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Author Topic: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator  (Read 90692 times)

rabidgam3r

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #135 on: November 13, 2014, 12:28:40 pm »

Spoiler (click to show/hide)
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Aedel

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #136 on: November 13, 2014, 12:56:11 pm »

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Fniff

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #137 on: November 13, 2014, 01:27:51 pm »

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Darvi

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #138 on: November 13, 2014, 01:57:50 pm »

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Correct.

There are four minigames.
Spoiler: 1 (click to show/hide)
Spoiler: 2 (click to show/hide)
Spoiler: 3 (click to show/hide)
Spoiler: 4 (click to show/hide)

So I'm counting no less than 15 animatronics.
Spoiler (click to show/hide)
Have I forgotten any so far?
« Last Edit: November 13, 2014, 03:41:24 pm by Darvi »
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TempAcc

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #139 on: November 13, 2014, 05:29:43 pm »

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Zanzetkuken The Great

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #140 on: November 13, 2014, 07:17:32 pm »

Spoiler: Viable Strategy? (click to show/hide)
« Last Edit: November 13, 2014, 07:19:24 pm by Zanzetkuken The Great »
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Darvi

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #141 on: November 13, 2014, 07:38:53 pm »

Jolly cooperation! \[+]/
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itisnotlogical

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #142 on: November 15, 2014, 10:16:22 am »

I have a stupidly complicated theory about the Purple Man. I'll just copypasta it from the FNAF wikia's forum, where I originally posted it.


Thoughts?
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Darvi

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #143 on: November 15, 2014, 10:37:36 am »

That theory hinges on the pink slip not being for the custom night, which just doesn't make sense in context.
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itisnotlogical

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #144 on: November 15, 2014, 10:48:38 am »

But the Custom Night itself doesn't really make sense either; with Fritz supposedly being a newbie who wouldn't even know that the mascots are dangerous, how would he be able to tamper with them without getting killed? Mike Shmidt had been working with the animatronics for a week, so at least he would have had some idea about how they worked; unless Fritz is secretly a roboticist there's no way he could have created the Custom Night, unless both he and the Custom Night never existed in the first place.
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Darvi

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #145 on: November 15, 2014, 10:51:35 am »

Mike sat in a room watching a monitor and pushing buttons for a week. An engineer, he is not. So from a Watsonian standpoint, reprogramming the animatronics is rather easy.
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itisnotlogical

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #146 on: November 15, 2014, 10:56:28 am »

But that raises the question of why, if there is a big switchboard in the security office labelled "AI Control do not touch", nobody ever thought to set them all to 0 and just eat pies until 6 AM. But fanon says Mike is doing it for the thrill, so it makes sense that he'd come up with 4/20 mode and get fired or even killed over it. I always thought that to tamper with the animatronics, Mike would have to actually get within murdering distance of them in order to reprogram them individually.
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Darvi

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #147 on: November 15, 2014, 10:59:52 am »

Murdering distance only really applies during the six-hour shift.

Well. Except that one time.
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itisnotlogical

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #148 on: November 15, 2014, 11:02:41 am »

I've never thought of it that way; I suppose Fritz probably was just a throwaway name so that the FNAF2 protagonist could work the day shift. I do still think the Purple Man is the killer behind the missing children incident, though.
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Darvi

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #149 on: November 15, 2014, 11:04:31 am »

That is indeed what the minigame implies. Another theory is that Jeremy is the killer, but I think that's because killer=guard, Jeremy=guard, ergo Jeremy=killer.
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