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Poll

I'm alive! Would you like to continue playing KotE?

Yes!
- 7 (70%)
No!
- 0 (0%)
Yes, but a reboot would be in order.
- 3 (30%)
But, I have my own idea about what should be done, Khaiel! (Tell me in this thread)
- 0 (0%)

Total Members Voted: 10


Pages: 1 ... 5 6 [7] 8 9 ... 27

Author Topic: Knights of the Empire (FEF OOC)  (Read 30330 times)

Khaiel

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Re: Knights of the Empire (FEF OOC)
« Reply #90 on: September 14, 2014, 03:45:53 pm »

Ok, once everybody is done RPing, we can start the next chapter.
EDIT: Guys, if you are all heading to the fortress to rest before going to Galgados, then tell me so I start the next chapter
EDIT2: Rolls for Rosster & Fede because I might have forgotten that merchants always level up after a battle.
Rooster & Federico: +HP, +SKL, +LCK, +SPD
« Last Edit: September 18, 2014, 07:36:31 am by Khaiel »
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Varee

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Re: Knights of the Empire (FEF OOC)
« Reply #91 on: September 18, 2014, 08:33:20 am »

If am not mistaken i think we cant cross the river right? I dont think klaris has enough movement to cross it(5). Also you should add her to active player list
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Varee

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Re: Knights of the Empire (FEF OOC)
« Reply #93 on: September 18, 2014, 08:41:40 am »

I think we should hold the choke and get the mage to weaken/kill axe guy then horse can try run by ?
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Khaiel

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Re: Knights of the Empire (FEF OOC)
« Reply #95 on: September 18, 2014, 09:07:01 am »

It seems I forgot to clarify the river thing. See the narrow section of the river in 5,11? That section of the river only costs 4 Movement to step onto it.

I'm editing the post so that it is clear.

Ochita

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Re: Knights of the Empire (FEF OOC)
« Reply #96 on: September 19, 2014, 05:58:00 am »

Well, I'm interested in this, and it does look like theres an open slot so.. Here's a sheet, please tell me if I need to make changes to personal skills or if I've imputted the wrong values or any faults in the sheet itself.

Spoiler: Character sheet (click to show/hide)
« Last Edit: September 19, 2014, 04:49:01 pm by Ochita »
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Swordstar

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Re: Knights of the Empire (FEF OOC)
« Reply #97 on: September 19, 2014, 04:02:25 pm »

I haven't looked over exact numbers, but would suggest not putting 70% in speed as that's almost sure way to capram it. I'd suggest taking 10-15% and putting it elsewhere since thiefs gain speed on promo and it's a pref stat.
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Varee

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Re: Knights of the Empire (FEF OOC)
« Reply #98 on: September 20, 2014, 06:21:00 pm »

Hey GM my defend is suppose to be 11, base 7 + skill 2 + bracing for impact 2 right?
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Khaiel

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Re: Knights of the Empire (FEF OOC)
« Reply #99 on: September 20, 2014, 06:48:04 pm »

Didn't notice. Please bold it when you are using your special skills. Changed damage now to reflect it.

Varee

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Re: Knights of the Empire (FEF OOC)
« Reply #100 on: September 20, 2014, 06:57:43 pm »

ok sorry it my fault for not making it clear :)
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Living on the opposite part of the world is sometime a problem

GiglameshDespair

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Re: Knights of the Empire (FEF OOC)
« Reply #101 on: September 20, 2014, 07:55:27 pm »

Shouldn't I have regained hp from renewal after I took damage?
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Old and cringe account. Disregard.

Khaiel

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Re: Knights of the Empire (FEF OOC)
« Reply #102 on: September 21, 2014, 04:50:38 am »

Shouldn't I have regained hp from renewal after I took damage?
Done. I believe I won't update again that late in the night.

Solymr

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Re: Knights of the Empire (FEF OOC)
« Reply #103 on: September 21, 2014, 05:35:13 am »

Who needs a refresher course in cartesian coorsinates? :v

(x,y) x being horizontal and y being vertical.
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Rolepgeek

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Re: Knights of the Empire (FEF OOC)
« Reply #104 on: September 21, 2014, 07:53:05 pm »

Who needs a refresher course in cartesian coorsinates? :v

(x,y) x being horizontal and y being vertical.
Putting the X coordinates above the Y coordinates does not help for remember X->Y.
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