Looking around the church, Russel doesn't find anything either living or once living. It seems to be completely abandoned. There's only one entrance that he can see, aside from the dark stained windows, and that's the door. He drags some of the pews which've come loose from the ground in front of it. It isn't a perfect barrier, and a sufficiently determined peasant could probably break it in a few minutes. However, it'll give you time to prepare for any such attack, and might keep some of the smaller things out.
Next, he tries to tend to the wound. Checking it, the bleeding has stopped. It's still painful, however, and still very open. Russel would love to tend to it, but has nothing to do so with. All he has is his spear, a burlap backpack, and three pieces of well preserved dire wolf jerky. He considers going back to where he killed the two wolves for more, but they're raw, and while he could light a fire to cook them once the storm lifted, it doesn't look like that's going to happen before a family of maggots find the corpses.
Next, he checks the various statues. Aside from the personal charms and figurines, there are seven statues in the church. Two of them are of owls, Toro-kal's holy bird, one of them is the large statue of Tora-kal, and the rest of them are His Divine Seraphs. They are, respectively, Lunaric, the Moon of Dusk, Selinir, the Moon of Midnight, Alcmenaria, the Moon of Dawn, and Allur, the Black Moon. Each is shown with a pendant representing their particular sphere, a blade held downwards before them, and their winds spread as if in flight. A plaque beneath each of them forms a short poem:
As sun's last ray
Flees the land of night
And vanquishes day
we regain our mightHe then checks the statue of Toro-kal. The God is standing with his right hand over his heart, and his left outstretched, as though giving a sermon. Behind him, two leathery, bat-like wings sprout from his shoulder blades, and His symbol, the waxing and waning crescent flanking the full moon, is formed by embedded Jet, thought it's barely visible in the dim chapel. Looking carefully, you spot a small latch beneath his left wing. Giving it a slight push causes a creaky hatch previously flush with the floor to open on the dias.
Finally, Russel reflects on what he knows of Toro-kal. Despite what outsiders often think, due to his demonic appearance and often negative sphere of influence, Toro-Kal is a benevolent God. He is also the twin brother of Tara-kil of Day. According to legends, they both designed Mirun together, along with the rest of the gods. However, they had to watch over the gods and people of Mirun, which exhausted them both. Eventually, they came to an agreement; Tara-kil would preside during the Day, and rest at night, while Toro-kal would do the opposite. His spheres are trickery, night, and dreams, both good and bad. His followers often hold lavish celebrations at night, and make trinkets to ward off bad dreams. The chapels tend to be dimly lit with candles, with most of the sunlight being blocked by the almost black stained glass used in the chapel windows.
Skills
Spear Proficiency 1 - Novice
Injuries
Right arm, deep