Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

How many people are still participating?

Players
Readers
Lurkers
Trolls

Pages: 1 ... 9 10 [11] 12 13

Author Topic: ☼Choose your own adventure☼ Human Trade center  (Read 14402 times)

Beirus

  • Bay Watcher
    • View Profile
Re: ☼Choose your own adventure☼ Human Trade center
« Reply #150 on: November 10, 2014, 07:54:31 pm »

He named it...after himself. I'm half tempted to have him join up and wield it. Best combat logs ever.

Also, can humans use the force of the dwarves/spirit of the dwarves attacks of knuckledusters? I remember using some moonsilver ones in adventure mode as a monk and severing parts with those attacks.

Edit: Also, I need that scabbard that's on the sword.
« Last Edit: November 10, 2014, 11:52:51 pm by Beirus »
Logged
Because everything is Megaman when you have an arm cannon.

Onod Itlud

  • Bay Watcher
    • View Profile
Re: ☼Choose your own adventure☼ Human Trade center
« Reply #151 on: November 10, 2014, 11:25:21 pm »

Started a new job recently, just getting around to checking everything regularly again.

Assist with any invaders, preferably from some safe ramparts firing through murder holes or the like. Train while idling.
Assist with any assaults involving the main body (i.e. unclaimed) militia, and requisition a personal guard tower from which he can dispense the kings justice. Train while Idling.

Just some standing things. Will be more active as this continues, and still very interested. The tower would ideally be by one of the gates and useful in defense, and he wouldn't be opposed to buying a personal tower.
Logged

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile
Re: ☼Choose your own adventure☼ Human Trade center
« Reply #152 on: November 14, 2014, 01:53:26 pm »

Year 57, Journal of Duke Innu

What a year!

Certainly there were low points, like the orcish siege, the accidental release of the grimeling from the Arena, the subsequent attempts to purchase dwarven mercenaries to deal with the grimeling, and such. There were a few fatalities, including one child on the ramparts, struck by a stray arrow during the siege, and a few individuals from the goblin attack.

But in general our military dealt with it well. Except for the grimeline. I shall have to call General Bluescreen to task for this lapse of his. Staging arena combat is all well and good, but we can't have us releasing abominations into the general populace to spare a few soldiers. Even if it is the General himself. In the future I may require some restrictions on Arena use. Sure, the dwarves can provide us a Balrog from some far off fortress of theirs, Mirra or somesuch place. But the likelihood of us slaying the beast is not good. Not without severe fatalities. Snu-Snu was involved in that fiasco as well, and I've considered docking both of their pay for this incident. We had to tear down the external wall of the Arena so the creature was not released inside the city. A prudent addition anyways. Dwarven mercenaries were called to help deal with it but the dwarves proved intractible and decided instead to take potshots at lookie-lou's on the walls. I considered calling them out for this, but considering they did engage the grimeling and were subsequently locked underneath the drawbridge. I believe their morale broke and the few that remained briefly considered engaging in banditry, seeing our gates wide open to receive them, but William persuaded them to leave. Nothing like a few broken bones to drive off vultures.

Our city is now officially a metropolis. Funny, that. I would never have expected it based on our origins. Most of the people are unaware that massive archaeological digs are happening right under their feet. They might not appreciate it to find out. Dangerous stuff can lie buried underground. San has, of course, been directing the excavation and her and Mephistopheles have both been sorting through the excavated material. Some interesting finds have been made, mostly the useless everyday stuff. Broken pottery, some obsidian weapons, Stone-bound journals in archaic writings.

We continue to dig though. Carefully of course. There is always the chance we'll punch through into a cavern system linked to the ocean, or so San tells me. Apparently that would have the potential of sending a pressurized deluge into the dig itself. Many of the miners would likely be trapped. We'll try to avoid that.

We had two new heroes join us this year as well. Arthur and Uther. They seem to be a fairly reliable sort, though perhaps not overly skilled, nor intelligent. What can you expect from teenagers.

Still, one of them has some good plans, and once he has saved sufficient for the construction I shall let him build a tower at the entrance of the city for him and his "friend" to use.

Armamix, our weaponsmith, has outdone himself. He created an artifact orichalum sword of impressive design. Granted, he has, perhaps, an overly optimistic evaluation of his own worth since he named it after himself. No one wields it yet, but I doubt that will last long. I suspect this weapon will rack up an impressive tally of foes soon. Perhaps it can even be effective against that Grimeling.

I strive to keep things running smoothly here, and with the addition of the new well, using my dear wife's impressive handiwork the people seem much more happy. I've been so impressed with the change here recently I put another of the trinket artifacts in my office as a display piece. A little treat for myself. There are still a few occasional morale issues but the biggest complaint that people currently have is being caught out in the rain. Not much I can do about that.

Short of glassing in our whole fortress. Hah. Neither economically nor structurally sound. Do we look like dwarves?

Spoiler (click to show/hide)

((Onod, working on your requests. May take a little bit, but in progress.

Same with you heydude. If successful you will get to shoot the Ballistae.

Beirus, I believe not. William is unfortunately fairly ineffective, even with moonsilver knuckledusters. He breaks bones very well, but has a hard time killing anything. And anything that lacks bones (like the grimeling) he is quite ineffective against. Let me know who you would like to wield Armamix. If you wish to keep William as hand-to-hand you could always offer the sword to one of the new warriors. Your choice. Please negotiate cost with them directly if you do so. I can certainly get you one of the masterwork scabbards, but swords are not kept in them, nor are scabbards worn. I also have no way of determining which masterwork scabbard the artifact refers to specifically. But I can get you one to go with the sword.

Also, a new round of pay is up! Thanks for participating.))


« Last Edit: November 14, 2014, 01:59:35 pm by Paulus Fahlstrom »
Logged
I like dogs... with a little bit of garlic and salt...

heydude6

  • Bay Watcher
    • View Profile
Re: ☼Choose your own adventure☼ Human Trade center
« Reply #153 on: November 14, 2014, 02:43:38 pm »

do we get a pay bonus for killing the grimeling?

If so, how much is the bounty?
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Beirus

  • Bay Watcher
    • View Profile
Re: ☼Choose your own adventure☼ Human Trade center
« Reply #154 on: November 14, 2014, 02:58:50 pm »

William shall wield Armamix. Might make him deadlier.
Logged
Because everything is Megaman when you have an arm cannon.

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile
Re: ☼Choose your own adventure☼ Human Trade center
« Reply #155 on: November 14, 2014, 03:07:02 pm »

Consider it done Beirus. I'll train him up in sword as well at the library. Lvl4 is better than lvl0.

Heydude, absolutely. If you manage to kill it. And clearly no one is capable right now in melee. I've got nearly thirty dwarves going at it in isolation and the thing is still alive. If I can figure out how to use the blood of Armok I'd consider creating a magma vat for it and try to lure it in there. If you get it with a ballista I'll give you bonus credit for killing it. At least 1500 gold at this point. (500 for megabeast kill, 1000 for gold spent on dwarven sieges that aren't killing it. Will go up to 2000 if ballista doesn't work due to construction costs.)
Logged
I like dogs... with a little bit of garlic and salt...

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile
Re: ☼Choose your own adventure☼ Human Trade center
« Reply #156 on: November 14, 2014, 07:52:08 pm »

Combat opportunity!

It's only mid-spring but we've had our first visitor!

Spoiler (click to show/hide)

(Edit) There is no rush on this. Apparently it ran afoul our cage traps so I can get it set up in the arena.
Logged
I like dogs... with a little bit of garlic and salt...

Beirus

  • Bay Watcher
    • View Profile
Re: ☼Choose your own adventure☼ Human Trade center
« Reply #157 on: November 14, 2014, 10:14:14 pm »

Dibs once William gets some sword skill.
Logged
Because everything is Megaman when you have an arm cannon.

heydude6

  • Bay Watcher
    • View Profile
Re: ☼Choose your own adventure☼ Human Trade center
« Reply #158 on: November 15, 2014, 01:26:16 am »

Just asking but what's taking so long to setup my ballista?
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile
Re: ☼Choose your own adventure☼ Human Trade center
« Reply #159 on: November 15, 2014, 12:22:55 pm »

Well, I have to make the parts, set it up, dig the tunnel to shoot down, make ammo for it and carve out a fortification leading into the area where everything is trapped. It's done. You're working on it, but the bolts are heavy, which makes you slow. And you're, honestly, an utter incompetent with a siege weapon. The first ballista bolt you shot travelled maybe 6 spaces before it crashed into the side of the tunnel wall. So, be patient. It may take a while. I'll have to check the libraries if I can train you up in siege operation that way. May be faster to start with some skill.


Logged
I like dogs... with a little bit of garlic and salt...

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile
Re: ☼Choose your own adventure☼ Human Trade center
« Reply #160 on: November 17, 2014, 07:20:54 pm »

Combat opportunity!

There is a Drow ambush by the front gates. Ari actually uncovered it while taking potshots at the local fauna. I will not be able to extricate her.

Heroes, state whether you'd like to join in. Merchant guards for the succubi and elves are present, so combat will likely be short.
Logged
I like dogs... with a little bit of garlic and salt...

Beirus

  • Bay Watcher
    • View Profile
Re: ☼Choose your own adventure☼ Human Trade center
« Reply #161 on: November 17, 2014, 07:29:05 pm »

William is in.
Logged
Because everything is Megaman when you have an arm cannon.

heydude6

  • Bay Watcher
    • View Profile
Re: ☼Choose your own adventure☼ Human Trade center
« Reply #162 on: November 17, 2014, 07:44:21 pm »

Send in arthur

Also how is that ballista coming along, am I still missing horribly? What level of siege operator do I have right now?
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile
Re: ☼Choose your own adventure☼ Human Trade center
« Reply #163 on: November 18, 2014, 07:26:55 pm »

Small shafts of light filtered in through the block stone floor above William as he let his eyes adjust to the darkness. The darkness itself held no fear for him. He spent considerable time in meditation and thought and knew it wasn't the darkness itself that was to be feared. His new blade, Armamix, he held loosely at on side, mithril buckler strapped to the other arm. Comforting weights as he began to make out more detail. It was a rough hewn cave, sections still mired in shadow where there was no flooring above it. Near the middle rested a single cage.

This was his opportunity to prove his worth as a slayer of evil, as a bringer of light. The kobold in the cage was small, and looked at him fearlessly as it's reptilian tongue flashed up to lick it's own eyeball. The dull thump of the hatch sealing behind him caused him to start slightly, but he didn't turn. Daren't let himself be distracted. Especially now. Another audible click and the sound of a mechanism activating as the cage door slid open, releasing the kobold.

He was more than twice it's size, and naturally it fled, into the darkness, into the shadows of a nook. He followed, nearly tripping on a peat boulder beneath his feet but his practices had left him very sure of foot and he recovered without even a stumble. Flow with the motion. Make the opponent's movements a part of your own.

His sword came up as he advanced. The kobold had only it's claws and as he approached it hissed slightly at him, before jumping out. It missed and his sword came up, scoring a vicious cut along one arm. A second swing caught the kobold in the torso, knocking the wind out of it and throwing it back. The kobold recovered and pounced again, claws raking off William's shield. Armamix danced out and struck the kobold again, severing a leg at the knee.

The kobold writhed on the ground in apparent agony as William took a step back. With a growing consternation he realized the kobold wasn't in pain, it was changing. An ebony scorpion with cerulean eyes was rapidly taking shape in front of him and his hesitation to approach the beast was nearly his undoing. Is a matter of heartbeats it had fully changed and whirled to assault him anew, fully formed. The creature was fully the size of a mastiff and he had no doubt that a sting from such a creature would be fatal. One way or another.

The scorpion drove him into the same corner where the kobold had been as he parried and blocked, striking out with his sword as opportunity arose. The scorpion took no lasting damage from his blows however, and any other creature would have succumbed to injury, but still it pressed on. William impaled a leg, then a pincer. He beat the tail into what should have been a pulp. Stabbed the torso, cut the mandibles, but still the scorpion pressed the attack. It was a ferocious beast and he could gain no ground.

All he could do was hang on and pray that either help came or the beast tired before he made a mistake. Any mistake, could prove fatal for him. It was then that he realized the creature had stopped, and was changing again. Before him once more stood a kobold, breathing heavily, but unharmed. He quickly pressed his attack but the kobold jumped to one side and tried to rake him with it's claws. He sidestepped and reversed his original swing, catching the kobold in the torso with a powerful blow. It gave a high-pitched squeal before toppling to the ground, bisected.

Spoiler (click to show/hide)

The hatch clicked open behind him as he regained his breath and he let his eyes slowly re-adjust to the increased illumination. He had won. But his victory was shortlived. A shout from the gate snapped him to attention and he sped out. Shout of Drow! and An Ambush! filled his ears and as he made it to the Depot a steel-clad Arthur was right behind him. The pair made it out over the bridge to see Ari, frantically defending herself with her flint-lock pistol. She was clearly losing but was hanging in there remarkably well. The pair attacked the drow swordsman, and the battle rapidly turned. Arthur struck the killing blow, impaling the drow in the chest with his steel longsword, but by this time several other drow ambushers had joined the fray. The attackers and defenders nearly paired off but William soon found himself facing first one, then two and three drow at once. He glanced over to see how his companions were faring and the situation was bleak.

Arthur had taken a slash to the arm, a nasty gash that was bleeding profusely and had begun to retreat from combat. Ari, well, there's no coming back from what happened to her.

Spoiler (click to show/hide)

William was nearly impaled when he was momentarily distracted by another shout from the walls. He didn't have time to listen to what was being said, but he considered any such implications to be making things worse. Not better.

Spoiler (click to show/hide)

Ok, Arthur is injured and out of combat. He will run, I cannot control that. But he did get a drow kill.
Ari is dead. Unfortunately and despite the heroes.
William is engaged in combat and in direct line of attack for Xob. I cannot direct him and he will engage the FB soon.

Any other takers for a battle free-for-all?

(Heydude, the ballista are all set up and you have plenty of ammo to use. I sent you to the library for Siege weapons and your skill level is now 4. So you're doing better. I'll just have you keep at it.)
Logged
I like dogs... with a little bit of garlic and salt...

Beirus

  • Bay Watcher
    • View Profile
Re: ☼Choose your own adventure☼ Human Trade center
« Reply #164 on: November 18, 2014, 08:18:17 pm »

This is where a legend shall be born. Or William will die. One if the two. Or both if that spittle gets him.
« Last Edit: November 18, 2014, 09:10:34 pm by Beirus »
Logged
Because everything is Megaman when you have an arm cannon.
Pages: 1 ... 9 10 [11] 12 13