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Author Topic: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator  (Read 90708 times)

Itnetlolor

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #15 on: August 23, 2014, 12:42:02 am »

Well someone made fanart already.
Spoiler (click to show/hide)
I had a thought like that running in my head just a moment ago.

I am distracted by one of them; seal them out. I watch them walk away as I hear another one marching to the other door; seal them out. I watch them walk away as well. I open the doors after I hear them leave and am immediately greeted by one last one that used the first guy as a distraction (primarily the noise of them charging to my door, and marching in-step with it to hide their steps) to get into a blind spot in the security camera and window, and even doorway (while paying attention to the first guy leaving) in the opposite hallway, and used my sense of security of watching the second one leaving (through the window of the same hallway he was hiding in; blind spot, remember?) to their advantage, and struck as soon as I reopen the doors to conserve power, and semi-confidently keep tabs on them... or so I thought.

Mind you, I have yet to play (or buy) the damn game, and I'm already paranoid of such tactics (if not used at all, mod it in, or tell the maker of the game to add it in). This is my pessimism operating normally, BTW. I look forward to playing this game. I've been desensitized to horror, and this might help spark some of that back into action and a regained feeling. If nothing, at least I came up with a pretty frightening tactic anyone can use (for pranks and Halloween only, please). Seeing some footage reminded me of the classic point and click adventure games that had jump scares like that here and there, and terrified a far younger me (back in the single-digit era (ahh... 90's Adventure games...)).
« Last Edit: August 23, 2014, 01:11:36 am by Itnetlolor »
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MetalSlimeHunt

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #16 on: August 23, 2014, 02:34:46 am »

So I accidentally involved myself with this game in the middle of the night, alone. I am not very wise.
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Cthulhu

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #17 on: August 23, 2014, 08:31:57 am »

Well someone made fanart already.
Spoiler (click to show/hide)
I had a thought like that running in my head just a moment ago.

I am distracted by one of them; seal them out. I watch them walk away as I hear another one marching to the other door; seal them out. I watch them walk away as well. I open the doors after I hear them leave and am immediately greeted by one last one that used the first guy as a distraction (primarily the noise of them charging to my door, and marching in-step with it to hide their steps) to get into a blind spot in the security camera and window, and even doorway (while paying attention to the first guy leaving) in the opposite hallway, and used my sense of security of watching the second one leaving (through the window of the same hallway he was hiding in; blind spot, remember?) to their advantage, and struck as soon as I reopen the doors to conserve power, and semi-confidently keep tabs on them... or so I thought.

Mind you, I have yet to play (or buy) the damn game, and I'm already paranoid of such tactics (if not used at all, mod it in, or tell the maker of the game to add it in). This is my pessimism operating normally, BTW. I look forward to playing this game. I've been desensitized to horror, and this might help spark some of that back into action and a regained feeling. If nothing, at least I came up with a pretty frightening tactic anyone can use (for pranks and Halloween only, please). Seeing some footage reminded me of the classic point and click adventure games that had jump scares like that here and there, and terrified a far younger me (back in the single-digit era (ahh... 90's Adventure games...)).

As far as I can tell only the pirate one actually visibly moves.  The rest just kind of move around while you're not looking.

It's not very scary.  The atmosphere is kind of creepy and there's a couple mild jump scares but aside from that, not scary.  There's been a huge glut of painfully unscary indie games lately.
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Sonlirain

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #18 on: August 23, 2014, 09:53:10 am »

Actually i found it pretty goddamn scary.
Sure jumpscares are cheap but the atmosphere is actually pretty damn tense as you try to keep watch on all of those damn mascots converging on you while taking glances on freddy and fox in case they move.

Personally however i'd like to see this game getting built upwards.
So for example instead of having a limited ammount of electricity and doors that consume it have severa doors and various "important bits" sprinkled all over the restaurant. however you can''t keep everything locked (fire safety resons?) at all times meaning you have to keep watch on several roaming mascots that slowly make their way to you through several rooms.
On top of that there would be special "electronics" rooms that hold hardware that runs the roor mechanisms, cameras ETC.
The security room should be far more secure allowing to lock both doors... but leaving the mascots free to roam the place sabotaging equipement... or standing there banging at your door possibly breaking it down with enough time or if a sufficien # of them pile up.

Right now the game usually boils down to several points.

1 - frantic checking when the mascots move and where they are.
2 - realizing they are right under your office.
3 - frantic checking the lights on both sides checking for chicca and bunny (closing the door as needed) while keeping an eye if foxxie/freddy moved.
4 - continue untill you win or foxxie/freddy moves,
5 - if they started moving and its not 5 am then you lost.
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Darkmere

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #19 on: August 23, 2014, 10:04:04 am »

The one clip I've seen of Foxy moving looks like one of the Team America puppets. All horror at this game was completely, permanently dispelled.
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rabidgam3r

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #20 on: August 23, 2014, 11:48:22 am »

You get desensitized to this really quick. I'm really fucking easy to scare, and this game did plant the seeds of "haha no sleep okay thanks" for a night or two, but then I just worked out the patterns and the mechanics and it was about as scary as pudding.
but fuck that fox
I don't care how silly his running is, when you see him running, pull down the camera a split-second too late and see him pop through the door like "HEY MOTHERFUCKER"
scary as shit
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Nighthawk

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #21 on: August 24, 2014, 01:20:30 am »

I don't care how silly his running is, when you see him running, pull down the camera a split-second too late and see him pop through the door like "HEY MOTHERFUCKER"
scary as shit
Watched Markiplier play it, didn't even play it myself, but holy balls, when I saw that fox sprinting down the hallway on camera I flipped a shit and no mistake.

They could have made the game a lot better if they'd incorporated a change in the puppets' behavior from day to day, though.
Also, they really need to encourage keeping your camera on every single puppet, because after a while you realize that checking the location of each puppet is not important; all you actually need to do is watch your blind spots and occasionally check the cove. If you see a creepy face staring in, close the door. If you see the fox come out and start sprinting, close the door. That's really all there is to it.

tl;dr It's a great concept and has some great scares, but it definitely could have been made better and more replayable.
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Neonivek

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #22 on: August 24, 2014, 03:19:56 am »

I think the game wasn't made to be replayable, it was meant to be a short fun horror game.
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Cheeetar

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #23 on: August 24, 2014, 05:58:23 am »

Going to post some info and tips on the different characters and their behavior as the week progresses. Whoever hasn't played the game yet should prob not read any of it because it might spoil a few surprises.
<snip>

As somebody with no intention of playing the game myself, I really appreciate you posting the mechanics of the game like this- it's interesting to read.
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Krevsin

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #24 on: August 24, 2014, 08:45:18 am »

I have never been to a Chuck E. Cheese in my life because animatronic animals are deep down in the Uncanny Valley as far as I'm concerned.

Also why I have no intention of purchasing or trying this game out. Ever.
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Mech#4

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #25 on: August 24, 2014, 09:11:22 am »

Personally, this game keeps reminding me of "Bloaty's Pizza Hog".


I am simultaneously impressed and disappointed in the games use of pre-rendered areas. On the one hand it's not something you see done often, especially in the slightly panoramic manner here and it really allows a lot of control over the players focus at any given time.
On the other hand, the panning does warp the image slightly and it means that screen shots of the game kind of detract from the end experience because everyone witnesses the same events (though certainly in different orders). Maybe more variation in scenes?
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Neonivek

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #26 on: August 24, 2014, 09:22:54 am »

This game, for some reason, really disturbs me. I'm not sure why it does. I had trouble sleeping last night after watching a couple of LPs of it.

Well for one it intentionally gets the animatronics incorrect for the sake of horror... So they are quite literally corpses.
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Tawa

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #27 on: August 24, 2014, 11:18:33 am »

I have never been to a Chuck E. Cheese in my life because animatronic animals are deep down in the Uncanny Valley as far as I'm concerned.

Also why I have no intention of purchasing or trying this game out. Ever.

Lucky.

The place is basically a casino with pizza and creepy mascots.
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Cheedows

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #28 on: August 24, 2014, 02:36:24 pm »

I have never been to a Chuck E. Cheese in my life because animatronic animals are deep down in the Uncanny Valley as far as I'm concerned.

Also why I have no intention of purchasing or trying this game out. Ever.

Lucky.

The place is basically a casino with pizza and creepy mascots.

Truer words have never been said. The one time I went there I dumped my entire life savings of 100 bucks down the drain. Shit is addictive.
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Eagle_eye

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #29 on: August 24, 2014, 02:38:58 pm »

Yeah, I am going to keep this game as far away from me as possible. I don't get enough sleep as it is.
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