traps I have but more likely the caravan guards. Since I get caravans almost all seasons and the city entrance IS the depot (surrounded by walls and narrowed to a single passage) any invaders will have to carve through a caravan first. Free goods for me!

The coliseum is special. You get kills, you get glory. You can get items. You don't get combat pay or kill bonuses.
Coliseum options are below. It doesn't look like there are gold requirements. I think everything is free. The door is openable only by lever. If you fail and die the guard will be called in to clean up the mess.

That being said, I still need to seal the roof and add a few countermeasures to prevent accidental escapes.

Spoiler (click to show/hide)
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Meph

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Re: ☼Choose your own adventure☼ Human Trade center
« Reply #96 on: September 11, 2014, 05:17:01 pm »

I'd like Mephistopheles have a go at a corrupted wolf pack. Best to station him on the colosseum, while a worker runs the reactions.
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Beirus

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Re: ☼Choose your own adventure☼ Human Trade center
« Reply #97 on: September 11, 2014, 06:07:43 pm »

I still want to summon a Roc or other Megabeast without a breath attack. Count this as my request to fight it as well, please.
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Paulus Fahlstrom

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Re: ☼Choose your own adventure☼ Human Trade center
« Reply #98 on: September 11, 2014, 06:10:34 pm »

Sorry Meph, you get locked in and run your own reactions. For safety reasons.  ;D

Incidentally, for future players, the trapsetting and poisoning skill runs the coliseum reactions. Nothing else required. Took a bit of experimentation on my part since I could find no documentation for what skill was needed. I wound up enabling everything and eliminating options from there by canceling the job and resetting it.

Spoiler (click to show/hide)

But congrats! You survived. At one point you had the blood wolves, bone wolves and the black barghest all unconcious with broken bones. Your sword does nasty things.

Beirus, you cannot summon Megabeasts. The options for coliseum summoning are above. You could try the *ahem* Balrog. muahahaha (it comes with three cerebruses. I checked, just for fun. Meph got slaughtered.)
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Beirus

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Re: ☼Choose your own adventure☼ Human Trade center
« Reply #99 on: September 11, 2014, 06:21:53 pm »

I thought you said Megabeast could be called on a first come first serve basis. I never said I wanted to use the coliseum. But now that you mention it, could we do a test run of William vs. Balrog in the coliseum? Just to see what would happen?
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Meph

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Re: ☼Choose your own adventure☼ Human Trade center
« Reply #100 on: September 11, 2014, 06:54:34 pm »

Yeah, the Balrog is also hot enough to melt stuff around it, including the colosseum if you arent careful, and the cerberi spit fire. Its good fun.

I am shocked to see that I have copper armor. Thats... bad. Even scale/chitinplate would be a big improvement.

If you want to fight the Balrog, I would take someone without flameable clothing. No clothing, only armor. It is an actual megabeast though, I think you even get the soul from it afterwards. And volcanic weapons, which are pretty awesome.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Paulus Fahlstrom

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Re: ☼Choose your own adventure☼ Human Trade center
« Reply #101 on: September 11, 2014, 07:17:42 pm »

Sorry for the confusion Beirus. By called I mean, like calling shotgun on a car trip. As in the first to respond gets first dibs on a megabeast when the call for help is made.

And sorry Meph, I wasn't sure you were intending to do any fighting. I should soon have enough steel to upgrade everyone to steel armors. I also have lamellar leather if you prefer a non-metal armor.

Just tested the Balrog scenario Beirus. Um...

Spoiler (click to show/hide)

I don't think I'll be seriously calling one anytime soon. Heh. After you died I just had everyone attack it. Meph arrived first, and got in two good hits. One on a leg (red) and another on an arm (red). Then Meph died. Garret and Bluescreen came next. They got in many good hits and Bluescreen beat the snot out of it before he succumbed to his wounds. Snu-Snu and the cavalry came last. The Balrog was badly wounded at this point but still killed a half dozen soldiers before it died. Snu-Snu succumbed to her wounds after the battle was over. So, full wipe of all military. But the Balrog was killed.

I think I'll pass for a while.
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Meph

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Re: ☼Choose your own adventure☼ Human Trade center
« Reply #102 on: September 11, 2014, 07:25:47 pm »

Yeah, I wasnt sure why the summoner was given the combat skills from the megabeast soul. But with those skills he should make a pretty good fighter. Doesnt help if he dies to projectiles beause of his copper armor. ;)

Pro-Tip of the Day: Build a colosseum outside of your fortress, wall it off, sacrifice a worker to summon a Balrog, open the bridge/lock/whatever that closes it the next time a siege comes around.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Beirus

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Re: ☼Choose your own adventure☼ Human Trade center
« Reply #103 on: September 12, 2014, 06:57:01 pm »

Huh...don't know why I didn't ask for this earlier, but...

Make or order some knuckle dusters for William out of strong quality metal, like orichalcum. Or maybe moonsilver. If moonsilver can be used, let William be the one to bless it.
« Last Edit: September 12, 2014, 07:10:40 pm by Beirus »
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Meph

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Re: ☼Choose your own adventure☼ Human Trade center
« Reply #104 on: September 13, 2014, 11:12:20 am »

Blunt weapons and orichalcum dont go well together. The silver is a much better idea.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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